Stop generation of igCalcTextSize and igInputTextWithHint func.

They are manually created in ImGui.Manual.cs file.
internals
Zaafar 4 years ago committed by Eric Mellino
parent b0cd7eb36a
commit 351a3de4ca
  1. 4
      src/CodeGenerator/TypeInfo.cs
  2. 322
      src/ImGui.NET/Generated/ImGui.gen.cs

@ -99,7 +99,9 @@ namespace CodeGenerator
public static readonly HashSet<string> SkippedFunctions = new HashSet<string>()
{
"igInputText",
"igInputTextMultiline"
"igInputTextMultiline",
"igCalcTextSize",
"igInputTextWithHint"
};
}
}

@ -1093,37 +1093,6 @@ namespace ImGuiNET
float ret = ImGuiNative.igCalcItemWidth();
return ret;
}
public static Vector2 CalcTextSize(string text)
{
Vector2 __retval;
byte* native_text;
int text_byteCount = 0;
if (text != null)
{
text_byteCount = Encoding.UTF8.GetByteCount(text);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
native_text = Util.Allocate(text_byteCount + 1);
}
else
{
byte* native_text_stackBytes = stackalloc byte[text_byteCount + 1];
native_text = native_text_stackBytes;
}
int native_text_offset = Util.GetUtf8(text, native_text, text_byteCount);
native_text[native_text_offset] = 0;
}
else { native_text = null; }
byte* native_text_end = null;
byte hide_text_after_double_hash = 0;
float wrap_width = -1.0f;
ImGuiNative.igCalcTextSize(&__retval, native_text, native_text_end, hide_text_after_double_hash, wrap_width);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_text);
}
return __retval;
}
public static void CaptureKeyboardFromApp()
{
byte want_capture_keyboard_value = 1;
@ -8085,297 +8054,6 @@ namespace ImGuiNET
}
return ret != 0;
}
public static bool InputTextWithHint(string label, string hint, string buf, uint buf_size)
{
byte* native_label;
int label_byteCount = 0;
if (label != null)
{
label_byteCount = Encoding.UTF8.GetByteCount(label);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
native_label = Util.Allocate(label_byteCount + 1);
}
else
{
byte* native_label_stackBytes = stackalloc byte[label_byteCount + 1];
native_label = native_label_stackBytes;
}
int native_label_offset = Util.GetUtf8(label, native_label, label_byteCount);
native_label[native_label_offset] = 0;
}
else { native_label = null; }
byte* native_hint;
int hint_byteCount = 0;
if (hint != null)
{
hint_byteCount = Encoding.UTF8.GetByteCount(hint);
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
native_hint = Util.Allocate(hint_byteCount + 1);
}
else
{
byte* native_hint_stackBytes = stackalloc byte[hint_byteCount + 1];
native_hint = native_hint_stackBytes;
}
int native_hint_offset = Util.GetUtf8(hint, native_hint, hint_byteCount);
native_hint[native_hint_offset] = 0;
}
else { native_hint = null; }
byte* native_buf;
int buf_byteCount = 0;
if (buf != null)
{
buf_byteCount = Encoding.UTF8.GetByteCount(buf);
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
native_buf = Util.Allocate(buf_byteCount + 1);
}
else
{
byte* native_buf_stackBytes = stackalloc byte[buf_byteCount + 1];
native_buf = native_buf_stackBytes;
}
int native_buf_offset = Util.GetUtf8(buf, native_buf, buf_byteCount);
native_buf[native_buf_offset] = 0;
}
else { native_buf = null; }
ImGuiInputTextFlags flags = (ImGuiInputTextFlags)0;
ImGuiInputTextCallback callback = null;
void* user_data = null;
byte ret = ImGuiNative.igInputTextWithHint(native_label, native_hint, native_buf, buf_size, flags, callback, user_data);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_label);
}
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_hint);
}
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_buf);
}
return ret != 0;
}
public static bool InputTextWithHint(string label, string hint, string buf, uint buf_size, ImGuiInputTextFlags flags)
{
byte* native_label;
int label_byteCount = 0;
if (label != null)
{
label_byteCount = Encoding.UTF8.GetByteCount(label);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
native_label = Util.Allocate(label_byteCount + 1);
}
else
{
byte* native_label_stackBytes = stackalloc byte[label_byteCount + 1];
native_label = native_label_stackBytes;
}
int native_label_offset = Util.GetUtf8(label, native_label, label_byteCount);
native_label[native_label_offset] = 0;
}
else { native_label = null; }
byte* native_hint;
int hint_byteCount = 0;
if (hint != null)
{
hint_byteCount = Encoding.UTF8.GetByteCount(hint);
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
native_hint = Util.Allocate(hint_byteCount + 1);
}
else
{
byte* native_hint_stackBytes = stackalloc byte[hint_byteCount + 1];
native_hint = native_hint_stackBytes;
}
int native_hint_offset = Util.GetUtf8(hint, native_hint, hint_byteCount);
native_hint[native_hint_offset] = 0;
}
else { native_hint = null; }
byte* native_buf;
int buf_byteCount = 0;
if (buf != null)
{
buf_byteCount = Encoding.UTF8.GetByteCount(buf);
