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160 lines
8.2 KiB
160 lines
8.2 KiB
using System; |
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using System.Numerics; |
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using System.Runtime.CompilerServices; |
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using System.Text; |
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namespace ImGuiNET |
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{ |
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public unsafe partial struct ImGuiStyle |
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{ |
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public float Alpha; |
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public Vector2 WindowPadding; |
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public float WindowRounding; |
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public float WindowBorderSize; |
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public Vector2 WindowMinSize; |
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public Vector2 WindowTitleAlign; |
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public ImGuiDir WindowMenuButtonPosition; |
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public float ChildRounding; |
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public float ChildBorderSize; |
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public float PopupRounding; |
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public float PopupBorderSize; |
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public Vector2 FramePadding; |
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public float FrameRounding; |
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public float FrameBorderSize; |
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public Vector2 ItemSpacing; |
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public Vector2 ItemInnerSpacing; |
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public Vector2 CellPadding; |
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public Vector2 TouchExtraPadding; |
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public float IndentSpacing; |
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public float ColumnsMinSpacing; |
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public float ScrollbarSize; |
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public float ScrollbarRounding; |
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public float GrabMinSize; |
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public float GrabRounding; |
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public float LogSliderDeadzone; |
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public float TabRounding; |
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public float TabBorderSize; |
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public float TabMinWidthForCloseButton; |
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public ImGuiDir ColorButtonPosition; |
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public Vector2 ButtonTextAlign; |
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public Vector2 SelectableTextAlign; |
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public Vector2 DisplayWindowPadding; |
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public Vector2 DisplaySafeAreaPadding; |
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public float MouseCursorScale; |
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public byte AntiAliasedLines; |
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public byte AntiAliasedLinesUseTex; |
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public byte AntiAliasedFill; |
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public float CurveTessellationTol; |
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public float CircleTessellationMaxError; |
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public Vector4 Colors_0; |
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public Vector4 Colors_1; |
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public Vector4 Colors_2; |
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public Vector4 Colors_3; |
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public Vector4 Colors_4; |
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public Vector4 Colors_5; |
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public Vector4 Colors_6; |
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public Vector4 Colors_7; |
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public Vector4 Colors_8; |
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public Vector4 Colors_9; |
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public Vector4 Colors_10; |
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public Vector4 Colors_11; |
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public Vector4 Colors_12; |
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public Vector4 Colors_13; |
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public Vector4 Colors_14; |
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public Vector4 Colors_15; |
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public Vector4 Colors_16; |
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public Vector4 Colors_17; |
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public Vector4 Colors_18; |
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public Vector4 Colors_19; |
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public Vector4 Colors_20; |
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public Vector4 Colors_21; |
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public Vector4 Colors_22; |
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public Vector4 Colors_23; |
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public Vector4 Colors_24; |
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public Vector4 Colors_25; |
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public Vector4 Colors_26; |
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public Vector4 Colors_27; |
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public Vector4 Colors_28; |
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public Vector4 Colors_29; |
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public Vector4 Colors_30; |
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public Vector4 Colors_31; |
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public Vector4 Colors_32; |
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public Vector4 Colors_33; |
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public Vector4 Colors_34; |
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public Vector4 Colors_35; |
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public Vector4 Colors_36; |
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public Vector4 Colors_37; |
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public Vector4 Colors_38; |
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public Vector4 Colors_39; |
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public Vector4 Colors_40; |
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public Vector4 Colors_41; |
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public Vector4 Colors_42; |
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public Vector4 Colors_43; |
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public Vector4 Colors_44; |
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public Vector4 Colors_45; |
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public Vector4 Colors_46; |
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public Vector4 Colors_47; |
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public Vector4 Colors_48; |
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public Vector4 Colors_49; |
