[Flags] public enum PhysicsLayer : uint { /// Objects that are part of the scene, and never move. Static = 1 << 0, /// Objects players collide with, but may move. Dynamic = 1 << 1, /// Any players, both local and remote. Player = 1 << 2, /// Small objects players don't collide with, but collide with players. Item = 1 << 3, /// Objects that may be picked up. Pickup = 1 << 8, /// Objects that other objects may be placed against. Place = 1 << 9, }