forked from copygirl/heck
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
86 lines
5.2 KiB
86 lines
5.2 KiB
#Should TF Compatibility load? Turn off if TF's Compatibility is causing crashes or if not desired. |
|
doCompat = true |
|
#The dimension you can always travel to the Twilight Forest from, as well as the dimension you will return to. Defaults to the overworld. (domain:regname). |
|
originDimension = "minecraft:overworld" |
|
#Allow portals to the Twilight Forest to be made outside of the 'origin' dimension. May be considered an exploit. |
|
allowPortalsInOtherDimensions = false |
|
#Allow portals only for admins (Operators). This severely reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. |
|
adminOnlyPortals = false |
|
#Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. |
|
disablePortalCreation = false |
|
#Determines if new portals should be pre-checked for safety. If enabled, portals will fail to form rather than redirect to a safe alternate destination. |
|
#Note that enabling this also reduces the rate at which portal formation checks are performed. |
|
checkPortalDestination = false |
|
#Set this true if you want the lightning that zaps the portal to not set things on fire. For those who don't like fun. |
|
portalLightning = false |
|
#If false, the return portal will require the activation item. |
|
shouldReturnPortalBeUsable = true |
|
#Use a valid advancement resource location as a string. For example, using the string "minecraft:story/mine_diamond" will lock the portal behind the "Diamonds!" advancement. Invalid/Empty Advancement resource IDs will leave the portal entirely unlocked. |
|
portalUnlockedByAdvancement = "" |
|
#If true, Keepsake Caskets that are spawned when a player dies will not be accessible by other players. Use this if you dont want people taking from other people's death caskets. NOTE: server operators will still be able to open locked caskets. |
|
uuid_locking = false |
|
#If true, disables the ability to make Skull Candles by right clicking a vanilla skull with a candle. Turn this on if you're having mod conflict issues for some reason. |
|
skull_candles = false |
|
|
|
#Settings that are not reversible without consequences. |
|
["Dimension Settings"] |
|
#If true, players spawning for the first time will spawn in the Twilight Forest. |
|
newPlayersSpawnInTF = false |
|
#If true, the return portal will spawn for new players that were sent to the TF if `spawn_in_tf` is true. |
|
portalForNewPlayer = true |
|
#If true, Twilight Forest will generate as a void except for Major Structures |
|
skylightForest = false |
|
#If true, giant Twilight Oaks will also spawn in void worlds |
|
skylightOaks = true |
|
|
|
#Defines custom stalactites generated in hollow hills. |
|
#Format is "modid:block size maxLength minHeight weight", where the properties are: |
|
#Size - the maximum length of the stalactite relative to the space between hill floor and ceiling, |
|
#Max length - maximum length of a stalactite in blocks, |
|
#Min height - minimum space between the hill floor and the stalactite to let it generate, |
|
#Weight - how often it generates. |
|
# |
|
#For example: "minecraft:iron_ore 0.7 8 1 24" would add a stalactite equal to the default iron ore stalactite. |
|
["Custom Hollow Hill Stalactites"] |
|
#Blocks generating as stalactites in large hills only |
|
largeHill = [] |
|
#Blocks generating as stalactites in medium and large hills |
|
mediumHill = [] |
|
#Blocks generating as stalactites in all hills |
|
smallHill = [] |
|
#If true, default stalactites and stalactites defined by other mods will not be used. |
|
useConfigOnly = false |
|
|
|
#Settings for all things related to the uncrafting table. |
|
["Uncrafting Table"] |
|
#If you don't want to disable uncrafting altogether, and would rather disable certain recipes, this is for you. |
|
#To add a recipe, add the mod id followed by the name of the recipe. You can check this in things like JEI. |
|
#Example: "twilightforest:moonworm_queen" will disable uncrafting the moonworm queen into itself and 3 torchberries. |
|
#If an item has multiple crafting recipes and you wish to disable them all, add the item to the "twilightforest:banned_uncraftables" item tag. |
|
#If you have a problematic ingredient, like infested towerwood for example, add the item to the "twilightforest:banned_uncrafting_ingredients" item tag. |
|
disableUncraftingRecipes = [] |
|
#Here, you can disable all items from certain mods from being uncrafted. |
|
#Input a valid mod id to disable all uncrafting recipes from that mod. |
|
#Example: "twilightforest" will disable all uncrafting recipes from this mod. |
|
blacklistedUncraftingModIds = [] |
|
#If true, this will invert the above option from a blacklist to a whitelist. |
|
flipIdList = false |
|
#Disable the uncrafting function of the uncrafting table. Recommended as a last resort if there's too many things to change about its behavior. |
|
disableUncrafting = true |
|
|
|
#We recommend downloading the Shield Parry mod for parrying, but these controls remain for without. |
|
["Shield Parrying"] |
|
#Set to true to parry non-Twilight projectiles. |
|
parryNonTwilightAttacks = false |
|
#The amount of ticks after raising a shield that makes it OK to parry an arrow. |
|
#Range: > 0 |
|
shieldParryTicksArrow = 40 |
|
#The amount of ticks after raising a shield that makes it OK to parry a fireball. |
|
#Range: > 0 |
|
shieldParryTicksFireball = 40 |
|
#The amount of ticks after raising a shield that makes it OK to parry a thrown item. |
|
#Range: > 0 |
|
shieldParryTicksThrowable = 40 |
|
#Range: > 0 |
|
shieldParryTicksBeam = 10 |
|
|
|
|