// These usings are included by default in every source file. // See: https://learn.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/using-directive#global-modifier global using System; global using System.Collections.Generic; global using System.Linq; global using Godot; global using static Godot.GD; global using static Godot.Mathf; global using RpcMode = Godot.MultiplayerApi.RpcMode; global using TransferMode = Godot.MultiplayerPeer.TransferModeEnum;