|  |  |  | @ -116,17 +116,26 @@ public partial class Grid : Area3D | 
			
		
	
		
			
				
					|  |  |  |  | 		return _material; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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					|  |  |  |  | 	BoxShape3D _shape; | 
			
		
	
		
			
				
					|  |  |  |  | 	ConvexPolygonShape3D _shape; | 
			
		
	
		
			
				
					|  |  |  |  | 	void UpdateCollisionShape() | 
			
		
	
		
			
				
					|  |  |  |  | 	{ | 
			
		
	
		
			
				
					|  |  |  |  | 		if (Engine.IsEditorHint()) return; | 
			
		
	
		
			
				
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					|  |  |  |  | 		if (_shape == null) { | 
			
		
	
		
			
				
					|  |  |  |  | 			_shape = new BoxShape3D(); | 
			
		
	
		
			
				
					|  |  |  |  | 			_shape = new ConvexPolygonShape3D(); | 
			
		
	
		
			
				
					|  |  |  |  | 			AddChild(new CollisionShape3D { Shape = _shape }, true); | 
			
		
	
		
			
				
					|  |  |  |  | 		} | 
			
		
	
		
			
				
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					|  |  |  |  | 		_shape.Size = new(GridSize.X * StepSize, 0.001f, GridSize.Y * StepSize); | 
			
		
	
		
			
				
					|  |  |  |  | 		const float Offset = 0.001f; | 
			
		
	
		
			
				
					|  |  |  |  | 		var x = GridSize.X * StepSize / 2; | 
			
		
	
		
			
				
					|  |  |  |  | 		var y = GridSize.Y * StepSize / 2; | 
			
		
	
		
			
				
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					|  |  |  |  | 		_shape.Points = [ | 
			
		
	
		
			
				
					|  |  |  |  | 			new(-x, Offset, -y), | 
			
		
	
		
			
				
					|  |  |  |  | 			new( x, Offset, -y), | 
			
		
	
		
			
				
					|  |  |  |  | 			new( x, Offset,  y), | 
			
		
	
		
			
				
					|  |  |  |  | 			new(-x, Offset,  y), | 
			
		
	
		
			
				
					|  |  |  |  | 		]; | 
			
		
	
		
			
				
					|  |  |  |  | 	} | 
			
		
	
		
			
				
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					|  |  |  |  | 	ImmediateMesh _mesh; | 
			
		
	
	
		
			
				
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