Inventory management focused game written in Godot / C#
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[gd_scene load_steps=11 format=3 uid="uid://puuk72ficqhu"]
11 months ago
[ext_resource type="Script" path="res://scripts/MultiplayerManager.cs" id="1_7shyh"]
[ext_resource type="Script" path="res://Game.cs" id="1_uywdd"]
[ext_resource type="PackedScene" uid="uid://dmd7w2r8s0x6y" path="res://player/player.tscn" id="2_iv2f7"]
[ext_resource type="PackedScene" uid="uid://bwfuet1irfi17" path="res://scenes/workshop.tscn" id="3_4u5ql"]
[ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="4_gacvj"]
[ext_resource type="Script" path="res://scripts/OutlineCamera.cs" id="5_qpc14"]
[ext_resource type="PackedScene" uid="uid://c5ooi36ibspfo" path="res://ui/menu.tscn" id="6_ol0j5"]
[ext_resource type="Texture2D" uid="uid://lxxfestfg2dt" path="res://assets/crosshair.png" id="7_0l5tv"]
[ext_resource type="Script" path="res://scripts/Crosshair.cs" id="8_mfhgr"]
11 months ago
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ke1l3"]
shader = ExtResource("4_gacvj")
11 months ago
shader_parameter/line_color = Color(1, 1, 1, 0.75)
shader_parameter/line_thickness = 2.0
[node name="Game" type="Node"]
script = ExtResource("1_uywdd")
11 months ago
[node name="MultiplayerManager" type="Node" parent="." node_paths=PackedStringArray("LocalPlayer", "Players")]
script = ExtResource("1_7shyh")
LocalPlayer = NodePath("../Players/Local")
Players = NodePath("../Players")
PlayerScene = ExtResource("2_iv2f7")
[node name="Workshop" parent="." instance=ExtResource("3_4u5ql")]
[node name="Players" type="Node3D" parent="."]
[node name="Local" parent="Players" instance=ExtResource("2_iv2f7")]
11 months ago
[node name="OutlineViewportContainer" type="SubViewportContainer" parent="."]
material = SubResource("ShaderMaterial_ke1l3")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
stretch = true
[node name="OutlineViewport" type="SubViewport" parent="OutlineViewportContainer"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(1152, 648)
render_target_update_mode = 4
[node name="OutlineCamera" type="Camera3D" parent="OutlineViewportContainer/OutlineViewport"]
cull_mask = 2
current = true
script = ExtResource("5_qpc14")
11 months ago
[node name="HUD" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="Menu" parent="HUD" instance=ExtResource("6_ol0j5")]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 0.0
offset_bottom = 0.0
grow_horizontal = 2
grow_vertical = 2
11 months ago
[node name="Crosshair" type="TextureRect" parent="HUD"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("7_0l5tv")
script = ExtResource("8_mfhgr")