Inventory management focused game written in Godot / C#
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[gd_scene load_steps=4 format=3 uid="uid://dmehew21mh3ee"]
[ext_resource type="Script" path="res://objects/Item.cs" id="1_j1bqs"]
[ext_resource type="PackedScene" uid="uid://bypr31u2qafjj" path="res://assets/models/cutting_board.blend" id="2_creok"]
[ext_resource type="PackedScene" uid="uid://54575e3ygpxl" path="res://objects/grid.tscn" id="3_f8ue8"]
[node name="Cutting Board" type="RigidBody3D"]
script = ExtResource("1_j1bqs")
Size = Vector3i(12, 1, 6)
[node name="Model" parent="." instance=ExtResource("2_creok")]
[node name="Grid" parent="." instance=ExtResource("3_f8ue8")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.013, 0)
GridSize = Vector2i(11, 5)