Inventory management focused game written in Godot / C#
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[gd_scene load_steps=4 format=3 uid="uid://c7bmopoyrldwt"]
[ext_resource type="Script" path="res://objects/Item.cs" id="1_jx3xq"]
[ext_resource type="PackedScene" uid="uid://c2u217co6u3fk" path="res://assets/models/small_box.blend" id="2_mqs4f"]
[ext_resource type="PackedScene" uid="uid://54575e3ygpxl" path="res://objects/grid.tscn" id="3_114ae"]
[node name="Small Box" type="RigidBody3D"]
script = ExtResource("1_jx3xq")
Size = Vector3i(10, 4, 6)
[node name="Model" parent="." instance=ExtResource("2_mqs4f")]
[node name="Grid" parent="." instance=ExtResource("3_114ae")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
GridSize = Vector2i(8, 4)