Inventory management focused game written in Godot / C#
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Inventory2", "Inventory2.csproj", "{71CAFB73-32EF-4046-8B58-C5AF435165DD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{71CAFB73-32EF-4046-8B58-C5AF435165DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{71CAFB73-32EF-4046-8B58-C5AF435165DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal