You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
2.8 KiB
100 lines
2.8 KiB
11 months ago
|
[Tool]
|
||
|
public partial class Grid : Area3D
|
||
|
{
|
||
|
public const float StepSize = 1.0f / 16;
|
||
|
|
||
|
const float Offset = 0.001f;
|
||
|
const int ThickLineEvery = 4;
|
||
|
const float ThickLineWidth = 0.006f;
|
||
|
const float ThinLineWidth = 0.004f;
|
||
|
static readonly Color ThickLineColor = new(0.25f, 0.25f, 0.25f);
|
||
|
static readonly Color ThinLineColor = new(0.35f, 0.35f, 0.35f);
|
||
|
|
||
|
Vector2I _gridSize = new(16, 16);
|
||
|
[Export] public Vector2I GridSize {
|
||
|
get => _gridSize;
|
||
|
set { _gridSize = value; Update(); }
|
||
|
}
|
||
|
|
||
|
public override void _Ready() => Update();
|
||
|
|
||
|
void Update()
|
||
|
{
|
||
|
UpdateCollisionShape();
|
||
|
UpdateImmediateMesh();
|
||
|
}
|
||
|
|
||
|
static StandardMaterial3D _material;
|
||
|
static StandardMaterial3D GetOrCreateMaterial()
|
||
|
{
|
||
|
if (_material == null) {
|
||
|
_material = new StandardMaterial3D();
|
||
|
_material.VertexColorUseAsAlbedo = true;
|
||
|
}
|
||
|
return _material;
|
||
|
}
|
||
|
|
||
|
BoxShape3D _shape;
|
||
|
void UpdateCollisionShape()
|
||
|
{
|
||
|
if (Engine.IsEditorHint()) return;
|
||
|
|
||
|
if (_shape == null) {
|
||
|
_shape = new BoxShape3D();
|
||
|
AddChild(new CollisionShape3D { Shape = _shape });
|
||
|
}
|
||
|
|
||
|
_shape.Size = new(GridSize.X * StepSize, 0.001f, GridSize.Y * StepSize);
|
||
|
}
|
||
|
|
||
|
ImmediateMesh _mesh;
|
||
|
void UpdateImmediateMesh()
|
||
|
{
|
||
|
static bool IsThickLine(int line)
|
||
|
=> (line % ThickLineEvery) == 0;
|
||
|
|
||
|
static (float, Color) GetLineWidthAndColor(int line)
|
||
|
=> IsThickLine(line) ? (ThickLineWidth, ThickLineColor) : (ThinLineWidth, ThinLineColor);
|
||
|
|
||
|
static void FlatQuad(ImmediateMesh mesh, float x1, float x2, float y1, float y2) {
|
||
|
mesh.SurfaceAddVertex(new(x1, Offset, y1)); // 1--2
|
||
|
mesh.SurfaceAddVertex(new(x2, Offset, y1)); // | /
|
||
|
mesh.SurfaceAddVertex(new(x1, Offset, y2)); // 3'
|
||
|
mesh.SurfaceAddVertex(new(x2, Offset, y1)); // .1
|
||
|
mesh.SurfaceAddVertex(new(x2, Offset, y2)); // / |
|
||
|
mesh.SurfaceAddVertex(new(x1, Offset, y2)); // 3--2
|
||
|
}
|
||
|
|
||
|
if (_mesh == null) {
|
||
|
var meshInstance = new MeshInstance3D();
|
||
|
meshInstance.Mesh = _mesh = new();
|
||
|
AddChild(meshInstance);
|
||
|
} else {
|
||
|
_mesh.ClearSurfaces();
|
||
|
}
|
||
|
|
||
|
_mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles);
|
||
|
|
||
|
// Horizontal Lines
|
||
|
var half_width = GridSize.X * StepSize / 2;
|
||
|
for (var line = 0; line <= GridSize.Y; line++) {
|
||
|
var (line_width, line_color) = GetLineWidthAndColor(line);
|
||
|
var y = StepSize * (line - GridSize.Y / 2.0f);
|
||
|
_mesh.SurfaceSetColor(line_color);
|
||
|
FlatQuad(_mesh, -half_width, +half_width, y - line_width / 2, y + line_width / 2);
|
||
|
}
|
||
|
|
||
|
// Vertical Lines
|
||
|
var half_depth = GridSize.Y * StepSize / 2;
|
||
|
for (var line = 0; line <= GridSize.X; line++) {
|
||
|
var (line_width, line_color) = GetLineWidthAndColor(line);
|
||
|
var x = StepSize * (line - GridSize.X / 2.0f);
|
||
|
_mesh.SurfaceSetColor(line_color);
|
||
|
FlatQuad(_mesh, x - line_width / 2, x + line_width / 2, -half_depth, +half_depth);
|
||
|
}
|
||
|
|
||
|
_mesh.SurfaceEnd();
|
||
|
_mesh.SurfaceSetMaterial(0, GetOrCreateMaterial());
|
||
|
}
|
||
|
}
|