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tracks/10/imported = true
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tracks/10/enabled = true
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tracks/10/path = NodePath("Skeleton/Skeleton3D:LowerArm_R")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/11/type = "rotation_3d"
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tracks/11/imported = true
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tracks/11/enabled = true
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tracks/11/path = NodePath("Skeleton/Skeleton3D:Wrist_R")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = PackedFloat32Array(0, 1, -2.39681e-07, 9.84989e-07, 0.0181898, 0.999835, 0.2, 1, -5.17686e-06, 2.43524e-05, 0.0170433, 0.999855, 0.3, 1, -1.09199e-05, 5.1534e-05, 0.0157096, 0.999877, 0.366667, 1, -1.56124e-05, 7.37431e-05, 0.0146198, 0.999893, 0.433333, 1, -2.08391e-05, 9.8481e-05, 0.013406, 0.99991, 0.5, 1, -2.64399e-05, 0.000124989, 0.0121052, 0.999927, 0.566667, 1, -3.2321e-05, 0.000152824, 0.0107393, 0.999942, 0.633333, 1, -3.83091e-05, 0.000181165, 0.00934854, 0.999956, 0.7, 1, -4.42837e-05, 0.000209443, 0.00796088, 0.999968, 0.766667, 1, -5.00976e-05, 0.000236961, 0.00661042, 0.999978, 0.833333, 1, -5.56446e-05, 0.000263214, 0.005322, 0.999986, 0.9, 1, -6.07236e-05, 0.000287255, 0.00414217, 0.999991, 0.966667, 1, -6.52692e-05, 0.000308767, 0.00308643, 0.999995, 1.06667, 1, -7.07046e-05, 0.000334491, 0.00182389, 0.999998, 1.23333, 1, -7.50224e-05, 0.000354926, 0.000820912, 1, 1.43333, 1, -7.07046e-05, 0.000334491, 0.00182389, 0.999998, 1.53333, 1, -6.52695e-05, 0.000308766, 0.00308642, 0.999995, 1.6, 1, -6.07237e-05, 0.000287255, 0.00414217, 0.999991, 1.7, 1, -5.29111e-05, 0.000250277, 0.00595691, 0.999982, 1.76667, 1, -4.72174e-05, 0.000223328, 0.00727944, 0.999973, 1.83333, 1, -4.13099e-05, 0.000195367, 0.00865161, 0.999963, 1.9, 1, -3.53084e-05, 0.000166963, 0.0100455, 0.99995, 1.96667, 1, -2.93604e-05, 0.000138812, 0.0114269, 0.999935, 2.03333, 1, -2.35994e-05, 0.000111545, 0.0127649, 0.999919, 2.1, 1, -1.81723e-05, 8.58591e-05, 0.0140253, 0.999902, 2.16667, 1, -1.31727e-05, 6.2196e-05, 0.0151864, 0.999885, 2.23333, 1, -8.82748e-06, 4.16305e-05, 0.0161955, 0.999869, 2.33333, 1, -3.64539e-06, 1.7104e-05, 0.0173989, 0.999849, 2.5, 1, 5.1721e-09, -1.73886e-07, 0.0182467, 0.999834)
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tracks/12/type = "rotation_3d"
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tracks/12/imported = true
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tracks/12/enabled = true
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tracks/12/path = NodePath("Skeleton/Skeleton3D:UpperLeg_L")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/keys = PackedFloat32Array(0, 1, 0.00986871, -0.701327, 0.712707, 0.00953546, 0.1, 1, 0.0099069, -0.702179, 0.711867, 0.00959726, 0.133333, 1, 0.00993582, -0.702822, 0.711231, 0.00964401, 0.166667, 1, 0.00996843, -0.703546, 0.710514, 0.00969664, 0.2, 1, 0.0100037, -0.704327, 0.709739, 0.00975348, 0.233333, 1, 0.01004, -0.705126, 0.708943, 0.00981179, 0.266667, 1, 0.0100768, -0.705937, 0.708134, 0.00987095, 0.3, 1, 0.0101139, -0.706751, 0.707321, 0.00993042, 0.366667, 1, 0.0101876, -0.708361, 0.705705, 0.0100483, 0.4, 1, 0.0102237, -0.709148, 0.704913, 0.0101061, 0.433333, 1, 0.0102593, -0.70992, 0.704135, 0.0101627, 0.5, 1, 0.0103283, -0.711412, 0.702625, 0.0102725, 0.533333, 1, 0.0103613, -0.71212, 0.701905, 0.0103248, 0.633333, 1, 0.0104542, -0.714109, 0.699878, 0.0104717, 0.7, 1, 0.0105121, -0.715344, 0.698614, 0.0105631, 0.766667, 1, 0.0105639, -0.716443, 0.697484, 0.0106447, 0.833333, 1, 0.010612, -0.717459, 0.696437, 0.0107202, 0.9, 1, 0.0106531, -0.718324, 0.695543, 0.0107847, 1, 1, 0.0107053, -0.719421, 0.694407, 0.0108664, 1.1, 1, 0.0107411, -0.72017, 0.693628, 0.0109224, 1.5, 1, 0.0107053, -0.719421, 0.694407, 0.0108664, 1.56667, 1, 0.0106713, -0.718706, 0.695148, 0.0108131, 1.63333, 1, 0.0106333, -0.717909, 0.695972, 0.0107538, 1.7, 1, 0.0105889, -0.716973, 0.696939, 0.010684, 1.8, 1, 0.0105121, -0.715344, 0.698614, 0.0105631, 1.86667, 1, 0.0104542, -0.714109, 0.699878, 0.0104717, 1.96667, 1, 0.0103613, -0.71212, 0.701905, 0.0103248, 2, 1, 0.0103283, -0.711412, 0.702625, 0.0102725, 2.03333, 1, 0.0102942, -0.710674, 0.703371, 0.0102182, 2.06667, 1, 0.0102593, -0.70992, 0.704135, 0.0101627, 2.1, 1, 0.0102237, -0.709148, 0.704913, 0.0101061, 2.13333, 1, 0.0101876, -0.708361, 0.705705, 0.0100483, 2.16667, 1, 0.0101509, -0.707562, 0.706508, 0.00998975, 2.2, 1, 0.0101139, -0.706751, 0.707321, 0.00993042, 2.23333, 1, 0.0100768, -0.705937, 0.708134, 0.00987095, 2.26667, 1, 0.01004, -0.705126, 0.708943, 0.00981179, 2.3, 1, 0.0100037, -0.704327, 0.709739, 0.00975348, 2.33333, 1, 0.00996843, -0.703546, 0.710514, 0.00969664, 2.36667, 1, 0.00993582, -0.702822, 0.711231, 0.00964401, 2.43333, 1, 0.00988332, -0.701653, 0.712386, 0.0095591, 2.5, 1, 0.0098597, -0.701126, 0.712906, 0.00952086)
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tracks/13/type = "rotation_3d"
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tracks/13/imported = true
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tracks/13/enabled = true
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tracks/13/path = NodePath("Skeleton/Skeleton3D:LowerLeg_L")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/keys = PackedFloat32Array(0, 1, 0.0123975, 0.00254899, 0.000756981, 0.99992, 0.0666667, 1, 0.0132552, 0.00254896, 0.00080935, 0.999909, 0.1, 1, 0.0146393, 0.00254891, 0.00089386, 0.999889, 0.133333, 1, 0.0163351, 0.00254885, 0.000997402, 0.999863, 0.166667, 1, 0.0182445, 0.00254876, 0.00111399, 0.99983, 0.2, 1, 0.0203059, 0.00254866, 0.00123986, 0.99979, 0.333333, 1, 0.0288736, 0.00254812, 0.00176299, 0.999578, 0.366667, 1, 0.0309962, 0.00254796, 0.0018926, 0.999515, 0.433333, 1, 0.0351437, 0.00254761, 0.00214584, 0.999377, 0.5, 1, 0.039121, 0.00254723, 0.00238869, 0.999228, 0.533333, 1, 0.0410135, 0.00254703, 0.00250424, 0.999152, 0.566667, 1, 0.0428554, 0.00254684, 0.00261671, 0.999075, 0.633333, 1, 0.0463349, 0.00254644, 0.00282916, 0.998919, 0.666667, 1, 0.0480587, 0.00254623, 0.00293441, 0.998837, 0.7, 1, 0.0496449, 0.00254603, 0.00303127, 0.998759, 0.766667, 1, 0.0525976, 0.00254564, 0.00321156, 0.998607, 0.8, 1, 0.0540204, 0.00254545, 0.00329843, 0.998531, 0.833333, 1, 0.0553301, 0.00254527, 0.0033784, 0.998459, 0.866667, 1, 0.0565422, 0.00254509, 0.00345241, 0.998391, 0.9, 1, 0.0576601, 0.00254493, 0.00352066, 0.998327, 0.966667, 1, 0.0596584, 0.00254463, 0.00364268, 0.998209, 1.03333, 1, 0.0613841, 0.00254436, 0.00374805, 0.998104, 1.1, 1, 0.0626406, 0.00254416, 0.00382477, 0.998026, 1.2, 1, 0.0637351, 0.00254398, 0.0038916, 0.997956, 1.4, 1, 0.0626406, 0.00254416, 0.00382477, 0.998026, 1.46667, 1, 0.0613841, 0.00254436, 0.00374805, 0.998104, 1.56667, 1, 0.0586895, 0.00254478, 0.00358352, 0.998267, 1.6, 1, 0.0576601, 0.00254493, 0.00352067, 0.998327, 1.63333, 1, 0.0565422, 0.00254509, 0.00345241, 0.998391, 1.66667, 1, 0.0553301, 0.00254527, 0.0033784, 0.998459, 1.7, 1, 0.0540204, 0.00254545, 0.00329843, 0.998531, 1.8, 1, 0.0496449, 0.00254603, 0.00303127, 0.998759, 1.83333, 1, 0.0480587, 0.00254623, 0.00293441, 0.998837, 1.86667, 1, 0.0463349, 0.00254644, 0.00282916, 0.998919, 1.93333, 1, 0.0428554, 0.00254684, 0.00261671, 0.999075, 1.96667, 1, 0.0410135, 0.00254703, 0.00250424, 0.999152, 2, 1, 0.039121, 0.00254723, 0.00238869, 0.999228, 2.1, 1, 0.0330891, 0.00254779, 0.00202039, 0.999447, 2.13333, 1, 0.0309962, 0.00254796, 0.0018926, 0.999514, 2.26667, 1, 0.0224206, 0.00254854, 0.00136898, 0.999744, 2.3, 1, 0.0203059, 0.00254866, 0.00123986, 0.99979, 2.33333, 1, 0.0182445, 0.00254876, 0.00111399, 0.99983, 2.36667, 1, 0.0163351, 0.00254885, 0.000997402, 0.999863, 2.4, 1, 0.0146393, 0.00254891, 0.000893859, 0.999889, 2.43333, 1, 0.0132552, 0.00254896, 0.00080935, 0.999909, 2.5, 1, 0.0118679, 0.00254901, 0.000724641, 0.999926)
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tracks/14/type = "rotation_3d"
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tracks/14/imported = true
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tracks/14/enabled = true
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tracks/14/path = NodePath("Skeleton/Skeleton3D:Foot_L")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/keys = PackedFloat32Array(0, 1, 0.000976905, 0.692519, -0.721145, 0.0191424, 0.166667, 1, 0.00100118, 0.691604, -0.722023, 0.0191411, 0.233333, 1, 0.00102445, 0.690726, -0.722863, 0.0191399, 0.333333, 1, 0.0010691, 0.689037, -0.724472, 0.0191375, 0.4, 1, 0.00110474, 0.687687, -0.725754, 0.0191354, 0.433333, 1, 0.00112375, 0.686966, -0.726437, 0.0191343, 0.466667, 1, 0.00114342, 0.686218, -0.727143, 0.0191332, 0.5, 1, 0.00116366, 0.685449, -0.727869, 0.019132, 0.533333, 1, 0.00118447, 0.684657, -0.728614, 0.0191307, 0.566667, 1, 0.00120557, 0.683853, -0.729369, 0.0191294, 0.6, 1, 0.00122686, 0.683041, -0.730129, 0.019128, 0.733333, 1, 0.0013117, 0.679795, -0.733152, 0.0191224, 0.8, 1, 0.00135226, 0.678238, -0.734592, 0.0191195, 0.833333, 1, 0.00137172, 0.67749, -0.735282, 0.0191182, 0.9, 1, 0.00140789, 0.676098, -0.736563, 0.0191155, 0.966667, 1, 0.00144025, 0.67485, -0.737706, 0.0191131, 1.03333, 1, 0.00146757, 0.673794, -0.73867, 0.019111, 1.1, 1, 0.0014888, 0.672973, -0.739418, 0.0191094, 1.23333, 1, 0.00150968, 0.672165, -0.740153, 0.0191078, 1.4, 1, 0.0014888, 0.672973, -0.739418, 0.0191094, 1.53333, 1, 0.00144025, 0.674849, -0.737706, 0.0191131, 1.6, 1, 0.00140789, 0.676098, -0.736563, 0.0191155, 1.66667, 1, 0.00137172, 0.67749, -0.735282, 0.0191182, 1.86667, 1, 0.00124824, 0.682224, -0.730892, 0.0191266, 1.9, 1, 0.00122686, 0.683041, -0.730129, 0.019128, 1.93333, 1, 0.00120557, 0.683853, -0.729369, 0.0191294, 1.96667, 1, 0.00118447, 0.684656, -0.728614, 0.0191307, 2, 1, 0.00116366, 0.685449, -0.727869, 0.019132, 2.03333, 1, 0.00114342, 0.686218, -0.727143, 0.0191332, 2.06667, 1, 0.00112374, 0.686966, -0.726437, 0.0191343, 2.16667, 1, 0.0010691, 0.689037, -0.724472, 0.0191375, 2.23333, 1, 0.00103813, 0.690209, -0.723356, 0.0191392, 2.3, 1, 0.0010121, 0.691192, -0.722417, 0.0191406, 2.36667, 1, 0.000992361, 0.691937, -0.721704, 0.0191416, 2.5, 1, 0.00097516, 0.692585, -0.721082, 0.0191425)
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tracks/15/type = "rotation_3d"
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tracks/15/imported = true
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tracks/15/enabled = true
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tracks/15/path = NodePath("Skeleton/Skeleton3D:UpperLeg_R")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/3/path = NodePath("Skeleton/Skeleton3D:LowerBody")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = PackedFloat32Array(0, 1, -0.00112794, 0.733763, 0.679404, 0.000808356, 0.0333333, 1, -0.00112794, 0.733763, 0.679404, 0.000808356, 0.0666667, 1, -0.00262052, 0.733763, 0.679398, 0.00187797, 0.1, 1, -0.00461398, 0.733759, 0.679387, 0.00330652, 0.133333, 1, -0.00633903, 0.733751, 0.679374, 0.00454272, 0.166667, 1, -0.00724887, 0.733746, 0.679365, 0.00519473, 0.266667, 1, -0.00585724, 0.733753, 0.679377, 0.00444725, 0.3, 1, -0.00490359, 0.733757, 0.679384, 0.00385662, 0.333333, 1, -0.00374127, 0.733761, 0.679391, 0.00307226, 0.366667, 1, -0.00234278, 0.733763, 0.679399, 0.0020014, 0.4, 1, -0.000797244, 0.733763, 0.679405, 0.000693495, 0.433333, 1, 0.000829839, 0.73376, 0.679408, -0.000862758, 0.466667, 1, -0.00244231, -0.733752, -0.679408, 0.00260161, 0.5, 1, -0.00391337, -0.733741, -0.679404, 0.00438029, 0.533333, 1, -0.0049677, -0.733729, -0.679399, 0.00577453, 0.6, 1, -0.00556517, -0.733722, -0.679395, 0.00662516, 0.633333, 1, -0.00509596, -0.733727, -0.679398, 0.00606658, 0.666667, 1, -0.00424344, -0.733736, -0.679402, 0.00505167, 0.733333, 1, -0.00203341, -0.733754, -0.679408, 0.00242068, 0.766667, 1, -0.00105823, -0.733758, -0.679408, 0.00125973, 0.8, 1, -0.000338393, -0.733761, -0.679407, 0.000402783, 0.833333, 1, 2.96978e-08, 0.733762, 0.679407, 3.20738e-08)
