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26 lines
1.8 KiB
26 lines
1.8 KiB
using System.Runtime.InteropServices; |
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using ImVec2 = System.Numerics.Vector2; |
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using ImWchar = System.UInt16; |
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namespace ImGui |
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{ |
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[StructLayout(LayoutKind.Sequential)] |
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internal unsafe struct ImFontConfig |
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{ |
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public void* FontData; // // TTF data |
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public int FontDataSize; // // TTF data size |
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public bool FontDataOwnedByAtlas; // true // TTF data ownership taken by the container ImFontAtlas (will delete memory itself). Set to true |
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public int FontNo; // 0 // Index of font within TTF file |
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public float SizePixels; // // Size in pixels for rasterizer |
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public int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. |
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public bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1) |
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public ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs |
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public ImWchar* GlyphRanges; // // List of Unicode range (2 value per range, values are inclusive, zero-terminated list) |
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public bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). |
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public bool MergeGlyphCenterV; // false // When merging (multiple ImFontInput for one ImFont), vertically center new glyphs instead of aligning their baseline |
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// [Internal] |
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public fixed char Name[32]; // Name (strictly for debugging) |
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public ImFont* DstFont; |
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}; |
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}
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