Inventory management focused game written in Godot / C#
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11 months ago
[gd_scene load_steps=5 format=3 uid="uid://yvy5vvaqgxy8"]
[ext_resource type="Script" path="res://assets/shaders/ReplacePalette.cs" id="1_mtvxk"]
[ext_resource type="Texture2D" uid="uid://dv3741xvn5lo1" path="res://assets/palettes/wood.png" id="2_n415g"]
[ext_resource type="PackedScene" uid="uid://b2f0teloaalm7" path="res://assets/models/crate.gltf" id="3_tncd6"]
[sub_resource type="BoxShape3D" id="BoxShape3D_to3fn"]
11 months ago
size = Vector3(1, 0.75, 1)
11 months ago
[node name="Crate" type="StaticBody3D"]
script = ExtResource("1_mtvxk")
Palette = ExtResource("2_n415g")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
11 months ago
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.125, 0)
11 months ago
shape = SubResource("BoxShape3D_to3fn")
[node name="blockbench_export" parent="." instance=ExtResource("3_tncd6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)