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548 lines
19 KiB
548 lines
19 KiB
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#Configuration related to Immersive Engineering wires |
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[wires] |
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#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data. |
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#This option will check and load all connection endpoints and may slow down the world loading process. |
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sanitizeConnections = false |
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#If this is enabled, wires connected to power sources will cause damage to entities touching them |
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#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. |
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enableWireDamage = true |
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#If this is enabled, placing a block in a wire will break it (drop the wire coil) |
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blocksBreakWires = true |
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[wires.copper] |
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#The maximum length of copper wires |
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#Range: > 0 |
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maxLength = 16 |
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#The transfer rate of copper wire in IF/t |
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#Range: > 0 |
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transferRate = 2048 |
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#The percentage of power lost every 16 blocks of distance in copper wire |
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#Range: 0.0 ~ 1.0 |
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loss = 0.05 |
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#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires. |
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#Range: > 0 |
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wireConnectorInput = 256 |
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[wires.electrum] |
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#The maximum length of electrum wires |
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#Range: > 0 |
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maxLength = 16 |
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#The transfer rate of electrum wire in IF/t |
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#Range: > 0 |
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transferRate = 8192 |
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#The percentage of power lost every 16 blocks of distance in electrum wire |
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#Range: 0.0 ~ 1.0 |
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loss = 0.025 |
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#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires. |
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#Range: > 0 |
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wireConnectorInput = 1024 |
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[wires.hv] |
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#The maximum length of hv wires |
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#Range: > 0 |
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maxLength = 32 |
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#The transfer rate of hv wire in IF/t |
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#Range: > 0 |
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transferRate = 32768 |
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#The percentage of power lost every 16 blocks of distance in hv wire |
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#Range: 0.0 ~ 1.0 |
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loss = 0.025 |
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#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires. |
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#Range: > 0 |
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wireConnectorInput = 4096 |
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[wires.rope] |
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#The maximum length of rope wires |
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#Range: > 0 |
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maxLength = 32 |
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[wires.cable] |
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#The maximum length of cable wires |
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#Range: > 0 |
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maxLength = 32 |
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[wires.redstone] |
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#The maximum length of redstone wires |
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#Range: > 0 |
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maxLength = 32 |
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[wires.insulated_copper] |
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#The maximum length of insulated_copper wires |
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#Range: > 0 |
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maxLength = 16 |
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[wires.insulated_electrum] |
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#The maximum length of insulated_electrum wires |
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#Range: > 0 |
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maxLength = 16 |
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[machines] |
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#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill |
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#Range: 0.0 ~ 2.147483647E9 |
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dynamo_output = 3.0 |
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#Output modifier for the energy created by the Thermoelectric Generator |
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#Range: 0.0 ~ 2.147483647E9 |
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thermoelectric_output = 1.0 |
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#The Flux that will be output by the lightning rod when it is struck |
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#Range: > 0 |
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lightning_output = 16000000 |
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#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output |
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#Range: > 0 |
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dieselGen_output = 4096 |
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#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace |
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#Range: > 1 |
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preheater_consumption = 32 |
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#The Flux per tick the Charging Station can insert into an item |
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#Range: > 1 |
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charger_consumption = 256 |
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#The amount of damage a sawblade in the sawmill takes for a single recipe. |
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#Range: > 1 |
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sawmill_bladeDamage = 5 |
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#The Flux the Assembler will consume to craft an item from a recipe |
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#Range: > 1 |
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assembler_consumption = 80 |
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[machines.capacitors] |
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#Configuration for the low voltage capacitor |
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[machines.capacitors.lv] |
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#Maximum energy stored (Flux) |
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#Range: > 1 |
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storage = 100000 |
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#Maximum energy input (Flux/tick) |
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#Range: > 1 |
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input = 256 |
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#Maximum energy output (Flux/tick) |
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#Range: > 1 |
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output = 256 |
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#Configuration for the medium voltage capacitor |
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[machines.capacitors.mv] |
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#Maximum energy stored (Flux) |
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#Range: > 1 |
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storage = 1000000 |
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#Maximum energy input (Flux/tick) |
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#Range: > 1 |
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input = 1024 |
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#Maximum energy output (Flux/tick) |
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#Range: > 1 |
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output = 1024 |
