Inventory management focused game written in Godot / C#
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35 lines
805 B

11 months ago
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://b2f0teloaalm7"
path="res://.godot/imported/crate.gltf-bbb7f590716c60fd1f3c7c6892f404dc.scn"
[deps]
source_file="res://assets/models/crate.gltf"
dest_files=["res://.godot/imported/crate.gltf-bbb7f590716c60fd1f3c7c6892f404dc.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1