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1736 lines
62 KiB
1736 lines
62 KiB
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[general] |
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"Enable 'q' Button" = false |
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"'q' Button on the Right" = false |
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"Disable Q Menu Effects" = false |
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#Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded |
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"Use Anti Overlap" = true |
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#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off. |
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"Use Piston Logic Replacement" = true |
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#Allowed values: (0,) |
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"Piston Push Limit" = 12 |
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#How many advancements deep you can see in the advancement screen. Vanilla is 2. |
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#Allowed values: (0,) |
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"Advancement Visibility Depth" = 2 |
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#Blocks that Quark should treat as Shulker Boxes. |
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"Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] |
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#Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? |
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"Interpret Shulker Box Like Blocks" = true |
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#Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev. |
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"Enable Worldgen Watchdog" = false |
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#Set to true if you need to find the class name for a screen that's causing problems |
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"Print Screen Classnames" = false |
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#A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. |
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"Allowed Screens" = [] |
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#If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. |
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"Use Screen List Blacklist" = false |
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#Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool |
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"Use Fast Worldgen" = false |
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#Enables quark network profiling features. Do not enable this unless requested to. |
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"Enable Network Profiling" = false |
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[categories] |
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Automation = true |
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Building = true |
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Management = true |
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Tools = true |
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Tweaks = true |
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World = true |
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Mobs = true |
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Client = true |
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Experimental = true |
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Oddities = true |
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[automation] |
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"Redstone Randomizer" = true |
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"Pistons Move Tile Entities" = false |
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"Obsidian Plate" = true |
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"Metal Buttons" = true |
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"Jukebox Automation" = true |
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"Iron Rod" = false |
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Gravisand = true |
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"Feeding Trough" = true |
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"Ender Watcher" = true |
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"Dispensers Place Blocks" = false |
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Chute = false |
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"Chains Connect Blocks" = false |
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[automation.pistons_move_tile_entities] |
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"Enable Chests Moving Together" = true |
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"Render Blacklist" = ["psi:programmer", "botania:starfield"] |
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"Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] |
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"Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] |
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[automation.metal_buttons] |
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"Enable Iron" = true |
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"Enable Gold" = true |
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[automation.feeding_trough] |
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#How long, in game ticks, between animals being able to eat from the trough |
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#Allowed values: [1,) |
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Cooldown = 30 |
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#The maximum amount of animals allowed around the trough's range for an animal to enter love mode |
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"Max Animals" = 32 |
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#The chance (between 0 and 1) for an animal to enter love mode when eating from the trough |
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#Allowed values: (0,1] |
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"Love Chance" = 0.333333333 |
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Range = 10.0 |
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[automation.dispensers_place_blocks] |
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Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] |
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[building] |
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"Wooden Posts" = true |
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"Vertical Slabs" = true |
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"Vertical Planks" = true |
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"Variant Ladders" = true |
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"Variant Furnaces" = true |
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"Variant Chests" = true |
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"Variant Bookshelves" = true |
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Thatch = true |
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"Sturdy Stone" = true |
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Stools = false |
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"Soul Sandstone" = true |
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Shingles = true |
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"Shear Vines" = true |
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Rope = true |
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"Oriental Palette" = true |
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"Nether Brick Fence Gate" = true |
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"More Stone Variants" = true |
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"More Potted Plants" = true |
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"More Brick Types" = true |
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Midori = true |
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"Leaf Carpet" = true |
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"Industrial Palette" = true |
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Hedges = true |
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Grate = true |
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"Gold Bars" = true |
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"Glass Item Frame" = true |
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"Framed Glass" = true |
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"Duskbound Blocks" = true |
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"Compressed Blocks" = true |
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"Celebratory Lamps" = true |
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[building.vertical_planks] |
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#This feature disables itself if any of the following mods are loaded: |
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# - woodworks |
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#This is done to prevent content overlap. |
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded. |
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"Ignore Anti Overlap" = false |
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[building.variant_ladders] |
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#This feature disables itself if any of the following mods are loaded: |
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# - woodworks |
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#This is done to prevent content overlap. |
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded. |
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"Ignore Anti Overlap" = false |
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"Change Names" = true |
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[building.variant_chests] |
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#This feature disables itself if any of the following mods are loaded: |
