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176 lines
4.1 KiB
176 lines
4.1 KiB
-- LUALOCALS < --------------------------------------------------------- |
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local include, nodecore, pairs, string, table |
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= include, nodecore, pairs, string, table |
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local string_lower |
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= string.lower |
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-- LUALOCALS > --------------------------------------------------------- |
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local modname = minetest.get_current_modname() |
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--nodecore.gametime |
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local cache = {} |
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local directions = { [0] = |
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vector.new(0, 0, -1), |
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vector.new(-1, 0, 0), |
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vector.new(0, 0, 1), |
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vector.new(1, 0, 0), |
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} |
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local down = vector.new(0, -1, 0) |
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local solid_drawtypes = { |
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normal = true, |
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glasslike_framed = true, |
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} |
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local S = ("S"):byte(1) |
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local W = ("W"):byte(1) |
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local E = ("E"):byte(1) |
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local C = ("C"):byte(1) |
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function handle_placement(pos) |
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cache = {} |
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--minetest.chat_send_all(tostring(pos)) |
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--nodecore.node_sound(pos, "dug") |
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local our_stone = check_position(pos) |
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if not (our_stone:byte(1) == S) then |
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return |
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end |
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our_stone = our_stone:sub(2, -1) |
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-- print_r(neighbor_dirs(pos)) |
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for i,v in pairs(neighbor_dirs(pos)) do |
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local node = check_position(pos +directions[v]) |
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if node:byte(1) == S then |
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end |
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--neighbors[i] = pos + v |
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end |
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end |
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--[[ |
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give valid neighbor directions from a position, excluding solid blocks |
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and also respecting borders indicated by goban concrete |
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--]] |
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function neighbor_dirs(pos) |
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local neighbors = {} |
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for i,v in pairs(directions) do |
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if not edge_check(pos, i) then |
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if not (check_position(pos + directions[i]):byte(1) == W) then |
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neighbors[#neighbors+1] = i |
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end |
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end |
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end |
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return neighbors |
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end |
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-- check for walls, physical or implied |
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function edge_check(pos, dir, terminate) |
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local under = check_position(pos + down) |
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if under:byte(1) == W and under:len() == 3 then |
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local corner = (under:byte(2) == C) |
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local edge_dir = tonumber(under:sub(3, 3)) |
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if (dir == edge_dir) or (corner and (dir == (edge_dir+1)%4)) then |
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return true |
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end |
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end |
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if not terminate then |
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if edge_check(pos+directions[dir], (dir+2)%4, true) then |
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return true |
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end |
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end |
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return false |
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end |
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--[[ |
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E: empty |
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Stype: a go stone of some type |
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W: full block wall |
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WE0-WE3: edge concrete |
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WC0-WC3: corner concrete |
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--]] |
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function check_position(pos) |
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local hash = minetest.hash_node_position(pos) |
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if cache[hash] then |
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return cache[hash] |
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end |
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local ret = _check_position_uncached(pos) |
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cache[hash] = ret |
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return ret |
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end |
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function _check_position_uncached(pos) |
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local node = minetest.get_node(pos) |
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local reg_item = minetest.registered_items[node.name] |
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if not reg_item then |
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return "W" |
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end |
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if reg_item.groups and reg_item.groups.go_stone then |
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return "S" .. reg_item.go_team |
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end |
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if reg_item.pattern_def then |
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if reg_item.pattern_def.name == "edgy" then |
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return "WE" .. node.param2 |
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elseif reg_item.pattern_def.name == "corny" then |
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return "WC" .. node.param2 |
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end |
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end |
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if solid_drawtypes[reg_item.drawtype] and not reg_item.groups.falling_node then |
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return "W" |
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else |
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return "E" |
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end |
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end |
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function surrounded_group(pos) |
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local group = {} |
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local queue = {} |
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end |
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function print_r ( t ) |
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local print_r_cache={} |
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local function sub_print_r(t,indent) |
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if (print_r_cache[tostring(t)]) then |
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print(indent.."*"..tostring(t)) |
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else |
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print_r_cache[tostring(t)]=true |
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if (type(t)=="table") then |
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for pos,val in pairs(t) do |
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if (type(val)=="table") then |
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print(indent.."["..pos.."] => "..tostring(t).." {") |
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sub_print_r(val,indent..string.rep(" ",string.len(pos)+8)) |
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print(indent..string.rep(" ",string.len(pos)+6).."}") |
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else |
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print(indent.."["..pos.."] => "..tostring(val)) |
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end |
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end |
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else |
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print(indent..tostring(t)) |
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end |
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end |
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end |
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sub_print_r(t," ") |
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end |