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tracks/4/type = "rotation_3d"
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tracks/4/imported = true
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|
tracks/4/enabled = true
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|
|
tracks/4/path = NodePath("Skeleton/Skeleton3D:Head")
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|
|
tracks/4/interp = 1
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|
tracks/4/loop_wrap = true
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tracks/4/keys = PackedFloat32Array(0, 1, 2.95723e-08, 0.737277, 0.67559, 3.22707e-08)
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tracks/5/type = "rotation_3d"
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tracks/5/imported = true
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|
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tracks/5/enabled = true
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|
|
tracks/5/path = NodePath("Skeleton/Skeleton3D:UpperArm_L")
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|
tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = PackedFloat32Array(0, 1, 0.0208498, 0.176151, -0.969088, 0.171476, 0.0333333, 1, 0.0208498, 0.176151, -0.969088, 0.171476, 0.0666667, 1, 0.0241316, 0.200481, -0.964425, 0.170616, 0.1, 1, 0.0280894, 0.229804, -0.957964, 0.16943, 0.133333, 1, 0.0313419, 0.253886, -0.951958, 0.168332, 0.166667, 1, 0.0337162, 0.271457, -0.94717, 0.167459, 0.2, 1, 0.0345843, 0.27788, -0.945334, 0.167125, 0.233333, 1, 0.0341504, 0.27467, -0.946257, 0.167293, 0.266667, 1, 0.0325304, 0.262683, -0.949604, 0.167903, 0.3, 1, 0.0298622, 0.242932, -0.954769, 0.168845, 0.333333, 1, 0.0263113, 0.216633, -0.960981, 0.169983, 0.366667, 1, 0.0219453, 0.184274, -0.967601, 0.171201, 0.4, 1, 0.0172497, 0.149447, -0.97349, 0.172294, 0.433333, 1, 0.01243, 0.113671, -0.978229, 0.173184, 0.466667, 1, 0.00769626, 0.0785052, -0.981611, 0.173832, 0.5, 1, 0.00326049, 0.0455287, -0.983645, 0.174239, 0.533333, 1, -0.000371976, 0.0185064, -0.984496, 0.174427, 0.566667, 1, -0.00311628, -0.00191932, -0.984653, 0.174484, 0.6, 1, -0.00478886, -0.0143727, -0.984544, 0.174482, 0.633333, 1, -0.00523763, -0.0177144, -0.984488, 0.174476, 0.666667, 1, -0.00434008, -0.0110308, -0.984589, 0.174485, 0.7, 1, -0.00189224, 0.00719231, -0.984635, 0.174468, 0.733333, 1, 0.0014444, 0.0320206, -0.984162, 0.174349, 0.766667, 1, 0.00547913, 0.0620256, -0.982765, 0.174059, 0.8, 1, 0.0100136, 0.0957232, -0.980112, 0.173542, 0.833333, 1, 0.0148423, 0.131581, -0.976021, 0.172767)
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tracks/6/type = "rotation_3d"
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tracks/6/imported = true
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tracks/6/enabled = true
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tracks/6/path = NodePath("Skeleton/Skeleton3D:LowerArm_L")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/keys = PackedFloat32Array(0, 1, 0.357307, -0.099368, -0.057005, 0.926935, 0.0333333, 1, 0.357307, -0.099368, -0.057005, 0.926935, 0.0666667, 1, 0.350878, -0.0974035, -0.0511644, 0.929935, 0.1, 1, 0.342997, -0.094741, -0.0441115, 0.933505, 0.133333, 1, 0.336392, -0.09219, -0.0383208, 0.936415, 0.166667, 1, 0.331495, -0.0900916, -0.0341055, 0.938526, 0.2, 1, 0.329687, -0.089249, -0.0325718, 0.939298, 0.233333, 1, 0.330593, -0.0892894, -0.0334015, 0.938946, 0.266667, 1, 0.333955, -0.0899102, -0.0364064, 0.937585, 0.3, 1, 0.339436, -0.090921, -0.0413188, 0.935313, 0.333333, 1, 0.346631, -0.0922452, -0.0477918, 0.93223, 0.366667, 1, 0.355327, -0.0938417, -0.0556522, 0.928353, 0.4, 1, 0.364542, -0.0955285, -0.0640266, 0.924058, 0.433333, 1, 0.373882, -0.0972331, -0.0725637, 0.919506, 0.466667, 1, 0.382965, -0.0988855, -0.0809138, 0.914884, 0.5, 1, 0.39142, -0.100419, -0.0887295, 0.910403, 0.533333, 1, 0.398331, -0.101669, -0.09515, 0.90661, 0.566667, 1, 0.403545, -0.10261, -0.100013, 0.903671, 0.6, 1, 0.406721, -0.103182, -0.102983, 0.901846, 0.633333, 1, 0.407547, -0.103425, -0.103775, 0.901354, 0.666667, 1, 0.405732, -0.103474, -0.102147, 0.902353, 0.7, 1, 0.400844, -0.10352, -0.0977211, 0.905019, 0.733333, 1, 0.394265, -0.103443, -0.0917088, 0.90854, 0.766667, 1, 0.386413, -0.103163, -0.0844595, 0.912639, 0.8, 1, 0.377722, -0.102598, -0.0763348, 0.917046, 0.833333, 1, 0.368649, -0.10167, -0.0677088, 0.921508)
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tracks/7/type = "rotation_3d"
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tracks/7/imported = true
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tracks/7/enabled = true
