Inventory management focused game written in Godot / C#
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6 months ago
[gd_scene load_steps=3 format=3 uid="uid://d4l5bguk01qqr"]
[ext_resource type="Script" path="res://objects/Interactable.cs" id="1_vnawe"]
[ext_resource type="PackedScene" uid="uid://dh18opmr8mjet" path="res://assets/models/plank.blend" id="2_cvuqp"]
[node name="Interactable" type="RigidBody3D"]
script = ExtResource("1_vnawe")
ModelScene = ExtResource("2_cvuqp")
GridSize = Vector3i(16, 1, 3)
metadata/_edit_group_ = true