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39 lines
1.4 KiB
39 lines
1.4 KiB
public partial class CameraController : Node |
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{ |
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[Export] public Camera3D Camera { get; set; } |
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[Export] public Vector2 MouseSensitivity { get; set; } = new(0.2f, 0.2f); // Degrees per pixel. |
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[Export] public float PitchMinimum { get; set; } = -85; |
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[Export] public float PitchMaximum { get; set; } = 85; |
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public float CurrentPitch { get; set; } |
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public float CurrentYaw { get; set; } |
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public static bool IsMouseCaptured |
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=> Input.MouseMode == Input.MouseModeEnum.Captured; |
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public override void _UnhandledInput(InputEvent @event) |
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{ |
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if (@event.IsActionPressed("ui_cancel") && IsMouseCaptured) { |
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// When escape is pressed, release the mouse. |
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Input.MouseMode = Input.MouseModeEnum.Visible; |
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GetViewport().SetInputAsHandled(); |
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} else switch (@event) { |
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case InputEventMouseButton { ButtonIndex: MouseButton.Left, Pressed: true } when !IsMouseCaptured: |
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// When left mouse button is pressed, capture the mouse. |
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Input.MouseMode = Input.MouseModeEnum.Captured; |
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GetViewport().SetInputAsHandled(); |
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break; |
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case InputEventMouseMotion motion when IsMouseCaptured: |
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ApplyRotation(-motion.Relative * MouseSensitivity); |
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break; |
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} |
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} |
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void ApplyRotation(Vector2 delta) |
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{ |
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delta *= Tau / 360; // degrees to radians |
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CurrentYaw += delta.X; |
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CurrentPitch += delta.Y; |
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CurrentPitch = Clamp(CurrentPitch, DegToRad(PitchMinimum), DegToRad(PitchMaximum)); |
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} |
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}
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