33 Commits (4b7005f8560b565c28b940ad257756d4ed4f2a54)

Author SHA1 Message Date
alexbobp b6fdf54334 prototype of persistent smoke 7 months ago
capitalthree 6d17da9f72 changing workspaces (partial work on improved smoke) 7 months ago
capitalthree a5a1c69975 clear all smoke when clearing smoke, including captured stone smoke 12 months ago
capitalthree 7ab28611c5 place ko blockers as appropriate 12 months ago
capitalthree 655ffa5c9a new ko stone, and proper board area search for removing smoke fx and ko stones 12 months ago
capitalthree 141a6e6697 handle smoke removal with on_destruct 12 months ago
capitalthree f08ed693cf smoke effect for captures, on captured stones, and increased smoke for capturing stone 12 months ago
capitalthree 0a2a4e4cda stop stones will default to placing a single stone, and matching color, if placed on top of a go stone 12 months ago
capitalthree 1c66e4e6c5 do placement sound on overridden stop stone placement behavior 12 months ago
capitalthree 02163d903b territory markers properly defer to all node rightclick actions rather than specialcasing stacks, overridden with sneak 1 year ago
capitalthree 8fb6fcc381 sneak works in addition to aux1, for inverting pickup-as-group or placing single territory markers 1 year ago
capitalthree cbc2d2c1a7 enable smoke effects only if nodecore.smokeclear is present, to prevent bad behavior on current nodecore stable 1 year ago
capitalthree 3ef3425261 better fire effect, and apply smoke even when making a capture 1 year ago
capitalthree ad6d4c9c67 proper smoke handling (maybe), and nice restacking of tokens grabbed as group 1 year ago
capitalthree 300ec81e08 testing last-played-stone smoke effect, based on experimental function added to nodecore 1 year ago
capitalthree 625b3e9fa1 enable search depth limit in all search types, and limit previously-unlimited searches to 361 spaces (the size of a 19x19 board) 1 year ago
capitalthree f72072fd0e invert goban corners/edges... I'm so sorry to change this after release, but it was done for 2 reasons: 1 year ago
capitalthree d788495988 enable crafting go stones with crossy as well as starcrossy 1 year ago
capitalthree 78da25d42b territory marker changes/fixes: now stack_as_node. now pickup as group by default. now correctly right-clicks into existing stack. go stone now blocks optics 1 year ago
capitalthree 558a45b705 add license, remove print 1 year ago
capitalthree 001f715f94 fire effect only over official goban concrete (tm) 1 year ago
capitalthree 3e3a0ca98d refactored (generalized) connected-search code. Added aux1 connected-group mining for stones and territory markers, and added flood-fill placement behavior for territory markers, with aux1 as an override to always place one. 1 year ago
capitalthree 6a77451fc0 added smaller territory marker stones for scoring 1 year ago
capitalthree 7fda1cf06a suicide move rejection working (though, needs more pizzaz) 1 year ago
capitalthree 0e7cc27f6d reworked capture-dispensing 1 year ago
Aaron Suen ce951072b5 Drop captured go stones when capturing 1 year ago
capitalthree 812bc837ba deglobalized and unhoisted 1 year ago
capitalthree f9ac9acb48 partial/prototype capture behavior, and improved handling of caching when touching a group from multiple sides 1 year ago
capitalthree 423c213f2b identify captures and suicide moves 1 year ago
capitalthree 6a4acfa519 neighbor search respects both physical walls (solid blocks) and goban-indicated walls 1 year ago
capitalthree 89e1b8891d avoid crash on searching invalid nodes 1 year ago
capitalthree 30868bec31 node categorization code to identify go stones, physical walls, empty spaces, and also semantically-meaningful concrete variants 1 year ago
capitalthree 7cd53d2e89 initial commit 1 year ago