Inventory management focused game written in Godot / C#
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10 months ago
[gd_scene load_steps=3 format=3 uid="uid://cujbum8te1r6v"]
[ext_resource type="Script" path="res://objects/Item.cs" id="1_fntdb"]
[ext_resource type="PackedScene" uid="uid://dh18opmr8mjet" path="res://assets/models/plank.blend" id="2_keyw1"]
[node name="Plank" type="RigidBody3D"]
script = ExtResource("1_fntdb")
Size = Vector3i(16, 1, 3)
[node name="Model" parent="." instance=ExtResource("2_keyw1")]
[editable path="Model"]