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#Configuration for the high voltage capacitor |
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[machines.capacitors.hv] |
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#Maximum energy stored (Flux) |
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#Range: > 1 |
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storage = 4000000 |
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#Maximum energy input (Flux/tick) |
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#Range: > 1 |
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input = 4096 |
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#Maximum energy output (Flux/tick) |
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#Range: > 1 |
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output = 4096 |
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[machines.external_heater] |
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#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running |
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#Range: > 1 |
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consumption = 8 |
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#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. |
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#Range: > 1 |
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speedupConsumption = 24 |
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[machines.coredrill] |
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#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk |
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#Range: > 1 |
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time = 200 |
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#The Flux per tick consumed by the Core Sample Drill |
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#Range: > 1 |
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consumption = 40 |
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[machines.pump] |
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#The Flux the Fluid Pump will consume to pick up a fluid block in the world |
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#Range: > 1 |
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consumption = 250 |
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#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate |
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#Range: > 1 |
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consumption_accelerate = 5 |
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#Set this to false to disable the fluid pump being able to draw infinite water from sources |
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infiniteWater = true |
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#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. |
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placeCobble = true |
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[machines.teslacoil] |
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#The Flux per tick the Tesla Coil will consume, simply by being active |
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#Range: > 1 |
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consumption = 256 |
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#The amount of Flux the Tesla Coil will consume when shocking an entity |
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#Range: > 1 |
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consumption_active = 512 |
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#The amount of damage the Tesla Coil will do when shocking an entity |
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#Range: 0.0 ~ 2.147483647E9 |
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damage = 6.0 |
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[machines.turret] |
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#The Flux per tick any turret consumes to monitor the area |
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#Range: > 1 |
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consumption = 64 |
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#The Flux per tick the chemthrower turret consumes to shoot |
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#Range: > 1 |
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chem_consumption = 32 |
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#The Flux per tick the gun turret consumes to shoot |
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#Range: > 1 |
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gun_consumption = 32 |
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[machines.garden_cloche] |
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#The Flux per tick the cloche consumes to grow plants |
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#Range: > 1 |
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consumption = 8 |
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#The amount of ticks one dose of fertilizer lasts in the cloche |
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#Range: > 1 |
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fertilizer = 6000 |
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#The amount of fluid the cloche uses per dose of fertilizer |
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#Range: > 1 |
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fluid = 250 |
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#A modifier to apply to the cloches total growing speed |
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#Range: 0.001 ~ 1000.0 |
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growth_modifier = 1.0 |
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#A base-modifier for all solid fertilizers in the cloche |
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#Range: 0.001 ~ 1000.0 |
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solid_fertilizer_mod = 1.0 |
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#A base-modifier for all fluid fertilizers in the cloche |
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#Range: 0.001 ~ 1000.0 |
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fluid_fertilizer_mod = 1.0 |
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[machines.lantern] |
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#Set this to false to disable the mob-spawn prevention of the Powered Lantern |
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spawnPrevent = true |
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#How much Flux the powered lantern draws per tick |
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#Range: > 1 |
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energyDraw = 1 |
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#How much Flux the powered lantern can hold (should be greater than the power draw) |
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#Range: > 1 |
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maxStorage = 10 |
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[machines.floodlight] |
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#Set this to false to disable the mob-spawn prevention of the Floodlight |
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spawnPrevent = true |
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#How much Flux the floodlight draws per tick |
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#Range: > 1 |
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energyDraw = 5 |
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#How much Flux the floodlight can hold (must be at least 10x the power draw) |
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#Range: > 1 |
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max_storage = 80 |
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[machines.metal_press] |
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#A modifier to apply to the energy costs of every metal press recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every metal press recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.crusher] |
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#A modifier to apply to the energy costs of every crusher recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every crusher recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.squeezer] |
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#A modifier to apply to the energy costs of every squeezer recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every squeezer recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.fermenter] |
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#A modifier to apply to the energy costs of every fermenter recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every fermenter recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.refinery] |
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#A modifier to apply to the energy costs of every refinery recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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[machines.auto_workbench] |
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#A modifier to apply to the energy costs of every auto workbench recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every auto workbench recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.bottling_machine] |
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#A modifier to apply to the energy costs of every bottling machine recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every bottling machine recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.mixer] |
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#A modifier to apply to the energy costs of every mixer recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every mixer recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.sawmill] |