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# - woodworks |
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#This is done to prevent content overlap. |
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded. |
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"Ignore Anti Overlap" = false |
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"Replace Worldgen Chests" = true |
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"Enable Reverting Wooden Chests" = true |
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#Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. |
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"Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"] |
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[building.variant_bookshelves] |
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#This feature disables itself if any of the following mods are loaded: |
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# - woodworks |
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#This is done to prevent content overlap. |
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded. |
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"Ignore Anti Overlap" = false |
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"Change Names" = true |
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[building.thatch] |
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#Allowed values: [0,1] |
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"Fall Damage Multiplier" = 0.5 |
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[building.rope] |
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#Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. |
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#Note that ropes will still use the same blacklist. |
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"Force Enable Move Tile Entities" = false |
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"Enable Dispenser Behavior" = true |
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[building.oriental_palette] |
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"Enable Paper Blocks" = true |
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"Enable Bamboo Mats" = true |
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[building.more_stone_variants] |
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"Enable Bricks" = true |
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"Enable Chiseled Bricks" = true |
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"Enable Pillar" = true |
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[building.more_brick_types] |
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#This also comes with a utility recipe for Red Nether Bricks |
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"Enable Blue Nether Bricks" = true |
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#This also includes Red Sandstone Bricks and Soul Sandstone Bricks |
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"Enable Sandstone Bricks" = true |
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#This also includes Mossy Cobblestone Bricks |
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"Enable Cobblestone Bricks" = true |
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#Requires Cobblestone Bricks to be enabled |
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"Enable Blackstone Bricks" = true |
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#Requires Cobblestone Bricks to be enabled |
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"Enable Dirt Bricks" = true |
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#Requires Cobblestone Bricks to be enabled |
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"Enable Netherrack Bricks" = true |
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[building.leaf_carpet] |
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#This feature disables itself if any of the following mods are loaded: |
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# - woodworks |
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#This is done to prevent content overlap. |
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded. |
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"Ignore Anti Overlap" = false |
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[building.industrial_palette] |
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"Enable Iron Plates" = true |
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"Enable Iron Ladder" = true |
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[building.gold_bars] |
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"Generate In Nether Fortress" = true |
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[building.glass_item_frame] |
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"Glass Item Frames Update Maps" = true |
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#The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 |
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"Item Render Scale" = 1.5 |
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[building.compressed_blocks] |
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"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true |
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#Allowed values: [0,) |
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"Charcoal Block Fuel Time" = 16000 |
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#Allowed values: [0,) |
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"Blaze Lantern Fuel Time" = 24000 |
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#Allowed values: [0,) |
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"Stick Block Fuel Time" = 900 |
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#Allowed values: [0,) |
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"Bamboo Bundle Fuel Time" = 500 |
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"Enable Charcoal Block" = true |
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"Enable Sugar Cane Block" = true |
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"Enable Bamboo Block" = true |
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"Enable Cactus Block" = true |
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"Enable Chorus Fruit Block" = true |
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"Enable Stick Block" = true |
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"Enable Apple Crate" = true |
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"Enable Golden Apple Crate" = true |
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"Enable Potato Crate" = true |
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"Enable Carrot Crate" = true |
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"Enable Beetroot Crate" = true |
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"Enable Cocoa Bean Sack" = true |
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"Enable Nether Wart Sack" = true |
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"Enable Gunpowder Sack" = true |
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"Enable Berry Sack" = true |
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"Enable Glow Berry Sack" = true |
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"Enable Blaze Lantern" = true |
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"Enable Bonded Leather" = true |
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"Enable Bonded Rabbit Hide" = true |
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[building.celebratory_lamps] |
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"Light Level" = 15 |
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[management] |
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"Quick Armor Swapping" = true |
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"Item Sharing" = true |
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"Inventory Sorting" = true |
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"Hotbar Changer" = false |
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"Expanded Item Interactions" = true |
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"Easy Transfering" = true |
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"Chests In Boats" = true |
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[management.quick_armor_swapping] |
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"Swap Off Hand" = true |
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[management.item_sharing] |
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"Render Items In Chat" = true |
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[management.inventory_sorting] |
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"Enable Player Inventory" = true |
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"Enable Player Inventory In Chests" = true |
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"Enable Chests" = true |
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#Play a click when sorting inventories using keybindings |
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"Satisfying Click" = true |
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[management.expanded_item_interactions] |
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"Enable Armor Interaction" = true |
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"Enable Shulker Box Interaction" = true |
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"Enable Lava Interaction" = true |
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[management.easy_transfering] |
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"Enable Shift Lock" = true |
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[tools] |
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Trowel = true |
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"Slime In A Bucket" = true |
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"Seed Pouch" = true |
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Pickarang = true |
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"Pathfinder Maps" = true |
