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49 lines
2.5 KiB
49 lines
2.5 KiB
#Affects how common artifacts are (does not affect mimics) |
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#When this is 1, the default artifact spawn rates will be used |
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#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates |
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#Doubling this value will (roughly) halve the chance a container contains an artifact |
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#Setting this to 10000 will completely prevent artifacts from spawning |
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#When set to 0, every container that can contain artifacts will contain an artifact |
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#Range: 0.0 ~ 10000.0 |
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artifact_rarity = 1.0 |
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[campsite] |
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#Probability that a campsite has a mimic instead of a chest |
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#Range: 0.0 ~ 1.0 |
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mimic_chance = 0.25 |
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#Whether to use wooden chests from other mods when generating campsites |
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#(keeping this enabled may make it easier to distinguish them from mimics) |
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use_modded_chests = true |
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#Affects the amount of campsites generating in the world |
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#This is the amount of times a campsite attempts to generate in each chunk |
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#The actual amount of campsites per chunk is lower than this value, since not every attempt at generating a campsite is successful |
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#Set this to 0 to prevent campsites from generating entirely |
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#Range: > 0 |
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count = 6 |
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#Rarity of campsites generating in the world |
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#You don't need this unless you want to make campsites rarer than 1 attempt per chunk |
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#Each attempt to generate a campsite will succeed with a chance of 1/rarity |
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#Range: > 1 |
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rarity = 1 |
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#The minimum y-level campsites can spawn at |
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#Range: -2048 ~ 2048 |
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min_y = -60 |
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#The maximum y-level campsites can spawn at |
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#Range: -2048 ~ 2048 |
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max_y = 40 |
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#After choosing an initial position between min_y and max_y, a downwards scan will be performed to find a suitable non-air block to place the campsite on |
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#(This means campsites can spawn slightly below min_y) |
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#The scan range is the amount of blocks downwards to search for |
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#If no suitable location is found, no campsite will spawn |
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#Range: 1 ~ 4096 |
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scan_range = 8 |
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#The maximum amount of air blocks above a campsite |
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#To prevent too many campsites from spawning in large, open caves, campsites will not spawn if the cave ceiling in a candidate location is higher than this value |
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#Set this to 0 to allow campsites to be placed regardless of ceiling height |
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#Range: 0 ~ 4096 |
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max_ceiling_height = 6 |
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#List of biome IDs in which campsites are not allowed to generate |
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#End and nether biomes are excluded by default and do not have to be in this list |
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#To blacklist all biomes from a single mod, use "modid:*" |
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biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*", "twilightforest:*"] |
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