Inventory management focused game written in Godot / C#
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using System.Globalization;
|
|
|
|
|
|
|
|
public partial class Game : Node
|
|
|
|
{
|
|
|
|
static Game _game;
|
|
|
|
public static Game Instance => _game
|
|
|
|
??= ((SceneTree)Engine.GetMainLoop()).Root.GetNode<Game>("Game");
|
|
|
|
|
|
|
|
[Export] public Player LocalPlayer { get; set; }
|
|
|
|
|
|
|
|
public MultiplayerManager MultiplayerManager { get; private set; }
|
|
|
|
|
|
|
|
public override void _EnterTree()
|
|
|
|
{
|
|
|
|
// Set invariant culture so formatting is consistent.
|
|
|
|
CultureInfo.CurrentCulture = CultureInfo.InvariantCulture;
|
|
|
|
|
|
|
|
MultiplayerManager = GetNode<MultiplayerManager>("MultiplayerManager");
|
|
|
|
}
|
|
|
|
}
|