Inventory management focused game written in Godot / C#
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[gd_scene load_steps=7 format=3 uid="uid://puuk72ficqhu"]
[ext_resource type="PackedScene" uid="uid://bwfuet1irfi17" path="res://scenes/warehouse.tscn" id="1_m8m3w"]
[ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="2_yvnqw"]
[ext_resource type="Script" path="res://scripts/OutlineCamera.cs" id="3_wd8hf"]
[ext_resource type="Texture2D" uid="uid://lxxfestfg2dt" path="res://assets/crosshair.png" id="4_06ang"]
[ext_resource type="Script" path="res://scripts/Crosshair.cs" id="5_i8gkf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ke1l3"]
shader = ExtResource("2_yvnqw")
shader_parameter/line_color = Color(1, 1, 1, 0.75)
shader_parameter/line_thickness = 2.0
[node name="Game" type="Node"]
[node name="Warehouse" parent="." instance=ExtResource("1_m8m3w")]
[node name="OutlineViewportContainer" type="SubViewportContainer" parent="."]
material = SubResource("ShaderMaterial_ke1l3")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
stretch = true
[node name="OutlineViewport" type="SubViewport" parent="OutlineViewportContainer"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(1152, 648)
render_target_update_mode = 4
[node name="OutlineCamera" type="Camera3D" parent="OutlineViewportContainer/OutlineViewport"]
cull_mask = 2
script = ExtResource("3_wd8hf")
[node name="HUD" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="Crosshair" type="TextureRect" parent="HUD"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("4_06ang")
script = ExtResource("5_i8gkf")