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@ -332,13 +332,34 @@ namespace ImGuiNET |
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Vector2 mousePosition = snapshot.MousePosition; |
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io.MousePos = mousePosition; |
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io.MouseDown[0] = snapshot.IsMouseDown(MouseButton.Left); |
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io.MouseDown[1] = snapshot.IsMouseDown(MouseButton.Right); |
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io.MouseDown[2] = snapshot.IsMouseDown(MouseButton.Middle); |
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// Determine if any of the mouse buttons were pressed during this snapshot period, even if they are no longer held. |
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bool leftPressed = false; |
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bool middlePressed = false; |
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bool rightPressed = false; |
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foreach (MouseEvent me in snapshot.MouseEvents) |
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{ |
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if (me.Down) |
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{ |
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switch (me.MouseButton) |
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{ |
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case MouseButton.Left: |
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leftPressed = true; |
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break; |
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case MouseButton.Middle: |
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middlePressed = true; |
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break; |
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case MouseButton.Right: |
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rightPressed = true; |
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break; |
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} |
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} |
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} |
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float delta = snapshot.WheelDelta; |
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io.MouseWheel = delta; |
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io.MouseDown[0] = leftPressed || snapshot.IsMouseDown(MouseButton.Left); |
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io.MouseDown[1] = middlePressed || snapshot.IsMouseDown(MouseButton.Right); |
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io.MouseDown[2] = rightPressed || snapshot.IsMouseDown(MouseButton.Middle); |
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io.MousePos = mousePosition; |
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io.MouseWheel = snapshot.WheelDelta; |
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IReadOnlyList<char> keyCharPresses = snapshot.KeyCharPresses; |
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for (int i = 0; i < keyCharPresses.Count; i++) |
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