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tracks/7/path = NodePath("Skeleton/Skeleton3D:UpperArm_R")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/keys = PackedFloat32Array(0, 1, 0.0217556, -0.0844426, 0.980846, 0.174174, 0.0333333, 1, 0.0217556, -0.0844426, 0.980846, 0.174174, 0.0666667, 1, 0.0163622, -0.0600987, 0.982692, 0.174464, 0.1, 1, 0.00981108, -0.0305409, 0.984104, 0.17467, 0.133333, 1, 0.00438829, -0.00608341, 0.98459, 0.174718, 0.166667, 1, 0.00040702, 0.0118671, 0.984553, 0.174684, 0.2, 1, -0.00105342, 0.0184507, 0.984456, 0.174657, 0.233333, 1, -0.000323202, 0.015159, 0.98451, 0.174672, 0.266667, 1, 0.00239775, 0.00289197, 0.984613, 0.174709, 0.3, 1, 0.00685964, -0.0172285, 0.984445, 0.17471, 0.333333, 1, 0.0127607, -0.0438476, 0.98358, 0.174597, 0.366667, 1, 0.0199591, -0.0763331, 0.98153, 0.174283, 0.4, 1, 0.0276319, -0.110976, 0.97813, 0.173732, 0.433333, 1, 0.0354342, -0.146222, 0.973373, 0.172942, 0.466667, 1, 0.043026, -0.180535, 0.967466, 0.171947, 0.5, 1, 0.0500763, -0.212416, 0.960829, 0.170818, 0.533333, 1, 0.0558041, -0.238329, 0.954604, 0.169753, 0.566667, 1, 0.0601042, -0.257789, 0.94943, 0.168865, 0.6, 1, 0.0627134, -0.269601, 0.946077, 0.168288, 0.633333, 1, 0.063412, -0.272763, 0.945152, 0.168128, 0.666667, 1, 0.0620141, -0.266435, 0.946992, 0.168445, 0.7, 1, 0.0581891, -0.249122, 0.951788, 0.16927, 0.733333, 1, 0.0529451, -0.225393, 0.957806, 0.170301, 0.766667, 1, 0.0465576, -0.196503, 0.964282, 0.171406, 0.8, 1, 0.0393184, -0.163775, 0.97051, 0.172461, 0.833333, 1, 0.0315383, -0.12862, 0.975913, 0.173366)
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tracks/8/type = "rotation_3d"
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|
|
tracks/8/imported = true
|
|
|
|
tracks/8/enabled = true
|
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|
|
tracks/8/path = NodePath("Skeleton/Skeleton3D:LowerArm_R")
|
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|
|
tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/keys = PackedFloat32Array(0, 1, 0.378157, 0.121847, 0.0834372, 0.913887, 0.0333333, 1, 0.378157, 0.121847, 0.0834372, 0.913887, 0.0666667, 1, 0.383614, 0.127691, 0.0852465, 0.910642, 0.1, 1, 0.390271, 0.134715, 0.0877177, 0.906557, 0.133333, 1, 0.395844, 0.140452, 0.090116, 0.903028, 0.166667, 1, 0.399981, 0.144615, 0.0921104, 0.900343, 0.2, 1, 0.401516, 0.146128, 0.0929193, 0.899332, 0.233333, 1, 0.400816, 0.145269, 0.0928842, 0.899787, 0.266667, 1, 0.398126, 0.142202, 0.0922953, 0.90153, 0.3, 1, 0.393709, 0.137181, 0.0913282, 0.904341, 0.333333, 1, 0.387855, 0.13055, 0.0900457, 0.907974, 0.366667, 1, 0.380692, 0.122476, 0.0884759, 0.912275, 0.4, 1, 0.372994, 0.113846, 0.0867882, 0.916724, 0.433333, 1, 0.365076, 0.105017, 0.0850514, 0.921117, 0.466667, 1, 0.357262, 0.0963524, 0.0833365, 0.925276, 0.5, 1, 0.349884, 0.0882146, 0.0817169, 0.929043, 0.533333, 1, 0.343777, 0.081509, 0.0803756, 0.932048, 0.566667, 1, 0.339124, 0.0764177, 0.0793533, 0.934269, 0.6, 1, 0.336269, 0.0733023, 0.078726, 0.935602, 0.633333, 1, 0.335499, 0.0724894, 0.0784956, 0.935962, 0.666667, 1, 0.337032, 0.0742694, 0.0785882, 0.935263, 0.7, 1, 0.341182, 0.0790883, 0.0788697, 0.933338, 0.733333, 1, 0.34678, 0.085597, 0.0792957, 0.93066, 0.766667, 1, 0.353461, 0.0933771, 0.0798663, 0.927344, 0.8, 1, 0.360842, 0.101991, 0.0805812, 0.923525, 0.833333, 1, 0.368535, 0.110982, 0.0814406, 0.919365)
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tracks/9/type = "rotation_3d"
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|
|
tracks/9/imported = true
|
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|
|
tracks/9/enabled = true
|
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|
|
tracks/9/path = NodePath("Skeleton/Skeleton3D:UpperLeg_L")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = PackedFloat32Array(0, 1, 0.0104603, -0.751099, 0.660008, 0.0113736, 0.0333333, 1, 0.0104603, -0.751099, 0.660008, 0.0113736, 0.0666667, 1, 0.00977311, -0.755608, 0.654862, 0.0107804, 0.1, 1, 0.00912424, -0.764287, 0.644728, 0.0103344, 0.133333, 1, 0.00881364, -0.775224, 0.631541, 0.0102912, 0.166667, 1, 0.00871825, -0.785128, 0.619185, 0.0104238, 0.2, 1, 0.00868725, -0.788652, 0.614689, 0.0104714, 0.233333, 1, 0.0106197, -0.820078, 0.572003, 0.0131197, 0.266667, 1, 0.0133152, -0.858507, 0.512343, 0.0171081, 0.3, 1, 0.0158746, -0.890128, 0.454931, 0.0213983, 0.333333, 1, 0.017726, -0.908627, 0.416471, 0.0252117, 0.366667, 1, 0.0188069, -0.912775, 0.40706, 0.0281169, 0.4, 1, 0.0193664, -0.905165, 0.423573, 0.0297792, 0.433333, 1, 0.0195094, -0.886829, 0.460697, 0.0302122, 0.466667, 1, 0.0193263, -0.858949, 0.510841, 0.0295682, 0.5, 1, 0.018929, -0.824482, 0.564868, 0.0281945, 0.533333, 1, 0.01832, -0.786091, 0.61729, 0.0260278, 0.566667, 1, 0.0175639, -0.747542, 0.663568, 0.023451, 0.6, 1, 0.0166874, -0.712298, 0.701374, 0.020691, 0.633333, 1, 0.0157326, -0.684201, 0.728901, 0.0180032, 0.666667, 1, 0.0147496, -0.667161, 0.744603, 0.0156596, 0.7, 1, 0.0138006, -0.665016, 0.746571, 0.0139607, 0.733333, 1, 0.0128882, -0.670846, 0.741376, 0.0126587, 0.766667, 1, 0.0120047, -0.682042, 0.731122, 0.0116601, 0.8, 1, 0.0112299, -0.69809, 0.715837, 0.0110251, 0.833333, 1, 0.0107293, -0.72044, 0.693348, 0.0109651)
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tracks/10/type = "rotation_3d"
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|
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tracks/10/imported = true
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|
|
tracks/10/enabled = true
|
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|
|
tracks/10/path = NodePath("Skeleton/Skeleton3D:LowerLeg_L")
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|
tracks/10/interp = 1
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|
tracks/10/loop_wrap = true
