; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Inventory2" run/main_scene="res://game.tscn" config/features=PackedStringArray("4.2", "C#", "GL Compatibility") config/icon="res://assets/icon.svg" [dotnet] project/assembly_name="Inventory2" [importer_defaults] texture={ "compress/channel_pack": 0, "compress/hdr_compression": 1, "compress/high_quality": false, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d/compress_to": 0, "mipmaps/generate": true, "mipmaps/limit": -1, "process/fix_alpha_border": true, "process/hdr_as_srgb": false, "process/hdr_clamp_exposure": false, "process/normal_map_invert_y": false, "process/premult_alpha": false, "process/size_limit": 0, "roughness/mode": 0, "roughness/src_normal": "" } [input] move_forward={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) ] } move_back={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) ] } move_strafe_left={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) ] } move_strafe_right={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) ] } move_jump={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) ] } interact_pickup={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(131, 20),"global_position":Vector2(135, 61),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } interact_place={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(151, 7),"global_position":Vector2(155, 48),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [layer_names] 3d_render/layer_1="Default" 3d_render/layer_2="Outline" 3d_physics/layer_1="Static" 3d_physics/layer_2="Dynamic" 3d_physics/layer_3="Player" 3d_physics/layer_4="Item" 3d_physics/layer_9="Pickup" 3d_physics/layer_10="Place" 3d_physics/layer_11="Areas" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"