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70 lines
2.3 KiB
70 lines
2.3 KiB
11 months ago
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public partial class ReplacePalette : Node3D
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{
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readonly struct TextureInfo(float min, float max)
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{
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public float MinBrightness { get; } = min;
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public float MaxBrightness { get; } = max;
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}
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static Shader _paletteShader;
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static System.Collections.Generic.Dictionary<Texture2D, TextureInfo> _textureCache = [];
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[Export] public Texture2D Palette { get; set; }
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public override void _Ready()
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{
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_paletteShader ??= Load<Shader>("res://assets/shaders/palette_swap.gdshader");
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ReplaceShaderRecursive(this, Palette);
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}
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static void ReplaceShaderRecursive(Node node, Texture2D palette)
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{
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if (node is MeshInstance3D mesh) {
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var oldMaterial = (StandardMaterial3D)mesh.Mesh.SurfaceGetMaterial(0);
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var texture = oldMaterial.AlbedoTexture;
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var info = GetOrCreateTextureInfo(texture);
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var material = new ShaderMaterial { Shader = _paletteShader };
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material.SetShaderParameter("palette", palette);
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material.SetShaderParameter("albedo_texture", texture);
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material.SetShaderParameter("min_brightness", info.MinBrightness);
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material.SetShaderParameter("max_brightness", info.MaxBrightness);
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mesh.MaterialOverride = material;
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}
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foreach (var child in node.GetChildren())
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ReplaceShaderRecursive(child, palette);
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}
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static TextureInfo GetOrCreateTextureInfo(Texture2D texture)
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{
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if (!_textureCache.TryGetValue(texture, out var info)) {
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var minBrightness = 1.0f;
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var maxBrightness = 0.0f;
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var image = texture.GetImage();
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image.Convert(Image.Format.Rgba8);
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var data = image.GetData().AsSpan();
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for (var i = 0; i < data.Length; i += 4) {
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var rgba = data.Slice(i, 4);
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if (rgba[3] <= byte.MaxValue / 2) continue;
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var brightness = Max(rgba[0], Max(rgba[1], rgba[2])) / (float)byte.MaxValue;
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minBrightness = Min(minBrightness, brightness);
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maxBrightness = Max(maxBrightness, brightness);
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}
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// for (var x = 0; x < image.GetWidth(); x++)
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// for (var y = 0; y < image.GetHeight(); y++) {
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// var color = image.GetPixel(x, y);
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// // var brightness = Max(color.R, Max(color.G, color.B));
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// color.ToHsv(out _, out _, out var brightness);
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// minBrightness = Min(minBrightness, brightness);
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// maxBrightness = Max(maxBrightness, brightness);
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// }
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info = new(minBrightness, maxBrightness);
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_textureCache.Add(texture, info);
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}
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return info;
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}
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}
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