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tracks/10/keys = PackedFloat32Array(0, 1, 0.0668809, 0.00254346, 0.00408368, 0.997749, 0.0333333, 1, 0.0668809, 0.00254346, 0.00408368, 0.997749, 0.0666667, 1, 0.0370733, 0.00254743, 0.00226366, 0.999307, 0.1, 1, 0.0111015, 0.00254903, 0.000677844, 0.999935, 0.133333, 1, 0.00198073, 0.00254918, 0.000120941, 0.999995, 0.2, 1, 0.00198097, 0.00254918, 0.000120956, 0.999995, 0.233333, 1, 0.103566, 0.00253543, 0.00632366, 0.994599, 0.266667, 1, 0.248216, 0.00246911, 0.0151558, 0.968583, 0.3, 1, 0.388929, 0.00234771, 0.0237476, 0.920959, 0.333333, 1, 0.495648, 0.00221269, 0.0302637, 0.867994, 0.366667, 1, 0.563093, 0.00210481, 0.0343819, 0.825675, 0.4, 1, 0.596119, 0.00204464, 0.0363984, 0.802068, 0.433333, 1, 0.60019, 0.00203686, 0.036647, 0.799015, 0.466667, 1, 0.581193, 0.00207248, 0.0354871, 0.812989, 0.5, 1, 0.546465, 0.00213321, 0.0333666, 0.836814, 0.533333, 1, 0.493421, 0.00221594, 0.0301278, 0.869266, 0.566667, 1, 0.429862, 0.00230068, 0.0262469, 0.90251, 0.6, 1, 0.360124, 0.00237749, 0.0219888, 0.932642, 0.633333, 1, 0.289915, 0.00243929, 0.0177019, 0.956886, 0.666667, 1, 0.226157, 0.00248289, 0.0138089, 0.97399, 0.7, 1, 0.176599, 0.00250897, 0.010783, 0.984221, 0.733333, 1, 0.135394, 0.00252563, 0.00826704, 0.990754, 0.766667, 1, 0.100032, 0.00253635, 0.00610786, 0.994962, 0.8, 1, 0.0732972, 0.0025423, 0.00447545, 0.997297, 0.833333, 1, 0.0633703, 0.00254404, 0.00386933, 0.997979)
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tracks/11/type = "rotation_3d"
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|
tracks/11/imported = true
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|
|
tracks/11/enabled = true
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|
|
tracks/11/path = NodePath("Skeleton/Skeleton3D:Foot_L")
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|
|
tracks/11/interp = 1
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|
tracks/11/loop_wrap = true
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tracks/11/keys = PackedFloat32Array(0, 1, 0.000783001, 0.699787, -0.714095, 0.0191513, 0.0333333, 1, 0.000783001, 0.699787, -0.714095, 0.0191513, 0.0666667, 1, 0.000629507, 0.705487, -0.708464, 0.019157, 0.1, 1, 0.000424851, 0.713014, -0.700888, 0.0191626, 0.133333, 1, 0.00023205, 0.720029, -0.69368, 0.0191659, 0.166667, 1, 7.47512e-05, 0.725697, -0.687747, 0.0191672, 0.2, 1, 1.18703e-05, 0.72795, -0.685363, 0.0191673, 0.233333, 1, 0.000212998, 0.720718, -0.692964, 0.0191661, 0.266667, 1, 0.000703719, 0.702736, -0.711192, 0.0191544, 0.3, 1, 0.00142932, 0.675271, -0.73732, 0.0191139, 0.333333, 1, 0.00225466, 0.64275, -0.765836, 0.0190342, 0.366667, 1, 0.00294184, 0.614622, -0.788589, 0.0189402, 0.4, 1, 0.00332734, 0.598418, -0.800955, 0.0188763, 0.433333, 1, 0.00340311, 0.595197, -0.803351, 0.0188628, 0.466667, 1, 0.00321957, 0.602979, -0.797527, 0.018895, 0.5, 1, 0.00288612, 0.616939, -0.786778, 0.0189488, 0.533333, 1, 0.00245591, 0.634612, -0.772593, 0.0190093, 0.566667, 1, 0.00203128, 0.651688, -0.758245, 0.0190594, 0.6, 1, 0.00166513, 0.666119, -0.745599, 0.0190948, 0.633333, 1, 0.00139354, 0.676651, -0.736055, 0.0191166, 0.666667, 1, 0.00123546, 0.682712, -0.730436, 0.0191275, 0.7, 1, 0.00116588, 0.685364, -0.727948, 0.0191318, 0.733333, 1, 0.00112839, 0.686789, -0.726604, 0.0191341, 0.766667, 1, 0.00110012, 0.687862, -0.725588, 0.0191357, 0.8, 1, 0.0010582, 0.68945, -0.72408, 0.0191381, 0.833333, 1, 0.000979768, 0.692411, -0.721249, 0.0191423)
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tracks/12/type = "rotation_3d"
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|
tracks/12/imported = true
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|
|
tracks/12/enabled = true
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|
|
tracks/12/path = NodePath("Skeleton/Skeleton3D:UpperLeg_R")
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|
tracks/12/interp = 1
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|
tracks/12/loop_wrap = true
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tracks/6/enabled = true
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/7/enabled = true
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tracks/7/path = NodePath("Skeleton/Skeleton3D:UpperArm_R")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/8/imported = true
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tracks/8/enabled = true
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tracks/8/path = NodePath("Skeleton/Skeleton3D:LowerArm_R")
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tracks/8/loop_wrap = true
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tracks/9/imported = true
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tracks/9/enabled = true
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tracks/9/path = NodePath("Skeleton/Skeleton3D:UpperLeg_L")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/10/imported = true
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tracks/10/enabled = true
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tracks/10/path = NodePath("Skeleton/Skeleton3D:LowerLeg_L")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/11/imported = true
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tracks/11/enabled = true
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tracks/11/path = NodePath("Skeleton/Skeleton3D:Foot_L")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/12/type = "rotation_3d"
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tracks/12/imported = true
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tracks/12/enabled = true
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tracks/12/path = NodePath("Skeleton/Skeleton3D:UpperLeg_R")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/4/path = NodePath("Skeleton/Skeleton3D:UpperBody")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/5/type = "rotation_3d"
