Inventory management focused game written in Godot / C#
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
public partial class ControlsMenu : MarginContainer
|
|
|
|
{
|
|
|
|
[Export] public Label DisplayX { get; set; }
|
|
|
|
[Export] public Label DisplayY { get; set; }
|
|
|
|
[Export] public HSlider SliderX { get; set; }
|
|
|
|
[Export] public HSlider SliderY { get; set; }
|
|
|
|
[Export] public CheckButton InvertX { get; set; }
|
|
|
|
[Export] public CheckButton InvertY { get; set; }
|
|
|
|
|
|
|
|
public override void _Ready()
|
|
|
|
{
|
|
|
|
SliderX.ValueChanged += _ => OnValueChanged();
|
|
|
|
SliderY.ValueChanged += _ => OnValueChanged();
|
|
|
|
InvertX.Toggled += _ => OnValueChanged();
|
|
|
|
InvertY.Toggled += _ => OnValueChanged();
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnValueChanged()
|
|
|
|
{
|
|
|
|
DisplayX.Text = $"{SliderX.Value:0.00}";
|
|
|
|
DisplayY.Text = $"{SliderY.Value:0.00}";
|
|
|
|
Game.LocalPlayer.Camera.MouseSensitivity = new(
|
|
|
|
(float)SliderX.Value * (InvertX.ButtonPressed ? -1 : 1),
|
|
|
|
(float)SliderY.Value * (InvertY.ButtonPressed ? -1 : 1));
|
|
|
|
// TODO: Do a saving.
|
|
|
|
}
|
|
|
|
}
|