Inventory management focused game written in Godot / C#
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Inventory2", "Inventory2.csproj", "{71CAFB73-32EF-4046-8B58-C5AF435165DD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{71CAFB73-32EF-4046-8B58-C5AF435165DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{71CAFB73-32EF-4046-8B58-C5AF435165DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{71CAFB73-32EF-4046-8B58-C5AF435165DD}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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