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"Parrot Eggs" = true |
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"Endermosh Music Disc" = true |
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"Color Runes" = true |
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Camera = true |
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"Bundle Recipe" = true |
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"Bottled Cloud" = true |
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"Beacon Redirection" = true |
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"Ancient Tomes" = true |
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"Ambient Discs" = true |
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Abacus = true |
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[tools.trowel] |
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#Amount of blocks placed is this value + 1. |
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#Set to 0 to make the Trowel unbreakable |
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#Allowed values: [0,) |
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"Trowel Max Durability" = 0 |
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[tools.seed_pouch] |
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"Max Items" = 640 |
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"Show All Variants In Creative" = true |
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"Shift Range" = 3 |
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[tools.pickarang] |
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#How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. |
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Timeout = 20 |
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#How long it takes before the Flamarang starts returning to the player if it doesn't hit anything. |
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"Netherite Timeout" = 20 |
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#Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. |
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"Harvest Level" = 3 |
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#Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. |
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"Netherite Harvest Level" = 4 |
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#Pickarang durability. Set to -1 to have the Pickarang be unbreakable. |
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Durability = 800 |
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#Flamarang durability. Set to -1 to have the Flamarang be unbreakable. |
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"Netherite Durability" = 1040 |
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#Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. |
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"Max Hardness" = 20.0 |
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#Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. |
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"Netherite Max Hardness" = 20.0 |
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#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. |
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"Never Use Heart Of Diamond" = false |
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#Set this to true to disable the short cooldown between throwing Pickarangs. |
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"No Cooldown" = false |
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#Set this to true to disable the short cooldown between throwing Flamarangs. |
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"Netherite No Cooldown" = false |
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[tools.pathfinder_maps] |
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#In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. |
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#Each custom map must be on its own line. |
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#The format for a custom map is as follows: |
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#<id>,<level>,<min_price>,<max_price>,<color>,<name> |
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# |
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#With the following descriptions: |
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# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs |
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# - <level> being the Cartographer villager level required for the map to be unlockable |
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# - <min_price> being the cheapest (in Emeralds) the map can be |
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# - <max_price> being the most expensive (in Emeralds) the map can be |
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# - <color> being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ |
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# |
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#Here's an example of a map to locate Ice Mountains: |
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#minecraft:ice_mountains,2,8,14,7FE4FF |
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Customs = [] |
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"Search Radius" = 6400 |
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"Search Distance Increment" = 8 |
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"Xp From Trade" = 5 |
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[tools.parrot_eggs] |
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#The chance feeding a parrot will produce an egg |
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Chance = 0.05 |
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#How long it takes to create an egg |
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"Egg Time" = 12000 |
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"Enable Special Awesome Parrot" = true |
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[tools.endermosh_music_disc] |
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"Play Endermosh During Enderdragon Fight" = false |
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"Add To End City Loot" = true |
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"Loot Weight" = 5 |
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"Loot Quality" = 1 |
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[tools.color_runes] |
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"Dungeon Weight" = 10 |
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"Nether Fortress Weight" = 8 |
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"Jungle Temple Weight" = 8 |
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"Desert Temple Weight" = 8 |
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"Item Quality" = 0 |
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"Apply Cost" = 5 |
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[tools.bottled_cloud] |
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"Cloud Level Bottom" = 191 |
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"Cloud Level Top" = 196 |
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[tools.ancient_tomes] |
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#Set to 0 to not generate in Dungeons |
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"Dungeon Weight" = 35 |
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#Set to 0 to not generate in Stronghold Libraries |
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"Library Weight" = 60 |
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#Set to 0 to not generate in Bastions |
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"Bastion Weight" = 50 |
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#Set to 0 to not generate in Woodland Mansions |
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"Woodland Mansion Weight" = 25 |
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#Set to 0 to not generate in Nether Fortresses |
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"Nether Fortress Weight" = 15 |
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#Set to 0 to not generate in Underwater Ruins |
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"Underwater Ruin Weight" = 10 |
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#Set to 0 to not generate in Monster Boxes |
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"Monster Box Weight" = 10 |
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"Item Quality" = 2 |
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"Normal Upgrade Cost" = 10 |
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"Limit Break Upgrade Cost" = 30 |
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"Valid Enchantments" = [ |
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"minecraft:feather_falling", |
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"minecraft:thorns", |
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"minecraft:sharpness", |
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"minecraft:smite", |
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"minecraft:bane_of_arthropods", |
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"minecraft:knockback", |
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"minecraft:fire_aspect", |
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"minecraft:looting", |
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"minecraft:sweeping", |
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"minecraft:efficiency", |
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"minecraft:unbreaking", |
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# "minecraft:fortune", |
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"minecraft:power", |
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"minecraft:punch", |
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"minecraft:luck_of_the_sea", |
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"minecraft:lure", |
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"minecraft:loyalty", |