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tracks/5/imported = true
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tracks/5/enabled = true
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tracks/5/path = NodePath("Skeleton/Skeleton3D:Head")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/6/type = "rotation_3d"
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tracks/6/imported = true
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tracks/6/enabled = true
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tracks/6/path = NodePath("Skeleton/Skeleton3D:UpperArm_L")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/7/type = "rotation_3d"
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tracks/7/imported = true
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tracks/7/enabled = true
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tracks/7/path = NodePath("Skeleton/Skeleton3D:LowerArm_L")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/8/type = "rotation_3d"
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tracks/8/imported = true
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tracks/8/enabled = true
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tracks/8/path = NodePath("Skeleton/Skeleton3D:UpperArm_R")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/9/type = "rotation_3d"
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tracks/9/imported = true
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tracks/9/enabled = true
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tracks/9/path = NodePath("Skeleton/Skeleton3D:LowerArm_R")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/keys = PackedFloat32Array(0, 1, 0.100815, 0.0304484, 0.0701326, 0.991963, 0.0333333, 1, 0.100815, 0.0304484, 0.0701326, 0.991963, 0.0666667, 1, 0.11346, 0.0342673, 0.0710753, 0.990404, 0.1, 1, 0.128791, 0.0388979, 0.0722032, 0.988275, 0.133333, 1, 0.141484, 0.0427312, 0.0731245, 0.986311, 0.166667, 1, 0.150818, 0.0455504, 0.0737948, 0.98475, 0.2, 1, 0.154249, 0.0465867, 0.0740397, 0.984152, 0.233333, 1, 0.152534, 0.0460686, 0.0739174, 0.984453, 0.266667, 1, 0.146153, 0.0441414, 0.0734606, 0.985543, 0.3, 1, 0.135697, 0.0409837, 0.0727059, 0.987229, 0.333333, 1, 0.121878, 0.0368099, 0.0716967, 0.989268, 0.366667, 1, 0.105032, 0.031722, 0.0704482, 0.991463, 0.4, 1, 0.0870197, 0.0262818, 0.0690915, 0.99346, 0.433333, 1, 0.0685976, 0.020718, 0.0676808, 0.99513, 0.466667, 1, 0.0505286, 0.0152607, 0.0662744, 0.996404, 0.5, 1, 0.0335787, 0.0101414, 0.0649347, 0.997273, 0.533333, 1, 0.0196372, 0.00593076, 0.063818, 0.997751, 0.566667, 1, 0.00906733, 0.00273842, 0.0629626, 0.997971, 0.6, 1, 0.00260672, 0.000787162, 0.0624359, 0.998045, 0.633333, 1, 0.000868918, 0.000262299, 0.0622938, 0.998057, 0.666667, 1, 0.00434455, 0.00131202, 0.0625779, 0.99803, 0.7, 1, 0.0137899, 0.00416474, 0.0633458, 0.997888, 0.733333, 1, 0.0266087, 0.00803631, 0.0643781, 0.997538, 0.766667, 1, 0.0420553, 0.0127015, 0.0656071, 0.996878, 0.8, 1, 0.0593765, 0.017933, 0.0669659, 0.995826, 0.833333, 1, 0.0778123, 0.023501, 0.0683894, 0.994342)
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tracks/10/type = "rotation_3d"
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tracks/10/imported = true
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tracks/10/enabled = true
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tracks/10/path = NodePath("Skeleton/Skeleton3D:UpperLeg_L")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/keys = PackedFloat32Array(0, 1, 0.0228276, -0.768386, 0.635828, 0.0691695, 0.0333333, 1, 0.0228276, -0.768386, 0.635828, 0.0691695, 0.0666667, 1, 0.0205784, -0.76432, 0.641985, 0.0569811, 0.1, 1, 0.0176817, -0.758016, 0.65067, 0.0415646, 0.133333, 1, 0.015038, -0.750874, 0.65968, 0.027999, 0.166667, 1, 0.0128418, -0.74373, 0.668128, 0.017465, 0.2, 1, 0.0119263, -0.74032, 0.672015, 0.0134049, 0.233333, 1, 0.0129481, -0.759162, 0.650574, 0.0161155, 0.266667, 1, 0.0148703, -0.789527, 0.613057, 0.0242221, 0.3, 1, 0.0167622, -0.821473, 0.56883, 0.0365189, 0.333333, 1, 0.0178293, -0.84724, 0.528356, 0.0520156, 0.366667, 1, 0.0177019, -0.863512, 0.499093, 0.070275, 0.4, 1, 0.0174028, -0.871583, 0.48187, 0.0885536, 0.433333, 1, 0.0177382, -0.871666, 0.478356, 0.105169, 0.466667, 1, 0.0192411, -0.864521, 0.487945, 0.118927, 0.5, 1, 0.0221715, -0.85147, 0.50778, 0.129102, 0.566667, 1, 0.0306767, -0.814546, 0.562838, 0.137069, 0.6, 1, 0.0338991, -0.79912, 0.584229, 0.137607, 0.633333, 1, 0.0355293, -0.789933, 0.596698, 0.136731, 0.666667, 1, 0.0354507, -0.787329, 0.600614, 0.134605, 0.7, 1, 0.0345893, -0.784654, 0.605248, 0.1296, 0.733333, 1, 0.0332066, -0.78198, 0.610245, 0.122497, 0.766667, 1, 0.0313623, -0.779247, 0.615589, 0.113315, 0.8, 1, 0.0291117, -0.776376, 0.62127, 0.102067, 0.833333, 1, 0.0265066, -0.773264, 0.62728, 0.0887661)
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tracks/11/type = "rotation_3d"
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tracks/11/imported = true
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tracks/11/enabled = true
