Inventory management focused game written in Godot / C#
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[Flags]
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public enum PhysicsLayer : uint
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{
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/// <summary> Objects that are part of the scene, and never move. </summary>
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Static = 1 << 0,
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/// <summary> Objects players collide with, but may move. </summary>
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Dynamic = 1 << 1,
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/// <summary> Any players, both local and remote. </summary>
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Player = 1 << 2,
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/// <summary> Small objects players don't collide with, but collide with players. </summary>
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Item = 1 << 3,
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/// <summary> Objects that may be picked up. </summary>
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Pickup = 1 << 8,
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/// <summary> Objects that other objects may be placed against. </summary>
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Place = 1 << 9,
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/// <summary> Various areas, such as workshops. </summary>
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Areas = 1 << 10,
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}
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