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"minecraft:riptide", |
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"minecraft:impaling", |
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"minecraft:piercing", |
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"airhop:air_hop", |
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"ars_elemental:mirror_shield", |
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|
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"ars_nouveau:mana_regen", |
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"ars_nouveau:mana_boost", |
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"ars_nouveau:reactive", |
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"create:potato_recovery", |
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"create:capacity", |
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|
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"domesticationinnovation:health_boost", |
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"domesticationinnovation:immunity_frame", |
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"domesticationinnovation:chain_lightning", |
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"domesticationinnovation:speedster", |
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"domesticationinnovation:bubbling", |
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"domesticationinnovation:herding", |
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"domesticationinnovation:vampire", |
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"domesticationinnovation:charisma", |
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"domesticationinnovation:shadow_hands", |
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"domesticationinnovation:defusal", |
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"domesticationinnovation:ore_scenting", |
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"domesticationinnovation:psychic_wall", |
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"domesticationinnovation:intimidation", |
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|
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"farmersdelight:backstabbing", |
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|
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"malum:rebound", |
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"malum:haunted", |
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"malum:spirit_plunder", |
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|
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"cgm:quick_hands", |
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"cgm:trigger_finger", |
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"cgm:over_capacity", |
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"cgm:accelerator", |
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"cgm:puncturing", |
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|
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"cofh_core:holding", |
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|
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"ensorcellation:fire_rebuke", |
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"ensorcellation:frost_rebuke", |
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"ensorcellation:exp_boost", |
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"ensorcellation:vitality", |
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"ensorcellation:damage_ender", |
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"ensorcellation:damage_illager", |
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"ensorcellation:frost_aspect", |
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"ensorcellation:leech", |
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"ensorcellation:magic_edge", |
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"ensorcellation:vorpal", |
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"ensorcellation:hunter", |
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"ensorcellation:trueshot", |
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"ensorcellation:angler", |
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] |
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"Overleveled Books Glow Rainbow" = true |
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|
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[tools.ambient_discs] |
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"Drop On Spider Kill" = true |
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[tools.abacus] |
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|
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[tools.abacus.highlight_color] |
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A = 0.4 |
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R = 0.0 |
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G = 0.0 |
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B = 0.0 |
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[tweaks] |
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"Villagers Follow Emeralds" = true |
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"Vexes Die With Their Masters" = true |
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"Utility Recipes" = true |
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"Snow Golem Player Heads" = true |
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"Simple Harvest" = true |
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"Sign Editing" = true |
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"Replace Scaffolding" = true |
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"Reacharound Placing" = true |
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"Poison Potato Usage" = true |
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"Pig Litters" = true |
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"Pat The Dogs" = true |
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"Note Block Mob Sounds" = true |
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"More Banner Layers" = true |
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"Lock Rotation" = true |
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"Hoe Harvesting" = true |
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"Grab Chickens" = true |
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"Glass Shard" = false |
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"Enhanced Ladders" = true |
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Emotes = true |
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"Dragon Scales" = true |
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"Double Door Opening" = true |
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"Compasses Work Everywhere" = true |
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"Campfires Boost Elytra" = true |
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"Better Elytra Rocket" = true |
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"Automatic Recipe Unlock" = true |
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"Armed Armor Stands" = true |
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"Skull Pikes" = true |
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|
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[tweaks.utility_recipes] |
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#Can any wool color be dyed? |
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"Dye Any Wool" = true |
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#Can other stone-like materials be used for crafting stone tools? |
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"Better Stone Tool Crafting" = true |
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#Can a dispenser be crafted by adding a bow to a dropper? |
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"Enable Dispenser" = true |
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#Can a repeater be crafted with the pattern for a redstone torch? |
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"Enable Repeater" = true |
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#Can you craft a minecart around blocks which can be placed inside? |
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"Enable Minecarts" = true |
|
#Can you craft four chests at once using logs? |
|
"Logs To Chests" = true |
|
#Can Coral be crafted into dye? |
|
"Coral To Dye" = true |
|
#Can cookies, paper, and bread be crafted in a 2x2 crafting table? |
|
"Bent Recipes" = true |
|
#Can Rotten Flesh and Poisonous Potatoes be composted? |
|
"Compostable Toxins" = true |
|
#Does Dragon Breath return a bottle when used as a reagent or material? |
|
"Effective Dragon Breath" = true |
|
#Can torches can be used as fuel in furnaces? |
|
"Torches Burn" = true |
|
#Can bones be smelted down to bone meal? |
|
"Bone Meal Utility" = true |
|
|
|
[tweaks.simple_harvest] |
|
#Can players harvest crops with empty hand clicks? |
|
"Empty Hand Harvest" = true |
|
#Does harvesting crops with a hoe cost durability? |
|
"Harvesting Costs Durability" = false |
|
#Should Quark look for (nonvanilla) crops, and handle them? |
|
"Do Harvesting Search" = true |
|
#Which crops can be harvested? |
|
#Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" |
|
"Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] |
|
#Which blocks should right click harvesting simulate a click on instead of breaking? |
|
#This is for blocks like sweet berry bushes, which have right click harvesting built in. |
|
"Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] |
|
|
|
[tweaks.sign_editing] |
|
"Requires Empty Hand" = false |
|
|
|
[tweaks.replace_scaffolding] |
|
#How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. |
|
"Max Bounces" = 1 |
|
|
|
[tweaks.reacharound_placing] |
|
#Allowed values: [0,1] |
|
Leniency = 0.5 |
|
Whitelist = [] |
|
Blacklist = [] |
|
Display = "[ ]" |
|
"Display Horizontal" = "< >" |
|
|
|
[tweaks.reacharound_placing.color] |
|
R = 1.0 |
|
G = 1.0 |
|
B = 1.0 |
|
|
|
[tweaks.poison_potato_usage] |
|
Chance = 0.1 |
|
"Poison Effect" = true |
|
|
|
[tweaks.pig_litters] |
|
#Allowed values: [1,) |
|
"Min Pig Litter Size" = 2 |
|
#Allowed values: [1,) |
|
