Inventory management focused game written in Godot / C#
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<!--<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>-->
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<!--<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>-->
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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