A game prototype built with Godot 4 exploring in-world inventory management mechanics.
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mesh = SubResource("BoxMesh_yyb1u")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.762804, 1.15199, -1.85385)
collision_layer = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Item"]
shape = SubResource("BoxShape3D_cx0e5")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Item"]
mesh = SubResource("BoxMesh_2cpu0")
[node name="X" type="MeshInstance3D" parent="Item"]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0.1, 0, 0)
mesh = SubResource("CylinderMesh_t8qr8")
[node name="Y" type="MeshInstance3D" parent="Item"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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[node name="Z" type="MeshInstance3D" parent="Item"]
transform = Transform3D(1.91069e-15, -4.37114e-08, -1, -1, -4.37114e-08, 0, -4.37114e-08, 1, -4.37114e-08, 0, 0, 0.1)
mesh = SubResource("CylinderMesh_8iq4p")
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transform = Transform3D(-3.79793e-08, -0.868865, 0.495049, 1, -4.37114e-08, 0, 2.16393e-08, 0.495049, 0.868865, -0.49893, 1.07653, -1.68684)
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mesh = SubResource("BoxMesh_2cpu0")
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mesh = SubResource("CylinderMesh_t8qr8")
[node name="Y" type="MeshInstance3D" parent="Item2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
mesh = SubResource("CylinderMesh_kgvwt")
[node name="Z" type="MeshInstance3D" parent="Item2"]
transform = Transform3D(1.91069e-15, -4.37114e-08, -1, -1, -4.37114e-08, 0, -4.37114e-08, 1, -4.37114e-08, 0, 0, 0.1)
mesh = SubResource("CylinderMesh_8iq4p")
[node name="Item3" type="RigidBody3D" parent="."]
transform = Transform3D(0.994627, -0.103522, -4.52508e-09, 0, -4.37114e-08, 1, -0.103522, -0.994627, -4.34765e-08, -0.106395, 1.07776, -1.65152)
collision_layer = 4
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script = ExtResource("3_2aosx")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Item3"]
shape = SubResource("BoxShape3D_cx0e5")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Item3"]
mesh = SubResource("BoxMesh_2cpu0")
[node name="X" type="MeshInstance3D" parent="Item3"]
transform = Transform3D(-4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0.1, 0, 0)
mesh = SubResource("CylinderMesh_t8qr8")
[node name="Y" type="MeshInstance3D" parent="Item3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
mesh = SubResource("CylinderMesh_kgvwt")
[node name="Z" type="MeshInstance3D" parent="Item3"]
transform = Transform3D(1.91069e-15, -4.37114e-08, -1, -1, -4.37114e-08, 0, -4.37114e-08, 1, -4.37114e-08, 0, 0, 0.1)
mesh = SubResource("CylinderMesh_8iq4p")