alexbobp
b6fdf54334
prototype of persistent smoke
7 months ago
capitalthree
6d17da9f72
changing workspaces (partial work on improved smoke)
7 months ago
capitalthree
a5a1c69975
clear all smoke when clearing smoke, including captured stone smoke
12 months ago
capitalthree
7ab28611c5
place ko blockers as appropriate
12 months ago
capitalthree
655ffa5c9a
new ko stone, and proper board area search for removing smoke fx and ko stones
12 months ago
capitalthree
141a6e6697
handle smoke removal with on_destruct
12 months ago
capitalthree
f08ed693cf
smoke effect for captures, on captured stones, and increased smoke for capturing stone
12 months ago
capitalthree
0a2a4e4cda
stop stones will default to placing a single stone, and matching color, if placed on top of a go stone
12 months ago
capitalthree
1c66e4e6c5
do placement sound on overridden stop stone placement behavior
12 months ago
capitalthree
02163d903b
territory markers properly defer to all node rightclick actions rather than specialcasing stacks, overridden with sneak
1 year ago
capitalthree
8fb6fcc381
sneak works in addition to aux1, for inverting pickup-as-group or placing single territory markers
1 year ago
capitalthree
cbc2d2c1a7
enable smoke effects only if nodecore.smokeclear is present, to prevent bad behavior on current nodecore stable
1 year ago
capitalthree
3ef3425261
better fire effect, and apply smoke even when making a capture
1 year ago
capitalthree
ad6d4c9c67
proper smoke handling (maybe), and nice restacking of tokens grabbed as group
1 year ago
capitalthree
300ec81e08
testing last-played-stone smoke effect, based on experimental function added to nodecore
1 year ago
capitalthree
625b3e9fa1
enable search depth limit in all search types, and limit previously-unlimited searches to 361 spaces (the size of a 19x19 board)
1 year ago
capitalthree
f72072fd0e
invert goban corners/edges... I'm so sorry to change this after release, but it was done for 2 reasons:
...
- edgy etching looks less bad on the sides of a raised goban with this orientation
- if digging out an area for your goban, you can now place edgy from inside the playable area, instead of having to dig out extra space to place it from
1 year ago
capitalthree
d788495988
enable crafting go stones with crossy as well as starcrossy
1 year ago
capitalthree
78da25d42b
territory marker changes/fixes: now stack_as_node. now pickup as group by default. now correctly right-clicks into existing stack. go stone now blocks optics
1 year ago
capitalthree
558a45b705
add license, remove print
1 year ago
capitalthree
001f715f94
fire effect only over official goban concrete (tm)
1 year ago
capitalthree
3e3a0ca98d
refactored (generalized) connected-search code. Added aux1 connected-group mining for stones and territory markers, and added flood-fill placement behavior for territory markers, with aux1 as an override to always place one.
1 year ago
capitalthree
6a77451fc0
added smaller territory marker stones for scoring
1 year ago
capitalthree
7fda1cf06a
suicide move rejection working (though, needs more pizzaz)
1 year ago
capitalthree
0e7cc27f6d
reworked capture-dispensing
1 year ago
Aaron Suen
ce951072b5
Drop captured go stones when capturing
1 year ago
capitalthree
812bc837ba
deglobalized and unhoisted
1 year ago
capitalthree
f9ac9acb48
partial/prototype capture behavior, and improved handling of caching when touching a group from multiple sides
1 year ago
capitalthree
423c213f2b
identify captures and suicide moves
1 year ago
capitalthree
6a4acfa519
neighbor search respects both physical walls (solid blocks) and goban-indicated walls
1 year ago
capitalthree
89e1b8891d
avoid crash on searching invalid nodes
1 year ago
capitalthree
30868bec31
node categorization code to identify go stones, physical walls, empty spaces, and also semantically-meaningful concrete variants
1 year ago
capitalthree
7cd53d2e89
initial commit
1 year ago