Inventory management focused game written in Godot / C#
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public partial class Game : Node |
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{ |
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[Export] public Player LocalPlayer { get; set; } |
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public MultiplayerManager MultiplayerManager { get; private set; } |
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public override void _EnterTree() |
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=> MultiplayerManager = GetNode<MultiplayerManager>("MultiplayerManager"); |
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}
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