using System.Globalization; public partial class Game : Node { static Game _game; public static Game Instance => _game ??= ((SceneTree)Engine.GetMainLoop()).Root.GetNode("Game"); [Export] public Player LocalPlayer { get; set; } public MultiplayerManager MultiplayerManager { get; private set; } public override void _EnterTree() { // Set invariant culture so formatting is consistent. CultureInfo.CurrentCulture = CultureInfo.InvariantCulture; MultiplayerManager = GetNode("MultiplayerManager"); } }