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
native_buf = Util.Allocate(buf_byteCount + 1);
}
else
{
byte* native_buf_stackBytes = stackalloc byte[buf_byteCount + 1];
native_buf = native_buf_stackBytes;
}
int native_buf_offset = Util.GetUtf8(buf, native_buf, buf_byteCount);
native_buf[native_buf_offset] = 0;
}
else { native_buf = null; }
ImGuiInputTextCallback callback = null;
void* user_data = null;
byte ret = ImGuiNative.igInputTextWithHint(native_label, native_hint, native_buf, buf_size, flags, callback, user_data);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_label);
}
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_hint);
}
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_buf);
}
return ret != 0;
}
public static bool InputTextWithHint(string label, string hint, string buf, uint buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback)
{
byte* native_label;
int label_byteCount = 0;
if (label != null)
{
label_byteCount = Encoding.UTF8.GetByteCount(label);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
native_label = Util.Allocate(label_byteCount + 1);
}
else
{
byte* native_label_stackBytes = stackalloc byte[label_byteCount + 1];
native_label = native_label_stackBytes;
}
int native_label_offset = Util.GetUtf8(label, native_label, label_byteCount);
native_label[native_label_offset] = 0;
}
else { native_label = null; }
byte* native_hint;
int hint_byteCount = 0;
if (hint != null)
{
hint_byteCount = Encoding.UTF8.GetByteCount(hint);
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
native_hint = Util.Allocate(hint_byteCount + 1);
}
else
{
byte* native_hint_stackBytes = stackalloc byte[hint_byteCount + 1];
native_hint = native_hint_stackBytes;
}
int native_hint_offset = Util.GetUtf8(hint, native_hint, hint_byteCount);
native_hint[native_hint_offset] = 0;
}
else { native_hint = null; }
byte* native_buf;
int buf_byteCount = 0;
if (buf != null)
{
buf_byteCount = Encoding.UTF8.GetByteCount(buf);
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
native_buf = Util.Allocate(buf_byteCount + 1);
}
else
{
byte* native_buf_stackBytes = stackalloc byte[buf_byteCount + 1];
native_buf = native_buf_stackBytes;
}
int native_buf_offset = Util.GetUtf8(buf, native_buf, buf_byteCount);
native_buf[native_buf_offset] = 0;
}
else { native_buf = null; }
void* user_data = null;
byte ret = ImGuiNative.igInputTextWithHint(native_label, native_hint, native_buf, buf_size, flags, callback, user_data);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_label);
}
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_hint);
}
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_buf);
}
return ret != 0;
}
public static bool InputTextWithHint(string label, string hint, string buf, uint buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, IntPtr user_data)
{
byte* native_label;
int label_byteCount = 0;
if (label != null)
{
label_byteCount = Encoding.UTF8.GetByteCount(label);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
native_label = Util.Allocate(label_byteCount + 1);
}
else
{
byte* native_label_stackBytes = stackalloc byte[label_byteCount + 1];
native_label = native_label_stackBytes;
}
int native_label_offset = Util.GetUtf8(label, native_label, label_byteCount);
native_label[native_label_offset] = 0;
}
else { native_label = null; }
byte* native_hint;
int hint_byteCount = 0;
if (hint != null)
{
hint_byteCount = Encoding.UTF8.GetByteCount(hint);
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
native_hint = Util.Allocate(hint_byteCount + 1);
}
else
{
byte* native_hint_stackBytes = stackalloc byte[hint_byteCount + 1];
native_hint = native_hint_stackBytes;
}
int native_hint_offset = Util.GetUtf8(hint, native_hint, hint_byteCount);
native_hint[native_hint_offset] = 0;
}
else { native_hint = null; }
byte* native_buf;
int buf_byteCount = 0;
if (buf != null)
{
buf_byteCount = Encoding.UTF8.GetByteCount(buf);
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
native_buf = Util.Allocate(buf_byteCount + 1);
}
else
{
byte* native_buf_stackBytes = stackalloc byte[buf_byteCount + 1];
native_buf = native_buf_stackBytes;
}
int native_buf_offset = Util.GetUtf8(buf, native_buf, buf_byteCount);
native_buf[native_buf_offset] = 0;
}
else { native_buf = null; }
void* native_user_data = (void*)user_data.ToPointer();
byte ret = ImGuiNative.igInputTextWithHint(native_label, native_hint, native_buf, buf_size, flags, callback, native_user_data);
if (label_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_label);
}
if (hint_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_hint);
}
if (buf_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_buf);
}
return ret != 0;
}
public static bool InvisibleButton(string str_id, Vector2 size)
{
byte* native_str_id;

Loading…
Cancel
Save