Inventory management focused game written in Godot / C#
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public partial class Player : CharacterBody3D
{
public int PeerId => GetMultiplayerAuthority();
public bool IsLocal => this.IsAuthority();
// TODO: Add "Controller" suffix to these.
public MovementController Movement { get; private set; }
public CameraController Camera { get; private set; }
public AnimationController Animation { get; private set; }
public PickupController Pickup { get; private set; }
public override void _EnterTree()
{
Movement = GetNode<MovementController>(nameof(MovementController));
Camera = GetNode<CameraController>(nameof(CameraController));
Animation = GetNode<AnimationController>(nameof(AnimationController));
Pickup = GetNode<PickupController>(nameof(PickupController));
}
}