"Max Pig Litter Size" = 3 |
|
"Pigs Eat Golden Carrots" = true |
|
#Allowed values: [0,) |
|
"Min Golden Carrot Boost" = 0 |
|
#Allowed values: [0,) |
|
"Max Golden Carrot Boost" = 2 |
|
|
|
[tweaks.pat_the_dogs] |
|
#How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable |
|
"Dogs Want Love" = -1 |
|
#Whether you can pet all mobs |
|
"Pet All Mobs" = false |
|
#If `petAllMobs` is set, these mobs still can't be pet |
|
"Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] |
|
|
|
[tweaks.more_banner_layers] |
|
#Allowed values: [1,16] |
|
"Layer Limit" = 16 |
|
|
|
[tweaks.grab_chickens] |
|
"Needs No Helmet" = true |
|
#Set to 0 to disable |
|
"Slowness Level" = 1 |
|
|
|
[tweaks.enhanced_ladders] |
|
#Allowed values: (,0] |
|
"Fall Speed" = -0.2 |
|
"Allow Freestanding" = true |
|
"Allow Dropping Down" = true |
|
"Allow Sliding" = true |
|
"Allow Inventory Sneak" = true |
|
|
|
[tweaks.emotes] |
|
#The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. |
|
"Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] |
|
#The list of Custom Emotes to be loaded. |
|
#Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ |
|
"Custom Emotes" = [] |
|
#Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. |
|
#DO NOT ship enabled this in a modpack, please. |
|
"Custom Emote Debug" = false |
|
|
|
[tweaks.compasses_work_everywhere] |
|
"Enable Compass Nerf" = true |
|
"Enable Clock Nerf" = true |
|
"Enable Nether" = true |
|
"Enable End" = true |
|
|
|
[tweaks.campfires_boost_elytra] |
|
"Boost Strength" = 0.5 |
|
"Max Speed" = 1.0 |
|
|
|
[tweaks.automatic_recipe_unlock] |
|
#A list of recipe names that should NOT be added in by default |
|
"Ignored Recipes" = [] |
|
"Force Limited Crafting" = false |
|
"Disable Recipe Book" = false |
|
#If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. |
|
"Filter Recipe Advancements" = true |
|
|
|
[tweaks.skull_pikes] |
|
"Pike Range" = 5.0 |
|
|
|
[world] |
|
"Spiral Spires" = true |
|
Permafrost = true |
|
"No More Lava Pockets" = true |
|
"New Stone Types" = true |
|
"Nether Obsidian Spikes" = true |
|
"Monster Box" = true |
|
"Glimmering Weald" = true |
|
"Fairy Rings" = true |
|
Corundum = true |
|
"Chorus Vegetation" = true |
|
"Blossom Trees" = true |
|
"Big Stone Clusters" = true |
|
"Big Dungeon" = true |
|
"Azalea Wood" = true |
|
|
|
[world.spiral_spires] |
|
Rarity = 200 |
|
Radius = 15 |
|
#Set to 0 to turn off Myalite Conduits |
|
"Myalite Conduit Distance" = 24 |
|
"Renewable Myalite" = true |
|
|
|
[world.spiral_spires.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:the_end"] |
|
|
|
[world.spiral_spires.biomes] |
|
|
|
[world.spiral_spires.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = [] |
|
"Is Blacklist" = true |
|
|
|
[world.spiral_spires.biomes.biomes] |
|
Biomes = ["minecraft:end_highlands"] |
|
"Is Blacklist" = false |
|
|
|
[world.permafrost] |
|
|
|
[world.permafrost.generation_settings] |
|
#Allowed values: [0,) |
|
Rarity = 2 |
|
#Allowed values: [-64,320] |
|
"Min Y Level" = 105 |
|
#Allowed values: [-64,320] |
|
"Max Y Level" = 140 |
|
#Allowed values: [0,) |
|
"Horizontal Size" = 100 |
|
#Allowed values: [0,) |
|
"Vertical Size" = 30 |
|
#Allowed values: [0,) |
|
"Horizontal Variation" = 10 |
|
#Allowed values: [0,) |
|
"Vertical Variation" = 5 |
|
|
|
[world.permafrost.generation_settings.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.permafrost.generation_settings.biomes] |
|
|
|
[world.permafrost.generation_settings.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = [] |
|
"Is Blacklist" = true |
|
|
|
[world.permafrost.generation_settings.biomes.biomes] |
|
Biomes = ["minecraft:frozen_peaks"] |
|
"Is Blacklist" = false |
|
|
|
[world.new_stone_types] |
|
"Enable Limestone" = false |
|
"Enable Jasper" = true |
|
"Enable Shale" = true |
|
"Enable Myalite" = true |
|
|
|
[world.new_stone_types.limestone] |
|
|
|
[world.new_stone_types.limestone.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.new_stone_types.limestone.oregen_lower] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 0 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 60 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 2.0 |
|
|
|
[world.new_stone_types.limestone.oregen_upper] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 64 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 128 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 0.1666666 |
|
|
|
[world.new_stone_types.jasper] |
|
|
|
[world.new_stone_types.jasper.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.new_stone_types.jasper.oregen_lower] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 0 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 60 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 2.0 |
|
|
|
[world.new_stone_types.jasper.oregen_upper] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 64 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 128 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 0.1666666 |
|
|
|
[world.new_stone_types.shale] |
|
|
|
[world.new_stone_types.shale.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.new_stone_types.shale.oregen_lower] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 0 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 60 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 2.0 |
|
|
|
[world.new_stone_types.shale.oregen_upper] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 64 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 128 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 0.1666666 |
|
|
|
[world.new_stone_types.myalite] |
|
|
|
[world.new_stone_types.myalite.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:the_end"] |
|
|
|
[world.new_stone_types.myalite.oregen_lower] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 0 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 60 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 2.0 |
|
|
|
[world.new_stone_types.myalite.oregen_upper] |
|
#Allowed values: [-64,320] |
|
"Min Height" = 64 |
|
#Allowed values: [-64,320] |
|
"Max Height" = 128 |
|
#Allowed values: [0,) |
|
"Cluster Size" = 64 |
|
#Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. |
|
#Allowed values: [0,) |
|
"Cluster Count" = 0.1666666 |
|
|
|
[world.nether_obsidian_spikes] |
|
#The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) |
|
"Chance Per Chunk" = 0.1 |
|
#The chance for a spike to be big (1 is 100%, 0 is 0%) |
|
"Big Spike Chance" = 0.03 |
|
#Should a chunk have spikes, how many would the generator try to place |
|
"Tries Per Chunk" = 4 |
|
"Big Spike Spawners" = true |
|
|
|
[world.nether_obsidian_spikes.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:the_nether"] |
|
|
|
[world.monster_box] |
|
#The chance for the monster box generator to try and place one in a chunk, 1 is 100% |
|
#This can be higher than 100% if you want multiple per chunk, , 0 is 0% |
|
"Chance Per Chunk" = 0.2 |
|
"Min Y" = -50 |
|
"Max Y" = 0 |
|
"Min Mob Count" = 5 |
|
"Max Mob Count" = 8 |
|
"Enable Extra Loot Table" = true |
|
#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. |
|
"Search Range" = 15 |
|
|
|
[world.monster_box.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.fairy_rings] |
|
"Forest Chance" = 0.00625 |
|
"Plains Chance" = 0.0025 |
|
Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] |
|
|
|
[world.fairy_rings.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.corundum] |
|
#Allowed values: [0,1] |
|
"Crystal Chance" = 0.16 |
|
#Allowed values: [0,1] |
|
"Crystal Cluster Chance" = 0.2 |
|
#Allowed values: [0,1] |
|
"Crystal Cluster On Sides Chance" = 0.6 |
|
#Allowed values: [0,1] |
|
"Double Crystal Chance" = 0.2 |
|
#The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. |
|
"Cave Crystal Growth Chance" = 5 |
|
"Crystals Craft Runes" = true |
|
"Enable Collateral Movement" = true |
|
|
|
[world.corundum.generation_settings] |
|
#Allowed values: [0,) |
|
Rarity = 400 |
|
#Allowed values: [-64,320] |
|
"Min Y Level" = 0 |
|
#Allowed values: [-64,320] |
|
"Max Y Level" = 64 |
|
#Allowed values: [0,) |
|
"Horizontal Size" = 72 |
|
#Allowed values: [0,) |
|
"Vertical Size" = 20 |
|
#Allowed values: [0,) |
|
"Horizontal Variation" = 22 |
|
#Allowed values: [0,) |
|
"Vertical Variation" = 4 |
|
|
|
[world.corundum.generation_settings.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.corundum.generation_settings.biomes] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["ocean"] |
|
"Is Blacklist" = true |
|
|
|
[world.chorus_vegetation] |
|
Rarity = 150 |
|
Radius = 7 |
|
"Chunk Attempts" = 120 |
|
"Highlands Chance" = 1.0 |
|
"Midlands Chance" = 0.2 |
|
"Other End Biomes Chance" = 0.0 |
|
"Passive Teleport Chance" = 0.2 |
|
"Endermite Spawn Chance" = 0.01 |
|
"Teleport Duplication Chance" = 0.01 |
|
|
|
[world.blossom_trees] |
|
"Drop Leaf Particles" = true |
|
|
|
[world.blossom_trees.blue] |
|
Rarity = 200 |
|
|
|
[world.blossom_trees.blue.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.blossom_trees.blue.biome_config] |
|
|
|
[world.blossom_trees.blue.biome_config.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["snowy"] |
|
"Is Blacklist" = false |
|
|
|
[world.blossom_trees.blue.biome_config.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.blossom_trees.lavender] |
|
Rarity = 100 |
|
|
|
[world.blossom_trees.lavender.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.blossom_trees.lavender.biome_config] |
|
|
|
[world.blossom_trees.lavender.biome_config.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["swamp"] |
|
"Is Blacklist" = false |
|
|
|
[world.blossom_trees.lavender.biome_config.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.blossom_trees.orange] |
|
Rarity = 100 |
|
|
|
[world.blossom_trees.orange.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.blossom_trees.orange.biome_config] |
|
|
|
[world.blossom_trees.orange.biome_config.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["savanna"] |
|
"Is Blacklist" = false |
|
|
|
[world.blossom_trees.orange.biome_config.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.blossom_trees.pink] |
|
Rarity = 100 |
|
|
|
[world.blossom_trees.pink.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.blossom_trees.pink.biome_config] |
|
|
|
[world.blossom_trees.pink.biome_config.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["mountain"] |
|
