Inventory management focused game written in Godot / C#
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using System.Globalization;
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public partial class Game : Node
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{
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public static Game Instance { get; private set; }
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public static new MultiplayerManager Multiplayer { get; private set; }
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public static Players Players { get; private set; }
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public static Player LocalPlayer { get; private set; }
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public override void _EnterTree()
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{
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// Set invariant culture so formatting is consistent.
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CultureInfo.CurrentCulture = CultureInfo.InvariantCulture;
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Instance = this;
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Multiplayer = this.GetNodeOrThrow<MultiplayerManager>(nameof(MultiplayerManager));
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Players = this.GetNodeOrThrow<Players>(nameof(Players));
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LocalPlayer = Players.Single();
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}
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}
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