Inventory management focused game written in Godot / C#
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public partial class Menu : CenterContainer
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{
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[Export] public Container SideButtons { get; set; }
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[Export] public TabContainer Tabs { get; set; }
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public override void _Ready()
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{
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foreach (var button in SideButtons.GetChildren().OfType<Button>())
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button.Pressed += () => {
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for (var i = 0; i < Tabs.GetTabCount(); i++)
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if (Tabs.GetTabControl(i).Name == button.Name)
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Tabs.CurrentTab = i;
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};
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}
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public override void _Input(InputEvent @event)
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{
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if (!Visible) {
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var isMouseCaptured = Input.MouseMode == Input.MouseModeEnum.Captured;
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if (!isMouseCaptured && @event.IsActionPressed("ui_cancel")) {
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Visible = true;
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GetViewport().SetInputAsHandled();
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}
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return;
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}
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if (@event.IsActionPressed("ui_cancel")) {
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OnReturnPressed();
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GetViewport().SetInputAsHandled();
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}
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}
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public void OnTabChanged(int tabIndex)
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{
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var tabName = Tabs.GetTabControl(tabIndex).Name;
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foreach (var button in SideButtons.GetChildren().OfType<Button>())
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button.Disabled = button.Name == tabName;
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}
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public void OnReturnPressed()
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{
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Visible = false;
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}
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public void OnQuitPressed()
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{
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GetTree().Quit();
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}
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}
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