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tracks/11/path = NodePath("Skeleton/Skeleton3D:LowerLeg_L")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = PackedFloat32Array(0, 1, 0.205478, 0.00249459, 0.0125463, 0.978578, 0.0333333, 1, 0.205478, 0.00249459, 0.0125463, 0.978578, 0.0666667, 1, 0.191046, 0.00250206, 0.0116651, 0.981509, 0.1, 1, 0.170301, 0.00251181, 0.0103984, 0.985334, 0.133333, 1, 0.148408, 0.00252085, 0.00906166, 0.988881, 0.166667, 1, 0.127568, 0.00252828, 0.00778916, 0.991796, 0.2, 1, 0.117885, 0.00253135, 0.00719794, 0.992998, 0.233333, 1, 0.170948, 0.00251152, 0.0104379, 0.985222, 0.266667, 1, 0.259542, 0.0024615, 0.0158474, 0.965599, 0.3, 1, 0.357137, 0.00238043, 0.0218064, 0.933795, 0.333333, 1, 0.439971, 0.00228818, 0.0268642, 0.897607, 0.366667, 1, 0.496104, 0.00221202, 0.0302916, 0.867732, 0.4, 1, 0.527748, 0.00216373, 0.0322238, 0.848787, 0.433333, 1, 0.534124, 0.0021535, 0.0326131, 0.844774, 0.466667, 1, 0.516809, 0.00218088, 0.0315558, 0.855516, 0.5, 1, 0.479779, 0.00223539, 0.0292948, 0.876898, 0.533333, 1, 0.425828, 0.00230556, 0.0260006, 0.904428, 0.566667, 1, 0.368729, 0.00236887, 0.0225142, 0.929261, 0.6, 1, 0.322433, 0.00241252, 0.0196875, 0.946384, 0.633333, 1, 0.294655, 0.00243558, 0.0179913, 0.955431, 0.666667, 1, 0.285866, 0.0024424, 0.0174547, 0.958108, 0.7, 1, 0.275477, 0.00245019, 0.0168203, 0.961158, 0.733333, 1, 0.264233, 0.00245825, 0.0161338, 0.964321, 0.766667, 1, 0.252143, 0.00246651, 0.0153956, 0.967564, 0.8, 1, 0.239192, 0.00247491, 0.0146048, 0.970859, 0.833333, 1, 0.225345, 0.00248337, 0.0137593, 0.974179)
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tracks/12/type = "rotation_3d"
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tracks/12/imported = true
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tracks/12/enabled = true
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tracks/12/path = NodePath("Skeleton/Skeleton3D:Foot_L")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/9/path = NodePath("Skeleton/Skeleton3D:LowerArm_R")
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tracks/10/enabled = true
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tracks/10/path = NodePath("Skeleton/Skeleton3D:UpperLeg_L")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_4fkhn"]
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|
|
"walk_backward": SubResource("Animation_juvj2"),
|
|
|
|
"walk_forward": SubResource("Animation_0igae"),
|
|
|
|
"walk_left": SubResource("Animation_5quca"),
|
|
|
|
"walk_right": SubResource("Animation_otirq")
|
|
|
|
}
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4v5ew"]
|
|
|
|
animation = &"idle"
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cun17"]
|
|
|
|
animation = &"idle"
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_c1sen"]
|
|
|
|
animation = &"walk_backward"
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_j7sk1"]
|
|
|
|
sync = true
|
|
|
|
xfade_time = 0.1
|
|
|
|
input_0/name = "forward"
|
|
|
|
input_0/auto_advance = false
|
|
|
|
input_0/reset = true
|
|
|
|
input_1/name = "backward"
|
|
|
|
input_1/auto_advance = false
|
|
|
|
input_1/reset = true
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4taqe"]
|
|
|
|
animation = &"walk_forward"
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_krc6q"]
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_nyobm"]
|
|
|
|
xfade_time = 0.25
|
|
|
|
input_0/name = "idle"
|
|
|
|
input_0/auto_advance = false
|
|
|
|
input_0/reset = false
|
|
|
|
input_1/name = "move"
|
|
|
|
input_1/auto_advance = false
|
|
|
|
input_1/reset = true
|
|
|
|
|
|
|
|
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_cstk8"]
|
|
|
|
graph_offset = Vector2(0, -22)
|
|
|
|
nodes/idle/node = SubResource("AnimationNodeAnimation_4v5ew")
|
|
|
|
nodes/idle/position = Vector2(600, 60)
|
|
|
|
nodes/not_moving/node = SubResource("AnimationNodeAnimation_cun17")
|
|
|
|
nodes/not_moving/position = Vector2(400, 60)
|
|
|
|
nodes/output/position = Vector2(960, 180)
|
|
|
|
nodes/walk_backward/node = SubResource("AnimationNodeAnimation_c1sen")
|
|
|
|
nodes/walk_backward/position = Vector2(200, 300)
|
|
|
|
nodes/walk_direction/node = SubResource("AnimationNodeTransition_j7sk1")
|
|
|
|
nodes/walk_direction/position = Vector2(400, 200)
|
|
|
|
nodes/walk_forward/node = SubResource("AnimationNodeAnimation_4taqe")
|
|
|
|
nodes/walk_forward/position = Vector2(200, 160)
|
|
|
|
nodes/walk_speed/node = SubResource("AnimationNodeBlend2_krc6q")
|
|
|
|
nodes/walk_speed/position = Vector2(600, 200)
|
|
|
|
nodes/walk_state/node = SubResource("AnimationNodeTransition_nyobm")
|
|
|
|
nodes/walk_state/position = Vector2(800, 120)
|
|
|
|
node_connections = [&"output", 0, &"walk_state", &"walk_direction", 0, &"walk_forward", &"walk_direction", 1, &"walk_backward", &"walk_speed", 0, &"not_moving", &"walk_speed", 1, &"walk_direction", &"walk_state", 0, &"idle", &"walk_state", 1, &"walk_speed"]
|
|
|
|
|
|
|
|
[node name="Player" type="CharacterBody3D"]
|
|
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0)
|
|
|
|
collision_layer = 4
|
|
|
|
collision_mask = 3
|
|
|
|
script = ExtResource("1_a0mas")
|
|
|
|
|
|
|
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
|
|
|
shape = SubResource("CapsuleShape3D_h1mfd")
|
|
|
|
|
|
|
|
[node name="PushbackArea" type="Area3D" parent="."]
|
|
|
|
collision_layer = 4
|
|
|
|
collision_mask = 4
|
|
|
|
script = ExtResource("2_almik")
|
|
|
|
|
|
|
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="PushbackArea"]
|
|
|
|
shape = SubResource("CapsuleShape3D_l8s0f")
|
|
|
|
|
|
|
|
[node name="Model" parent="." instance=ExtResource("1_3qh37")]
|
|
|
|
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.75, 0)
|
|
|
|
|
|
|
|
[node name="Root" type="BoneAttachment3D" parent="Model/Skeleton" index="0"]
|
|
|
|
transform = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.198674, 0)
|
|
|
|
bone_name = "Root"
|
|
|
|
bone_idx = 2
|
|
|
|
use_external_skeleton = true
|
|
|
|
external_skeleton = NodePath("../Skeleton3D")
|
|
|
|
|
|
|
|
[node name="LowerBody" type="BoneAttachment3D" parent="Model/Skeleton/Root"]
|
|
|
|
transform = Transform3D(-1, -1.80478e-09, 8.74042e-08, 8.71645e-08, 0.0562133, 0.998419, -6.71521e-09, 0.998419, -0.0562134, 0, 0, -0.199593)
