Inventory management focused game written in Godot / C#
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<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<!--<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>-->
<!--<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>-->
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>