Inventory management focused game written in Godot / C#
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public partial class Player : CharacterBody3D
{
public bool IsLocal { get; set; } = true;
public int PeerId { get; set; }
public MovementController Movement { get; private set; }
public CameraController Camera { get; private set; }
public AnimationController Animation { get; private set; }
public PickupController Pickup { get; private set; }
public override void _EnterTree()
{
Movement = GetNode<MovementController>("MovementController");
Camera = GetNode<CameraController>("CameraController");
Animation = GetNode<AnimationController>("AnimationController");
Pickup = GetNode<PickupController>("PickupController");
}
}