[Flags] public enum PhysicsLayer : uint { /// Objects that are part of the scene, and never move. Static = 1 << 0, /// Objects the player collides with, but may move. Dynamic = 1 << 1, /// The player. Player = 1 << 2, /// Small objects the player doesn't collide with, but collide with the player. Item = 1 << 3, /// Objects that may be picked up. Pickup = 1 << 8, /// Objects that other objects may be placed against. Place = 1 << 9, }