Inventory management focused game written in Godot / C#
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public partial class LoadSaveMenu : MarginContainer
{
const string SAVES_FOLDER = "user://saves/";
[Export] public FileDialog LoadFileDialog { get; set; }
[Export] public FileDialog SaveFileDialog { get; set; }
[Export] public Label Filename { get; set; }
[Export] public Label LastSaved { get; set; }
public override void _EnterTree()
{
DirAccess.MakeDirAbsolute(SAVES_FOLDER);
LoadFileDialog.RootSubfolder = SAVES_FOLDER;
SaveFileDialog.RootSubfolder = SAVES_FOLDER;
}
public void OnLoadPressed()
{
LoadFileDialog.Popup();
}
public void OnOverwriteSavePressed()
{
OnSaveFileDialogSelected(Filename.Text);
}
public void OnCreateSavePressed()
{
SaveFileDialog.Popup();
}
public void OnLoadFileDialogSelected(string path)
{
Game.LocalWorkshop.LoadFromFile(path);
Filename.Text = path;
var time = FileAccess.GetModifiedTime(path);
var date = DateTimeOffset.FromUnixTimeSeconds((long)time).LocalDateTime;
LastSaved.Text = date.ToString("yyyy-MM-dd HH:mm:ss");
}
public void OnSaveFileDialogSelected(string path)
{
Game.LocalWorkshop.SaveToFile(path);
Filename.Text = path;
LastSaved.Text = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
}
}