"Is Blacklist" = false |
|
|
|
[world.blossom_trees.pink.biome_config.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.blossom_trees.yellow] |
|
Rarity = 200 |
|
|
|
[world.blossom_trees.yellow.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.blossom_trees.yellow.biome_config] |
|
|
|
[world.blossom_trees.yellow.biome_config.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["plains"] |
|
"Is Blacklist" = false |
|
|
|
[world.blossom_trees.yellow.biome_config.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.blossom_trees.red] |
|
Rarity = 30 |
|
|
|
[world.blossom_trees.red.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.blossom_trees.red.biome_config] |
|
|
|
[world.blossom_trees.red.biome_config.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["mesa"] |
|
"Is Blacklist" = false |
|
|
|
[world.blossom_trees.red.biome_config.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.big_stone_clusters] |
|
#Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, |
|
#do "block|dimension", as we do for netherrack and end stone by default. |
|
"Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] |
|
|
|
[world.big_stone_clusters.calcite] |
|
Enabled = true |
|
#Allowed values: [0,) |
|
Rarity = 4 |
|
#Allowed values: [-64,320] |
|
"Min Y Level" = 20 |
|
#Allowed values: [-64,320] |
|
"Max Y Level" = 80 |
|
#Allowed values: [0,) |
|
"Horizontal Size" = 14 |
|
#Allowed values: [0,) |
|
"Vertical Size" = 14 |
|
#Allowed values: [0,) |
|
"Horizontal Variation" = 9 |
|
#Allowed values: [0,) |
|
"Vertical Variation" = 9 |
|
|
|
[world.big_stone_clusters.calcite.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.big_stone_clusters.calcite.biomes] |
|
|
|
[world.big_stone_clusters.calcite.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["mountain"] |
|
"Is Blacklist" = false |
|
|
|
[world.big_stone_clusters.calcite.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.big_stone_clusters.limestone] |
|
Enabled = true |
|
#Allowed values: [0,) |
|
Rarity = 4 |
|
#Allowed values: [-64,320] |
|
"Min Y Level" = 20 |
|
#Allowed values: [-64,320] |
|
"Max Y Level" = 80 |
|
#Allowed values: [0,) |
|
"Horizontal Size" = 14 |
|
#Allowed values: [0,) |
|
"Vertical Size" = 14 |
|
#Allowed values: [0,) |
|
"Horizontal Variation" = 9 |
|
#Allowed values: [0,) |
|
"Vertical Variation" = 9 |
|
|
|
[world.big_stone_clusters.limestone.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.big_stone_clusters.limestone.biomes] |
|
|
|
[world.big_stone_clusters.limestone.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["swamp", "ocean"] |
|
"Is Blacklist" = false |
|
|
|
[world.big_stone_clusters.limestone.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.big_stone_clusters.jasper] |
|
Enabled = true |
|
#Allowed values: [0,) |
|
Rarity = 4 |
|
#Allowed values: [-64,320] |
|
"Min Y Level" = 20 |
|
#Allowed values: [-64,320] |
|
"Max Y Level" = 80 |
|
#Allowed values: [0,) |
|
"Horizontal Size" = 14 |
|
#Allowed values: [0,) |
|
"Vertical Size" = 14 |
|
#Allowed values: [0,) |
|
"Horizontal Variation" = 9 |
|
#Allowed values: [0,) |
|
"Vertical Variation" = 9 |
|
|
|
[world.big_stone_clusters.jasper.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.big_stone_clusters.jasper.biomes] |
|
|
|
[world.big_stone_clusters.jasper.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["mesa", "sandy"] |
|
"Is Blacklist" = false |
|
|
|
[world.big_stone_clusters.jasper.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.big_stone_clusters.shale] |
|
Enabled = true |
|
#Allowed values: [0,) |
|
Rarity = 4 |
|
#Allowed values: [-64,320] |
|
"Min Y Level" = 20 |
|
#Allowed values: [-64,320] |
|
"Max Y Level" = 80 |
|
#Allowed values: [0,) |
|
"Horizontal Size" = 14 |
|
#Allowed values: [0,) |
|
"Vertical Size" = 14 |
|
#Allowed values: [0,) |
|
"Horizontal Variation" = 9 |
|
#Allowed values: [0,) |
|
"Vertical Variation" = 9 |
|
|
|
[world.big_stone_clusters.shale.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[world.big_stone_clusters.shale.biomes] |
|
|
|
[world.big_stone_clusters.shale.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["snowy"] |
|
"Is Blacklist" = false |
|
|
|
[world.big_stone_clusters.shale.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.big_stone_clusters.myalite] |
|
"Generate In Air" = true |
|
Enabled = true |
|
#Allowed values: [0,) |
|
Rarity = 100 |
|
#Allowed values: [-64,320] |
|
"Min Y Level" = 58 |
|
#Allowed values: [-64,320] |
|
"Max Y Level" = 62 |
|
#Allowed values: [0,) |
|
"Horizontal Size" = 20 |
|
#Allowed values: [0,) |
|
"Vertical Size" = 40 |
|
#Allowed values: [0,) |
|
"Horizontal Variation" = 6 |
|
#Allowed values: [0,) |
|
"Vertical Variation" = 10 |
|
|
|
[world.big_stone_clusters.myalite.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:the_end"] |
|
|
|
[world.big_stone_clusters.myalite.biomes] |
|
|
|
[world.big_stone_clusters.myalite.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = [] |
|
"Is Blacklist" = true |
|
|
|
[world.big_stone_clusters.myalite.biomes.biomes] |
|
Biomes = ["minecraft:end_highlands"] |
|
"Is Blacklist" = false |
|
|
|
[world.big_dungeon] |
|
#The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost. |
|
"Spawn Chance" = 0.1 |
|
"Loot Table" = "minecraft:chests/simple_dungeon" |
|
"Max Rooms" = 10 |
|
"Min Start Y" = -40 |
|
"Max Start Y" = -20 |
|
"Chest Chance" = 0.5 |
|
|
|
[world.big_dungeon.biome_config] |
|
|
|
[world.big_dungeon.biome_config.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["ocean", "beach", "nether", "end"] |
|
"Is Blacklist" = true |
|
|
|
[world.big_dungeon.biome_config.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[world.azalea_wood] |
|
#This feature disables itself if any of the following mods are loaded: |
|
# - caverns_and_chasms |
|
#This is done to prevent content overlap. |
|
#You can turn this on to force the feature to be loaded even if the above mods are also loaded. |
|
"Ignore Anti Overlap" = false |
|
|
|
[mobs] |
|
Wraith = true |
|
Toretoise = true |
|
Stonelings = true |
|
Shiba = true |
|
Frogs = false |
|
Foxhound = true |
|
Forgotten = true |
|
Crabs = false |
|
|
|
[mobs.wraith] |
|
#List of sound sets to use with wraiths. |
|
#Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) |
|
"Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] |
|
|
|
[mobs.wraith.spawn_config] |
|
"Max Cost" = 0.7 |
|
"Spawn Cost" = 0.15 |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 8 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 1 |
|
#Allowed values: [1,) |
|
"Max Group Size" = 3 |
|
|
|
[mobs.wraith.spawn_config.biomes] |
|
|
|
[mobs.wraith.spawn_config.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = [] |
|
"Is Blacklist" = true |
|
|
|
[mobs.wraith.spawn_config.biomes.biomes] |
|
Biomes = ["minecraft:soul_sand_valley"] |
|
"Is Blacklist" = false |
|
|
|
[mobs.toretoise] |
|
"Max Y Level" = 0 |
|
#The number of ticks from mining a tortoise until feeding it could cause it to regrow. |
|
"Cooldown Ticks" = 1200 |
|
#The items that can be fed to toretoises to make them regrow ores. |
|
Foods = ["minecraft:glow_berries"] |
|
#Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, or 0 to disable. |
|
"Regrow Chance" = 3 |
|
|
|
[mobs.toretoise.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[mobs.toretoise.spawn_config] |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 120 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 2 |
|
#Allowed values: [1,) |
|
"Max Group Size" = 4 |
|
|
|
[mobs.toretoise.spawn_config.biomes] |
|
|
|
[mobs.toretoise.spawn_config.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["void", "nether", "end"] |
|
"Is Blacklist" = true |
|
|
|
[mobs.toretoise.spawn_config.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[mobs.stonelings] |
|
"Max Y Level" = 0 |
|
"Enable Diamond Heart" = true |
|
"Cautious Stonelings" = true |
|
"Tamable Stonelings" = true |
|
#Disabled if if Pathfinder Maps are disabled. |
|
"Weald Pathfinder Maps" = true |
|
|
|
[mobs.stonelings.dimensions] |
|
"Is Blacklist" = false |
|
Dimensions = ["minecraft:overworld"] |
|
|
|
[mobs.stonelings.spawn_config] |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 80 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 1 |
|
#Allowed values: [1,) |
|
"Max Group Size" = 1 |
|
|
|
[mobs.stonelings.spawn_config.biomes] |
|
|
|
[mobs.stonelings.spawn_config.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["void", "nether", "end"] |
|
"Is Blacklist" = true |
|
|
|
[mobs.stonelings.spawn_config.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[mobs.shiba] |
|
"Ignore Areas With Skylight" = false |
|
|
|
[mobs.shiba.spawn_config] |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 40 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 1 |
|
#Allowed values: [1,) |
|
"Max Group Size" = 3 |
|
|
|
[mobs.shiba.spawn_config.biomes] |
|
|
|
[mobs.shiba.spawn_config.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["mountain"] |
|
"Is Blacklist" = false |
|
|
|
[mobs.shiba.spawn_config.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[mobs.frogs] |
|
"Enable Brewing" = true |
|
"Enable Big Funny" = false |
|
|
|
[mobs.frogs.spawn_config] |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 40 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 1 |
|
#Allowed values: [1,) |
|
"Max Group Size" = 3 |
|
|
|
[mobs.frogs.spawn_config.biomes] |
|
|
|
[mobs.frogs.spawn_config.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = ["swamp"] |
|
"Is Blacklist" = false |
|
|
|
[mobs.frogs.spawn_config.biomes.biomes] |
|
Biomes = [] |
|
"Is Blacklist" = true |
|
|
|
[mobs.foxhound] |
|
#The chance coal will tame a foxhound |
|
"Tame Chance" = 0.05 |
|
|
|
[mobs.foxhound.spawn_config] |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 30 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 1 |
|
#Allowed values: [1,) |
|
"Max Group Size" = 2 |
|
|
|
[mobs.foxhound.spawn_config.biomes] |
|
|
|
[mobs.foxhound.spawn_config.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = [] |
|
"Is Blacklist" = true |
|
|
|
[mobs.foxhound.spawn_config.biomes.biomes] |
|
Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] |
|
"Is Blacklist" = false |
|
|
|
[mobs.foxhound.lesser_spawn_config] |
|
"Max Cost" = 0.7 |
|
"Spawn Cost" = 0.15 |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 2 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 1 |