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#A modifier to apply to the energy costs of every sawmill recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every sawmill recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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[machines.arc_furnace] |
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#A modifier to apply to the energy costs of every arc furnace recipe |
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#Range: 0.001 ~ 1000.0 |
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energyModifier = 1.0 |
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#A modifier to apply to the time of every arc furnace recipe |
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#Range: 0.001 ~ 1000.0 |
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timeModifier = 1.0 |
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#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days |
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#Range: > 1 |
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electrodeDamage = 96000 |
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#The recycling functionality of the arc furnace is no longer controlled by a config option. |
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#Like all IE recipes, this is now controlled via a datapack, using the recipe file: |
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#immersiveengineering/recipes/arc_recycling_list.json |
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#To disable recycling, add that file to your datapack and fill it with the following content: |
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#{ |
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# "type": "immersiveengineering:generated_list", |
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# "conditions": [ { "type": "forge:false" } ] |
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#} |
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recycle = "" |
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[machines.excavator] |
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#The Flux per tick the Excavator will consume to dig |
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#Range: > 1 |
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consumption = 4096 |
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#The speed of the Excavator. Basically translates to how many degrees per tick it will turn. |
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#Range: 0.001 ~ 1000.0 |
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speed = 1.0 |
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#Set this to false to disable the ridiculous amounts of particles the Excavator spawns |
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particles = true |
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#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely. |
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#Range: 0.0 ~ 1.0 |
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chance = 0.9 |
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#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite |
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#Range: > -1 |
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yield = 38400 |
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#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it |
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#Range: 0.0 ~ 1.0 |
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initial_depletion = 0.2 |
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#List of dimensions that can't contain minerals. Default: The End. |
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dimBlacklist = ["minecraft:the_end"] |
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[ores] |
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#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. |
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#Change this in combination with the retrogen booleans to regen only some of the ores. |
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retrogen_key = "DEFAULT" |
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#Set this to false to disable the logging of the chunks that were flagged for retrogen. |
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retrogen_log_flagChunk = true |
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#Set this to false to disable the logging of the chunks that are still left to retrogen. |
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retrogen_log_remaining = true |
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#Ore generation config - bauxite |
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[ores.bauxite] |
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#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. |
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#Allowed Values: UNIFORM, TRAPEZOID |
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distribution = "TRAPEZOID" |
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#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. |
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#Range: 0.0 ~ 1.0 |
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air_exposure = 0.0 |
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#The maximum size of a vein. Set to 0 to disable generation |
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#Range: > 0 |
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vein_size = 6 |
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#The minimum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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min_y = 32 |
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#The maximum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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max_y = 112 |
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#The number of veins attempted to be generated per chunk |
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#Range: > 0 |
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attempts_per_chunk = 16 |
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#Set this to true to allow retro-generation of bauxite Ore. |
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retrogen_enable = false |
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#Ore generation config - lead |
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[ores.lead] |
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#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. |
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#Allowed Values: UNIFORM, TRAPEZOID |
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distribution = "TRAPEZOID" |
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#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. |
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#Range: 0.0 ~ 1.0 |
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air_exposure = 0.0 |
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#The maximum size of a vein. Set to 0 to disable generation |
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#Range: > 0 |
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vein_size = 0 # 8 |
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#The minimum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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min_y = -32 |
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#The maximum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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max_y = 80 |
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#The number of veins attempted to be generated per chunk |
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#Range: > 0 |
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attempts_per_chunk = 8 |
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#Set this to true to allow retro-generation of lead Ore. |
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retrogen_enable = false |
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#Ore generation config - silver |
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[ores.silver] |
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#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. |
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#Allowed Values: UNIFORM, TRAPEZOID |
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distribution = "TRAPEZOID" |
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#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. |
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#Range: 0.0 ~ 1.0 |
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air_exposure = 0.25 |
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#The maximum size of a vein. Set to 0 to disable generation |
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#Range: > 0 |
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vein_size = 0 # 9 |
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#The minimum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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min_y = -48 |
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#The maximum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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max_y = 32 |
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#The number of veins attempted to be generated per chunk |
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#Range: > 0 |
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attempts_per_chunk = 6 |
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#Set this to true to allow retro-generation of silver Ore. |
