[gd_scene load_steps=13 format=3 uid="uid://bgymmkpfgntea"] [ext_resource type="Script" path="res://scripts/Player.gd" id="1_kae1r"] [ext_resource type="Script" path="res://scripts/Camera.gd" id="3_wo4mm"] [ext_resource type="PackedScene" uid="uid://brbatwk2mtko4" path="res://assets/character.glb" id="4_e6k8n"] [ext_resource type="Script" path="res://scripts/AnimationController.gd" id="4_y3wch"] [ext_resource type="Script" path="res://scripts/PickupController.gd" id="5_wmkdb"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2p66e"] radius = 0.3 height = 1.5 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_30188"] animation = &"idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hov4s"] animation = &"walk_backward" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_881to"] sync = true xfade_time = 0.1 input_0/name = "forward" input_0/auto_advance = false input_0/reset = true input_1/name = "backward" input_1/auto_advance = false input_1/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_rer12"] animation = &"walk_forward" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_5e4h6"] xfade_time = 0.25 input_0/name = "idle" input_0/auto_advance = false input_0/reset = false input_1/name = "move" input_1/auto_advance = false input_1/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_bgirn"] nodes/idle/node = SubResource("AnimationNodeAnimation_30188") nodes/idle/position = Vector2(240, 180) nodes/output/position = Vector2(640, 280) nodes/walk_backward/node = SubResource("AnimationNodeAnimation_hov4s") nodes/walk_backward/position = Vector2(0, 420) nodes/walk_direction/node = SubResource("AnimationNodeTransition_881to") nodes/walk_direction/position = Vector2(220, 320) nodes/walk_forward/node = SubResource("AnimationNodeAnimation_rer12") nodes/walk_forward/position = Vector2(0, 280) nodes/walk_state/node = SubResource("AnimationNodeTransition_5e4h6") nodes/walk_state/position = Vector2(440, 220) node_connections = [&"output", 0, &"walk_state", &"walk_direction", 0, &"walk_forward", &"walk_direction", 1, &"walk_backward", &"walk_state", 0, &"idle", &"walk_state", 1, &"walk_direction"] [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0) collision_layer = 2 script = ExtResource("1_kae1r") camera = NodePath("Character/Skeleton/Root/LowerBody/UpperBody/Neck/Head/Camera") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_2p66e") [node name="Character" parent="." instance=ExtResource("4_e6k8n")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.75, 0) [node name="Root" type="BoneAttachment3D" parent="Character/Skeleton" index="0"] transform = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.199674, 0) bone_name = "Root" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="LowerBody" type="BoneAttachment3D" parent="Character/Skeleton/Root"] transform = Transform3D(-1, -3.0926e-10, 8.74222e-08, 8.71645e-08, 0.0732855, 0.997311, -6.71521e-09, 0.997311, -0.0732856, 0, 0, -0.199593) bone_name = "LowerBody" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../../Skeleton3D") [node name="UpperBody" type="BoneAttachment3D" parent="Character/Skeleton/Root/LowerBody"] transform = Transform3D(1, -1.02448e-08, 8.68204e-08, 4.44089e-16, 0.99311, 0.117186, -8.74228e-08, -0.117186, 0.99311, 0, 0.154362, -7.45058e-09) bone_name = "UpperBody" bone_idx = 2 use_external_skeleton = true external_skeleton = NodePath("../../../Skeleton3D") [node name="Neck" type="BoneAttachment3D" parent="Character/Skeleton/Root/LowerBody/UpperBody"] transform = Transform3D(1, -1.66533e-16, 0, 0, 0.998891, -0.0470728, -7.10543e-15, 0.0470728, 0.998892, -1.11022e-16, 0.251888, 5.58794e-09) bone_name = "Neck" bone_idx = 3 use_external_skeleton = true external_skeleton = NodePath("../../../../Skeleton3D") [node name="Head" type="BoneAttachment3D" parent="Character/Skeleton/Root/LowerBody/UpperBody/Neck"] transform = Transform3D(-1, 1.20146e-10, 8.74227e-08, 8.74228e-08, 0.0013743, 0.999999, -7.10543e-15, 0.999999, -0.00137436, -2.22045e-16, 0.101598, 3.72529e-09) bone_name = "Head" bone_idx = 4 use_external_skeleton = true external_skeleton = NodePath("../../../../../Skeleton3D") [node name="Camera" type="Camera3D" parent="Character/Skeleton/Root/LowerBody/UpperBody/Neck/Head"] transform = Transform3D(1, -1.67666e-09, 1.78995e-09, 1.82243e-09, 0.0195853, -0.999808, 1.6413e-09, 0.999808, 0.0195851, 6.66283e-09, 0.0576435, 0.0321114) cull_mask = 1 script = ExtResource("3_wo4mm") [node name="Skeleton3D" parent="Character/Skeleton" index="1"] bones/0/position = Vector3(0, 0.199674, 0) bones/1/rotation = Quaternion(2.9641e-08, 0.732559, 0.680703, 3.21262e-08) bones/2/rotation = Quaternion(-0.0586944, 4.3636e-08, 2.56562e-09, 0.998276) bones/4/rotation = Quaternion(3.09298e-08, 0.707592, 0.706621, 3.08874e-08) bones/5/rotation = Quaternion(-0.00410346, -0.0231825, 0.984812, -0.172018) bones/6/rotation = Quaternion(1.52056e-05, 5.1329e-05, -0.0647817, 0.997899) bones/7/rotation = Quaternion(-1.1035e-05, -5.20782e-05, -0.0156829, 0.999877) bones/12/rotation = Quaternion(0.00410346, -0.0231825, 0.984812, 0.172018) bones/13/rotation = Quaternion(1.52056e-05, -5.1329e-05, 0.0647817, 0.997899) bones/14/rotation = Quaternion(-1.1035e-05, 5.20782e-05, 0.0156829, 0.999877) bones/19/rotation = Quaternion(0.0101145, -0.706764, 0.707308, 0.00993137) bones/20/rotation = Quaternion(0.026743, 0.00254827, 0.0016329, 0.999638) bones/21/rotation = Quaternion(-0.00105386, -0.689614, 0.723924, -0.0191383) bones/22/rotation = Quaternion(-0.0101145, -0.706764, 0.707308, -0.00993136) bones/23/rotation = Quaternion(0.026743, -0.00254827, -0.0016329, 0.999638) bones/24/rotation = Quaternion(0.00105386, -0.689614, 0.723924, 0.0191383) [node name="AnimationController" type="Node3D" parent="." node_paths=PackedStringArray("camera", "skeleton", "root_bone")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) script = ExtResource("4_y3wch") camera = NodePath("../Character/Skeleton/Root/LowerBody/UpperBody/Neck/Head/Camera") skeleton = NodePath("../Character/Skeleton/Skeleton3D") root_bone = NodePath("../Character/Skeleton/Root") [node name="AnimationTree" type="AnimationTree" parent="AnimationController"] tree_root = SubResource("AnimationNodeBlendTree_bgirn") anim_player = NodePath("../../Character/AnimationPlayer") active = true parameters/walk_direction/current_state = "forward" parameters/walk_direction/transition_request = "" parameters/walk_direction/current_index = 0 parameters/walk_state/current_state = "idle" parameters/walk_state/transition_request = "" parameters/walk_state/current_index = 0 [node name="PickupController" type="Node3D" parent="." node_paths=PackedStringArray("camera")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.324461, -0.291141) script = ExtResource("5_wmkdb") camera = NodePath("../Character/Skeleton/Root/LowerBody/UpperBody/Neck/Head/Camera") [editable path="Character"]