Inventory management focused game written in Godot / C#
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public partial class Synchronizer : MultiplayerSynchronizer
{
// Required because `Velocity` can't be synchronized automatically.
[Export] public Vector3 PlayerVelocity {
get => _player.Velocity;
set => _player.Velocity = value;
}
Player _player;
public override void _Ready()
=> _player = GetParent<Player>();
}