|
|
|
|
bone_name = "LowerBody"
|
|
|
|
bone_idx = 3
|
|
|
|
use_external_skeleton = true
|
|
|
|
external_skeleton = NodePath("../../Skeleton3D")
|
|
|
|
|
|
|
|
[node name="UpperBody" type="BoneAttachment3D" parent="Model/Skeleton/Root/LowerBody"]
|
|
|
|
transform = Transform3D(1, -7.15076e-09, 8.71298e-08, 0, 0.996649, 0.0817951, -8.74228e-08, -0.0817951, 0.996649, 0, 0.154362, 0)
|
|
|
|
bone_name = "UpperBody"
|
|
|
|
bone_idx = 4
|
|
|
|
use_external_skeleton = true
|
|
|
|
external_skeleton = NodePath("../../../Skeleton3D")
|
|
|
|
|
|
|
|
[node name="Neck" type="BoneAttachment3D" parent="Model/Skeleton/Root/LowerBody/UpperBody"]
|
|
|
|
transform = Transform3D(1, 2.22045e-16, 0, 8.88178e-16, 0.998891, -0.0470728, -7.10543e-15, 0.0470728, 0.998892, 6.66134e-16, 0.251888, 0)
|
|
|
|
bone_name = "Neck"
|
|
|
|
bone_idx = 5
|
|
|
|
use_external_skeleton = true
|
|
|
|
external_skeleton = NodePath("../../../../Skeleton3D")
|
|
|
|
|
|
|
|
[node name="Head" type="BoneAttachment3D" parent="Model/Skeleton/Root/LowerBody/UpperBody/Neck"]
|
|
|
|
transform = Transform3D(-1, 4.67566e-10, 8.74215e-08, 8.74228e-08, 0.0053482, 0.999986, 0, 0.999986, -0.00534832, 1.11022e-16, 0.101598, 3.72529e-09)
|
|
|
|
bone_name = "Head"
|
|
|
|
bone_idx = 6
|
|
|
|
use_external_skeleton = true
|
|
|
|
external_skeleton = NodePath("../../../../../Skeleton3D")
|
|
|
|
|
|
|
|
[node name="Camera" type="Camera3D" parent="Model/Skeleton/Root/LowerBody/UpperBody/Neck/Head"]
|
|
|
|
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.08, 0.04)
|
|
|
|
cull_mask = 1
|
|
|
|
|
|
|
|
[node name="UpperArm_L" type="BoneAttachment3D" parent="Model/Skeleton/Root/LowerBody/UpperBody"]
|
|
|
|
transform = Transform3D(-0.949823, 0.312787, -0.000684065, -0.31241, -0.948781, -0.0470616, -0.0153693, -0.0444865, 0.998892, 0.0873834, 0.213866, -0.00179177)
|
|
|
|
bone_name = "UpperArm_L"
|
|
|
|
bone_idx = 7
|
|
|
|
use_external_skeleton = true
|
|
|
|
external_skeleton = NodePath("../../../../Skeleton3D")
|
|
|
|
|
|
|
|
[node name="UpperArm_R" type="BoneAttachment3D" parent="Model/Skeleton/Root/LowerBody/UpperBody"]
|
|
|
|
transform = Transform3D(-0.949823, -0.312787, 0.000684064, 0.31241, -0.948781, -0.0470616, 0.0153693, -0.0444865, 0.998892, -0.0873834, 0.213866, -0.00179177)
|
|
|
|
bone_name = "UpperArm_R"
|
|
|
|
bone_idx = 14
|
|
|
|
use_external_skeleton = true
|
|
|
|
external_skeleton = NodePath("../../../../Skeleton3D")
|
|
|
|
|
|
|
|
[node name="Skeleton3D" parent="Model/Skeleton" index="1"]
|
|
|
|
bones/1/rotation = Quaternion(-0.725527, 1.06167e-18, -1.00434e-18, 0.688194)
|
|
|
|
bones/2/position = Vector3(0, 0.198675, 0)
|
|
|
|
bones/3/rotation = Quaternion(2.93651e-08, 0.72671, 0.686945, 3.23786e-08)
|
|
|
|
bones/4/rotation = Quaternion(-0.0409319, 4.36748e-08, 1.78919e-09, 0.999162)
|
|
|
|
bones/6/rotation = Quaternion(3.09912e-08, 0.708995, 0.705213, 3.08259e-08)
|
|
|
|
bones/7/rotation = Quaternion(-0.00406577, -0.0231861, 0.987104, -0.158341)
|
|
|
|
bones/8/rotation = Quaternion(9.74191e-05, 0.000328126, -0.0786104, 0.996905)
|
|
|
|
bones/9/rotation = Quaternion(-7.20592e-05, -0.0003409, -0.00150931, 0.999999)
|
|
|
|
bones/14/rotation = Quaternion(0.00406577, -0.0231861, 0.987104, 0.158341)
|
|
|
|
bones/15/rotation = Quaternion(9.74189e-05, -0.000328126, 0.0786104, 0.996905)
|
|
|
|
bones/16/rotation = Quaternion(-7.20589e-05, 0.0003409, 0.00150931, 0.999999)
|
|
|
|
bones/21/rotation = Quaternion(0.0107169, -0.719663, 0.694155, 0.0108845)
|
|
|
|
bones/22/rotation = Quaternion(0.0628015, 0.00254414, 0.0038346, 0.998015)
|
|
|
|
bones/23/rotation = Quaternion(-0.00149249, -0.672831, 0.739548, -0.0191091)
|
|
|
|
bones/24/rotation = Quaternion(-0.0107169, -0.719663, 0.694155, -0.0108845)
|
|
|
|
bones/25/rotation = Quaternion(0.0628015, -0.00254414, -0.0038346, 0.998015)
|
|
|
|
bones/26/rotation = Quaternion(0.00149248, -0.672831, 0.739548, 0.0191091)
|
|
|
|
bones/28/rotation = Quaternion(-0.725527, 1.06167e-18, -1.00434e-18, 0.688194)
|
|
|
|
|
|
|
|
[node name="MovementController" type="Node" parent="."]
|
|
|
|
script = ExtResource("2_1pst4")
|
|
|
|
|
|
|
|
[node name="CameraController" type="Node" parent="." node_paths=PackedStringArray("Camera")]
|
|
|
|
script = ExtResource("2_r3gna")
|
|
|
|
Camera = NodePath("../Model/Skeleton/Root/LowerBody/UpperBody/Neck/Head/Camera")
|
|
|
|
|
|
|
|
[node name="AnimationController" type="Node3D" parent="." node_paths=PackedStringArray("Skeleton", "RootBone")]
|
|
|
|
script = ExtResource("3_5rlwc")
|
|
|
|
Skeleton = NodePath("../Model/Skeleton/Skeleton3D")
|
|
|
|
RootBone = NodePath("../Model/Skeleton/Root")
|
|
|
|
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="AnimationController"]
|
|
|
|
deterministic = false
|
|
|
|
root_node = NodePath("../../Model")
|
|
|
|
libraries = {
|
|
|
|
"": SubResource("AnimationLibrary_4fkhn")
|
|
|
|
}
|
|
|
|
tree_root = SubResource("AnimationNodeBlendTree_cstk8")
|
|
|
|
anim_player = NodePath("../../Model/AnimationPlayer")
|
|
|
|
parameters/walk_direction/current_state = "forward"
|
|
|
|
parameters/walk_direction/transition_request = ""
|
|
|
|
parameters/walk_direction/current_index = 0
|
|
|
|
parameters/walk_speed/blend_amount = 0.0
|
|
|
|
parameters/walk_state/current_state = "move"
|
|
|
|
parameters/walk_state/transition_request = ""
|
|
|
|
parameters/walk_state/current_index = 1
|
|
|
|
|
|
|
|
[node name="PickupController" type="Node3D" parent="." node_paths=PackedStringArray("Camera")]
|
|
|
|
script = ExtResource("2_ns2pe")
|
|
|
|
Camera = NodePath("../Model/Skeleton/Root/LowerBody/UpperBody/Neck/Head/Camera")
|
|
|
|
|
|
|
|
[editable path="Model"]
|