|
#Allowed values: [1,) |
|
"Max Group Size" = 1 |
|
|
|
[mobs.foxhound.lesser_spawn_config.biomes] |
|
|
|
[mobs.foxhound.lesser_spawn_config.biomes.types] |
|
#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
|
# jungle, spooky, dead, lush, mushroom, magical, rare, |
|
# plateau, modified, ocean, river, water, mesa, forest, |
|
# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
|
# beach, void, overworld, nether, end, underground] |
|
"Biome Types" = [] |
|
"Is Blacklist" = true |
|
|
|
[mobs.foxhound.lesser_spawn_config.biomes.biomes] |
|
Biomes = ["minecraft:soul_sand_valley"] |
|
"Is Blacklist" = false |
|
|
|
[mobs.forgotten] |
|
#1 in this many Skeletons that spawn under the threshold are replaced with Forgotten. |
|
"Forgotten Spawn Rate" = 0.05 |
|
"Max Height For Spawn" = 0 |
|
|
|
[mobs.crabs] |
|
"Enable Brewing" = true |
|
|
|
[mobs.crabs.spawn_config] |
|
#Allowed values: (0,) |
|
"Spawn Weight" = 5 |
|
#Allowed values: [1,) |
|
"Min Group Size" = 1 |
|
#Allowed values: [1,) |
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"Max Group Size" = 3 |
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[mobs.crabs.spawn_config.biomes] |
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[mobs.crabs.spawn_config.biomes.types] |
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#Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, |
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# jungle, spooky, dead, lush, mushroom, magical, rare, |
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# plateau, modified, ocean, river, water, mesa, forest, |
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# plains, mountain, hills, swamp, sandy, snowy, wasteland, |
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# beach, void, overworld, nether, end, underground] |
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"Biome Types" = ["beach"] |
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"Is Blacklist" = false |
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[mobs.crabs.spawn_config.biomes.biomes] |
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Biomes = [] |
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"Is Blacklist" = true |
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[client] |
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"Variant Animal Textures" = true |
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"Uses For Curses" = true |
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"Usage Ticker" = true |
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"Soul Candles" = true |
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"Microcrafting Helper" = true |
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"Improved Tooltips" = true |
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"Greener Grass" = true |
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"Chest Searching" = false |
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"Back Button Keybind" = true |
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"Auto Walk Keybind" = true |
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[client.variant_animal_textures] |
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"Enable Cow" = true |
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"Enable Pig" = true |
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"Enable Chicken" = true |
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"Enable Shiny Rabbit" = true |
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"Enable Shiny Llama" = true |
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"Enable Shiny Dolphin" = true |
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"Enable L G B T Bees" = true |
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"Every Bee Is L G B T" = false |
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#The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. |
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"Shiny Animal Chance" = 2048 |
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#If a shiny animal should emit occasional sparkles. |
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"Shiny Sparkles" = true |
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[client.uses_for_curses] |
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"Vanish Pumpkin Overlay" = true |
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"Bind Armor Stands With Player Heads" = true |
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[client.usage_ticker] |
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#Switch the armor display to the off hand side and the hand display to the main hand side |
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Invert = false |
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"Shift Left" = 0 |
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"Shift Right" = 0 |
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"Enable Main Hand" = true |
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"Enable Off Hand" = true |
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"Enable Armor" = true |
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[client.improved_tooltips] |
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"Attribute Tooltips" = true |
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"Food Tooltips" = false |
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"Shulker Tooltips" = true |
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"Map Tooltips" = true |
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"Enchanting Tooltips" = true |
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"Shulker Box Use Colors" = true |
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"Shulker Box Require Shift" = false |
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"Map Require Shift" = false |
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"Show Saturation" = false |
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"Food Compression Threshold" = 4 |
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#The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value. |
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"Food Divisor" = 2 |
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"Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "quark:pickarang"] |
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#A list of additional stacks to display on each enchantment |
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#The format is as follows: |
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#enchant_id=item1,item2,item3... |
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#So to display a carrot on a stick on a mending book, for example, you use: |
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#minecraft:mending=minecraft:carrot_on_a_stick |
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"Enchanting Additional Stacks" = [] |
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[client.greener_grass] |
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"Affect Leaves" = true |
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"Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] |
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"Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] |
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[client.greener_grass.color_matrix] |
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R = [0.89, 0.0, 0.0] |
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G = [0.0, 1.11, 0.0] |
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B = [0.0, 0.0, 0.89] |
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[client.chest_searching] |
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[client.chest_searching.overlay_color] |
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A = 0.67 |
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R = 0.0 |
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G = 0.0 |
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B = 0.0 |
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[client.auto_walk_keybind] |
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"Draw Hud" = true |
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"Hud Height" = 10 |
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[experimental] |
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"Zombie Villagers On Normal" = false |
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"Spawner Replacer" = false |
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"Overlay Shader" = false |
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"Narrator Readout" = false |
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"Game Nerfs" = false |
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"Enchantments Begone" = false |
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"Empty NBT Begone" = false |
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"Adjustable Chat" = false |
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[experimental.spawner_replacer] |
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#Mobs to be replaced with other mobs. |
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#Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" |
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"Replace Mobs" = [] |
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[experimental.overlay_shader] |
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#Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). |
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#Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' |
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#Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' |
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Shader = "none" |
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[experimental.game_nerfs] |
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#Makes Mending act like the Unmending mod |
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#https://www.curseforge.com/minecraft/mc-mods/unmending |
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"Nerf Mending" = true |