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retrogen_enable = false |
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#Ore generation config - nickel |
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[ores.nickel] |
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#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. |
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#Allowed Values: UNIFORM, TRAPEZOID |
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distribution = "UNIFORM" |
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#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. |
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#Range: 0.0 ~ 1.0 |
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air_exposure = 0.0 |
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#The maximum size of a vein. Set to 0 to disable generation |
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#Range: > 0 |
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vein_size = 0 # 5 |
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#The minimum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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min_y = -64 |
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#The maximum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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max_y = 24 |
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#The number of veins attempted to be generated per chunk |
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#Range: > 0 |
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attempts_per_chunk = 7 |
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#Set this to true to allow retro-generation of nickel Ore. |
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retrogen_enable = false |
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#Ore generation config - deep_nickel |
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[ores.deep_nickel] |
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#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. |
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#Allowed Values: UNIFORM, TRAPEZOID |
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distribution = "TRAPEZOID" |
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#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. |
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#Range: 0.0 ~ 1.0 |
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air_exposure = 0.0 |
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#The maximum size of a vein. Set to 0 to disable generation |
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#Range: > 0 |
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vein_size = 0 # 6 |
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#The minimum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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min_y = -120 |
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#The maximum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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max_y = -8 |
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#The number of veins attempted to be generated per chunk |
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#Range: > 0 |
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attempts_per_chunk = 8 |
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#Set this to true to allow retro-generation of deep_nickel Ore. |
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retrogen_enable = false |
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#Ore generation config - uranium |
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[ores.uranium] |
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#The distribution shape. UNIFORM is evenly distributed across the height range, TRAPEZOID favors the middle of the range. |
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#Allowed Values: UNIFORM, TRAPEZOID |
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distribution = "TRAPEZOID" |
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#Chance for ores to not generate, if they are exposed to air. 0 means ignoring air exposure, 1 requires being burried. |
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#Range: 0.0 ~ 1.0 |
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air_exposure = 0.5 |
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#The maximum size of a vein. Set to 0 to disable generation |
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#Range: > 0 |
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vein_size = 4 |
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#The minimum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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min_y = -64 |
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#The maximum Y coordinate this ore can spawn at |
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#Range: > -2147483648 |
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max_y = -16 |
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#The number of veins attempted to be generated per chunk |
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#Range: > 0 |
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attempts_per_chunk = 9 |
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#Set this to true to allow retro-generation of uranium Ore. |
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retrogen_enable = false |
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[tools] |
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#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. |
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#Range: > 1 |
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hammer_durability = 100 |
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#The maximum durability of the Wirecutter. Used up when cutting plates into wire. |
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#Range: > 1 |
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cutter_durability = 250 |
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[tools.bullet_damage] |
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#The amount of base damage a Casull Cartridge inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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casull = 10.0 |
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#The amount of base damage a armor piercing Cartridge inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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ap = 10.0 |
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#The amount of base damage a single part of buckshot inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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buck = 2.0 |
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#The amount of base damage a dragon breath cartridge inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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dragon = 3.0 |
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#The amount of base damage a homing cartridge inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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homing = 10.0 |
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#The amount of base damage a wolfpack cartridge inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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wolfpack = 4.0 |
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#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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wolfpack_part = 8.0 |
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#The amount of damage a silver bullet inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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silver = 10.0 |
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#The amount of base damage a phial cartridge inflicts |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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phial = 1.0 |
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[tools.chemthrower] |
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#The mb of fluid the Chemical Thrower will consume per tick of usage |
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#Range: > 1 |
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consumption = 10 |
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#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. |
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scroll = true |
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[tools.railgun] |
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#The base amount of Flux consumed per shot by the Railgun |
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#Range: > 1 |
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consumption = 800 |
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#A modifier for the damage of all projectiles fired by the Railgun |
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#Range: 0.0 ~ 1.7976931348623157E308 |
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damage_modifier = 1.0 |
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[tools.powerpack] |
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#A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name] |
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whitelist = [] |
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#A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this |
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blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"] |
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