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public Vector4 Colors_50; |
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public Vector4 Colors_51; |
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public Vector4 Colors_52; |
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} |
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public unsafe partial struct ImGuiStylePtr |
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{ |
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public ImGuiStyle* NativePtr { get; } |
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public ImGuiStylePtr(ImGuiStyle* nativePtr) => NativePtr = nativePtr; |
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public ImGuiStylePtr(IntPtr nativePtr) => NativePtr = (ImGuiStyle*)nativePtr; |
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public static implicit operator ImGuiStylePtr(ImGuiStyle* nativePtr) => new ImGuiStylePtr(nativePtr); |
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public static implicit operator ImGuiStyle* (ImGuiStylePtr wrappedPtr) => wrappedPtr.NativePtr; |
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public static implicit operator ImGuiStylePtr(IntPtr nativePtr) => new ImGuiStylePtr(nativePtr); |
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public ref float Alpha => ref Unsafe.AsRef<float>(&NativePtr->Alpha); |
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public ref Vector2 WindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowPadding); |
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public ref float WindowRounding => ref Unsafe.AsRef<float>(&NativePtr->WindowRounding); |
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public ref float WindowBorderSize => ref Unsafe.AsRef<float>(&NativePtr->WindowBorderSize); |
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public ref Vector2 WindowMinSize => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowMinSize); |
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public ref Vector2 WindowTitleAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowTitleAlign); |
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public ref ImGuiDir WindowMenuButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->WindowMenuButtonPosition); |
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public ref float ChildRounding => ref Unsafe.AsRef<float>(&NativePtr->ChildRounding); |
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public ref float ChildBorderSize => ref Unsafe.AsRef<float>(&NativePtr->ChildBorderSize); |
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public ref float PopupRounding => ref Unsafe.AsRef<float>(&NativePtr->PopupRounding); |
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public ref float PopupBorderSize => ref Unsafe.AsRef<float>(&NativePtr->PopupBorderSize); |
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public ref Vector2 FramePadding => ref Unsafe.AsRef<Vector2>(&NativePtr->FramePadding); |
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public ref float FrameRounding => ref Unsafe.AsRef<float>(&NativePtr->FrameRounding); |
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public ref float FrameBorderSize => ref Unsafe.AsRef<float>(&NativePtr->FrameBorderSize); |
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public ref Vector2 ItemSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemSpacing); |
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public ref Vector2 ItemInnerSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemInnerSpacing); |
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public ref Vector2 CellPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->CellPadding); |
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public ref Vector2 TouchExtraPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->TouchExtraPadding); |
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public ref float IndentSpacing => ref Unsafe.AsRef<float>(&NativePtr->IndentSpacing); |
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public ref float ColumnsMinSpacing => ref Unsafe.AsRef<float>(&NativePtr->ColumnsMinSpacing); |
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public ref float ScrollbarSize => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarSize); |
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public ref float ScrollbarRounding => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarRounding); |
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public ref float GrabMinSize => ref Unsafe.AsRef<float>(&NativePtr->GrabMinSize); |
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public ref float GrabRounding => ref Unsafe.AsRef<float>(&NativePtr->GrabRounding); |
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public ref float LogSliderDeadzone => ref Unsafe.AsRef<float>(&NativePtr->LogSliderDeadzone); |
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public ref float TabRounding => ref Unsafe.AsRef<float>(&NativePtr->TabRounding); |
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public ref float TabBorderSize => ref Unsafe.AsRef<float>(&NativePtr->TabBorderSize); |
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public ref float TabMinWidthForCloseButton => ref Unsafe.AsRef<float>(&NativePtr->TabMinWidthForCloseButton); |
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public ref ImGuiDir ColorButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->ColorButtonPosition); |
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public ref Vector2 ButtonTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->ButtonTextAlign); |
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public ref Vector2 SelectableTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->SelectableTextAlign); |
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public ref Vector2 DisplayWindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayWindowPadding); |
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public ref Vector2 DisplaySafeAreaPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplaySafeAreaPadding); |
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public ref float MouseCursorScale => ref Unsafe.AsRef<float>(&NativePtr->MouseCursorScale); |
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public ref bool AntiAliasedLines => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLines); |
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public ref bool AntiAliasedLinesUseTex => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLinesUseTex); |
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public ref bool AntiAliasedFill => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedFill); |
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public ref float CurveTessellationTol => ref Unsafe.AsRef<float>(&NativePtr->CurveTessellationTol); |
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public ref float CircleTessellationMaxError => ref Unsafe.AsRef<float>(&NativePtr->CircleTessellationMaxError); |
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public RangeAccessor<Vector4> Colors => new RangeAccessor<Vector4>(&NativePtr->Colors_0, 53); |
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public void Destroy() |
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{ |
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ImGuiNative.ImGuiStyle_destroy((ImGuiStyle*)(NativePtr)); |
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} |
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public void ScaleAllSizes(float scale_factor) |
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{ |
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ImGuiNative.ImGuiStyle_ScaleAllSizes((ImGuiStyle*)(NativePtr), scale_factor); |
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} |
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} |
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}
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