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#Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels |
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"Nerf Villager Discount" = true |
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#Makes Iron Golems not drop Iron Ingots |
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"Disable Iron Farms" = true |
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#Makes Boats not glide on ice |
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"Disable Ice Roads" = true |
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#Makes Sheep not drop Wool when killed |
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"Disable Wool Drops" = true |
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[experimental.enchantments_begone] |
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"Enchantments To Begone" = [] |
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[experimental.adjustable_chat] |
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"Horizontal Shift" = 0 |
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"Vertical Shift" = 0 |
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[oddities] |
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"Totem Of Holding" = true |
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"Tiny Potato" = false |
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Pipes = true |
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"Matrix Enchanting" = false |
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Magnets = false |
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Crate = false |
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Backpack = true |
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[oddities.totem_of_holding] |
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#Set this to false to remove the behaviour where totems destroy themselves if the player dies again. |
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"Dark Souls Mode" = false |
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#Totem will always spawn if the player killer is himself. |
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"Spawn Totem on PVP Kill" = true |
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#Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped |
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"Destroy Lost Items" = false |
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#Set this to false to only allow the owner of a totem to collect its items rather than any player |
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"Allow Anyone To Collect" = true |
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"Enable Soul Compass" = true |
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[oddities.tiny_potato] |
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#This feature disables itself if any of the following mods are loaded: |
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# - botania |
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#This is done to prevent content overlap. |
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#You can turn this on to force the feature to be loaded even if the above mods are also loaded. |
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"Ignore Anti Overlap" = false |
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#Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. |
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"Never Use Heart Of Diamond" = false |
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[oddities.pipes] |
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#How long it takes for an item to cross a pipe. Bigger = slower. |
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"Pipe Speed" = 5 |
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#Set to 0 if you don't want pipes to have a max amount of items |
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"Max Pipe Items" = 16 |
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#When items eject or are absorbed by pipes, should they make sounds? |
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"Do Pipes Whoosh" = true |
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[oddities.matrix_enchanting] |
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#The maximum enchanting power the matrix enchanter can accept |
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"Max Bookshelves" = 15 |
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#Should this be X, the price of a piece increase by 1 every X pieces you generate |
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"Piece Price Scale" = 9 |
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#The higher this is, the better enchantments you'll get on books |
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"Book Enchantability" = 12 |
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#How many pieces you can generate without any bookshelves |
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"Base Max Piece Count" = 3 |
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#How many pieces you can generate without any bookshelves (for Books) |
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"Base Max Piece Count Book" = 1 |
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#At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor |
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"Min Level Cutoff" = 8 |
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#How many pieces a single Lapis can generate |
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"Charge Per Lapis" = 4 |
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#How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) |
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"Min Level Scale Factor" = 1.2 |
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#How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used |
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"Min Level Scale Factor Book" = 2.0 |
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#How much to multiply the frequency of pieces where at least one of the same type has been generated |
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"Dupe Multiplier" = 1.4 |
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#How much to multiply the frequency of pieces where incompatible pieces have been generated |
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"Incompatible Multiplier" = 0.0 |
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#Set to false to disable the ability to create Enchanted Books |
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"Allow Books" = true |
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#Set this to true to allow treasure enchantments to be rolled as pieces |
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"Allow Treasures" = false |
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#Set to false to disable the tooltip for items with pending enchantments |
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"Show Tooltip" = true |
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#By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. |
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"Normalize Rarity" = true |
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#Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. |
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"Allow Underwater Enchanting" = true |
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#A list of enchantment IDs you don't want the enchantment table to be able to create |
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"Disallowed Enchantments" = [] |
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#An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. |
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"Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] |
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#Set to false to disable the ability to influence enchantment outcomes with candles |
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"Allow Influencing" = true |
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#The max amount of candles that can influence a single enchantment |
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"Influence Max" = 4 |
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#How much each candle influences an enchantment. This works as a multiplier to its weight |
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"Influence Power" = 0.125 |
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#If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. |
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"Automatically Convert" = true |
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[oddities.magnets] |
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#Any items you place in this list will be derived so that any block made of it will become magnetizable |
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"Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore"] |
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"Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"] |
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"Magnetic Blacklist" = ["minecraft:tripwire_hook"] |
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[oddities.crate] |
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"Max Items" = 640 |
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|
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[oddities.backpack] |
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#Set this to true to allow the backpacks to be unequipped even with items in them |
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"Super Op Mode" = false |
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"Enable Ravager Hide" = false |
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"Items In Backpack Tick" = true |
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"Base Ravager Hide Drop" = 1 |
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"Extra Chance Per Looting" = 0.5 |
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