Inventory management focused game written in Godot / C#
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using System.Globalization;
public partial class Game : Node
{
static Game _game;
public static Game Instance => _game
??= ((SceneTree)Engine.GetMainLoop()).Root.GetNode<Game>("Game");
[Export] public Player LocalPlayer { get; set; }
public MultiplayerManager MultiplayerManager { get; private set; }
public override void _EnterTree()
{
// Set invariant culture so formatting is consistent.
CultureInfo.CurrentCulture = CultureInfo.InvariantCulture;
MultiplayerManager = GetNode<MultiplayerManager>("MultiplayerManager");
}
}