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17 lines
585 B
17 lines
585 B
[Flags] |
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public enum PhysicsLayer : uint { |
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/// <summary> Objects that are part of the scene, and never move. </summary> |
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Static = 1 << 0, |
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/// <summary> Objects the player collides with, but may move. </summary> |
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Dynamic = 1 << 1, |
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/// <summary> The player. </summary> |
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Player = 1 << 2, |
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/// <summary> Small objects the player doesn't collide with, but collide with the player. </summary> |
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Item = 1 << 3, |
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/// <summary> Objects that may be picked up. </summary> |
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Pickup = 1 << 8, |
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/// <summary> Objects that other objects may be placed against. </summary> |
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Place = 1 << 9, |
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}
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