[gd_scene load_steps=11 format=3 uid="uid://puuk72ficqhu"] [ext_resource type="Script" path="res://scripts/MultiplayerManager.cs" id="1_7shyh"] [ext_resource type="Script" path="res://Game.cs" id="1_uywdd"] [ext_resource type="PackedScene" uid="uid://dmd7w2r8s0x6y" path="res://player/player.tscn" id="2_iv2f7"] [ext_resource type="PackedScene" uid="uid://bwfuet1irfi17" path="res://scenes/workshop.tscn" id="3_4u5ql"] [ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="4_gacvj"] [ext_resource type="Script" path="res://scripts/OutlineCamera.cs" id="5_qpc14"] [ext_resource type="PackedScene" uid="uid://c5ooi36ibspfo" path="res://ui/menu.tscn" id="6_ol0j5"] [ext_resource type="Texture2D" uid="uid://lxxfestfg2dt" path="res://assets/crosshair.png" id="7_0l5tv"] [ext_resource type="Script" path="res://scripts/Crosshair.cs" id="8_mfhgr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ke1l3"] shader = ExtResource("4_gacvj") shader_parameter/line_color = Color(1, 1, 1, 0.75) shader_parameter/line_thickness = 2.0 [node name="Game" type="Node" node_paths=PackedStringArray("LocalPlayer")] script = ExtResource("1_uywdd") LocalPlayer = NodePath("Players/Local") [node name="MultiplayerManager" type="Node" parent="." node_paths=PackedStringArray("LocalPlayer", "Players")] script = ExtResource("1_7shyh") LocalPlayer = NodePath("../Players/Local") Players = NodePath("../Players") PlayerScene = ExtResource("2_iv2f7") [node name="Workshop" parent="." instance=ExtResource("3_4u5ql")] [node name="Players" type="Node3D" parent="."] [node name="Local" parent="Players" instance=ExtResource("2_iv2f7")] IsLocal = true [node name="OutlineViewportContainer" type="SubViewportContainer" parent="."] material = SubResource("ShaderMaterial_ke1l3") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch = true [node name="OutlineViewport" type="SubViewport" parent="OutlineViewportContainer"] transparent_bg = true handle_input_locally = false size = Vector2i(1152, 648) render_target_update_mode = 4 [node name="OutlineCamera" type="Camera3D" parent="OutlineViewportContainer/OutlineViewport"] cull_mask = 2 current = true script = ExtResource("5_qpc14") [node name="HUD" type="Control" parent="."] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 [node name="Menu" parent="HUD" instance=ExtResource("6_ol0j5")] visible = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_right = 0.0 offset_bottom = 0.0 grow_horizontal = 2 grow_vertical = 2 [node name="Crosshair" type="TextureRect" parent="HUD"] layout_mode = 1 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -20.0 offset_top = -20.0 offset_right = 20.0 offset_bottom = 20.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("7_0l5tv") script = ExtResource("8_mfhgr")