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27 lines
928 B
27 lines
928 B
public partial class Item : RigidBody3D |
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{ |
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[Export] public Vector3I Size { get; set; } |
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public virtual Node3D Model |
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=> GetNode<Node3D>("Model"); |
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public override void _Ready() |
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{ |
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// TODO: Find a better way to better import models with colliders. |
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// TODO: Import items dynamically at runtime? |
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// TODO: Use PostImport tool script? |
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foreach (var body in FindChildren("*", "StaticBody3D").Cast<StaticBody3D>()) { |
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foreach (var shape in body.GetChildren().OfType<CollisionShape3D>()) { |
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body.RemoveChild(shape); |
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AddChild(shape); |
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} |
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body.GetParent().RemoveChild(body); |
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} |
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// Set the collision properties here so we don't have to specify them in each item scene separately. |
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CollisionLayer = (uint)(PhysicsLayer.Item | PhysicsLayer.Interactable); |
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CollisionMask = (uint)(PhysicsLayer.Static | PhysicsLayer.Dynamic | PhysicsLayer.Player | PhysicsLayer.Item); |
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Freeze = FindParent("Grid") != null; |
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} |
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}
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