[items] #List of cosmetic-only items. All items in this list will have their effects disabled #To blacklist all items, use "artifacts:*" #Note: blacklisting an item while it is equipped may have unintended side effects cosmetics = [ "artifacts:lucky_scarf" ] [items.antidote_vessel] #Affects how many times a negative effect can be shortened before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped #Range: > 0 max_effect_duration = 120 [items.aqua_dashers] #Affects how many seconds the player can run on fluids using the aqua dashers before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 [items.bunny_hoppers] #Affects how many times the player can jump with the bunny hoppers before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Whether Bunny Hoppers should cancel fall damage #Fall damage will still be reduced by the jump boost effect should_cancel_fall_damage = true #The level of the jump boost effect applied by the bunny hoppers #0 to not apply a jump boost effect #Range: 0 ~ 128 jump_boost_level = 2 [items.charm_of_sinking] #Affects how many seconds the player can stay underwater using the charm of sinking before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 [items.cloud_in_a_bottle] #Affects how many times the player can double jump before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Affects double jump height while sprinting #1 for no height bonus #Range: 0.0 ~ Infinity sprint_jump_height_multiplier = 1.5 #Affects double jump distance while sprinting #0 for no distance bonus #Range: 0.0 ~ Infinity sprint_jump_distance_multiplier = 0.5 [items.cross_necklace] #Affects how many times the player can take damage with the cross necklace before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The amount of additional ticks the wearer is invincible after being hit #Range: > 0 invincibility_bonus = 20 [items.crystal_heart] #Affects how much damage the player can take while wearing the crystal heart before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The amount additional health applied to the wearer #Range: > 0 health_bonus = 10 [items.digging_claws] #Affects how many blocks the player can break using the digging claws before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Mining speed bonus applied by digging claws #Range: 0.0 ~ Infinity mining_speed_bonus = 3.2 #The tool tier of the digging claws #To modify mineable blocks, use the 'artifacts:mineable/digging_claws' block tag tool_tier = "minecraft:stone" [items.eternal_steak] #Affects how many times this item can be eaten before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Cooldown (in ticks) before the item can be eaten again #Range: > 0 cooldown = 300 #Time (in ticks) it takes to eat this item #Range: > 0 use_duration = 24 [items.everlasting_beef] #Affects how many times this item can be eaten before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Cooldown (in ticks) before the item can be eaten again #Range: > 0 cooldown = 300 #Time (in ticks) it takes to eat this item #Range: > 0 use_duration = 24 [items.feral_claws] #Affects how many enemies can be hit using the feral claws before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Attack speed bonus applied by feral claws #Range: 0.0 ~ Infinity attack_speed_bonus = 0.75 [items.fire_gauntlet] #Affects how many enemies can be hit using the fire gauntlet before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Duration (equal to total fire damage) for which entities are set on fire #Range: > 0 fire_duration = 8 [items.flame_pendant] #Affects how many times the pendant's effect can be applied before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Chance for the pendant to strike an attacker when the wearer is attacked #Range: 0.0 ~ 1.0 strike_chance = 0.4 #Duration (equal to total fire damage) for which entities are set on fire #Range: > 0 fire_duration = 10 [items.flippers] #Affects how many seconds the player can swim using the flippers #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Swim speed bonus applied by flippers #Range: 0.0 ~ Infinity swim_speed_bonus = 1.0 [items.golden_hook] #Affects how many enemies can be killed using the golden hook before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The amount of extra experience (multiplied with total xp) entities should drop when killed by a player wearing the golden hook #Range: 0.0 ~ Infinity experience_bonus = 0.75 [items.helium_flamingo] #Affects how many seconds the player can fly using the helium flamingo before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The maximum amount of time (in ticks) a player can fly using the helium flamingo #Set to 0 to allow swimming indefinitely #Range: > 0 max_flight_time = 150 #The amount of time (in ticks) it takes for the helium flamingo to recharge #Range: > 0 recharge_time = 300 [items.kitty_slippers] #Affects how many creepers the player can attack using the kitty slippers before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 [items.lucky_scarf] #Affects how many blocks can be broken using the lucky scarf #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Fortune bonus applied by the lucky scarf #Range: > 0 fortune_bonus = 1 [items.night_vision_goggles] #Affects how many seconds the night vision effect should apply before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 [items.novelty_drinking_hat] #Affects how many items the player can drink or eat using the drinking hat before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Drinking duration multiplier applied by the drinking hat #Range: 0.0 ~ Infinity drinking_duration_multiplier = 0.3 #Eating duration multiplier applied by the drinking hat #Range: 0.0 ~ Infinity eating_duration_multiplier = 0.6 [items.obsidian_skull] #Affects how many times the fire resistance effect can be applied before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The cooldown (in ticks) on the obsidian skull after applying fire resistance #Range: > 0 cooldown = 1200 #The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage #Range: > 0 fire_resistance_duration = 600 [items.panic_necklace] #Affects how many times the necklace's effect can be applied #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The level of the speed effect applied by the panic necklace #Range: 0 ~ 128 speed_level = 1 #The duration (in ticks) of the speed effect applied by the panic necklace #Range: > 0 speed_duration = 160 [items.plastic_drinking_hat] #Affects how many items the player can drink or eat using the drinking hat before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Drinking duration multiplier applied by the drinking hat #Range: 0.0 ~ Infinity drinking_duration_multiplier = 0.3 #Eating duration multiplier applied by the drinking hat #Range: 0.0 ~ Infinity eating_duration_multiplier = 0.6 [items.pocket_piston] #Affects how many enemies can be hit using the pocket piston #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The amount of extra knockback applied by the pocket piston #Range: 0.0 ~ Infinity knockback_bonus = 1.5 [items.power_glove] #Affects how many enemies can be hit using the power glove #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The amount of extra attack damage applied by the power glove #Range: > 0 attack_damage_bonus = 4 [items.running_shoes] #Affects how many seconds the player can sprint using the running shoes #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The amount of extra speed applied by the running shoes #Range: 0.0 ~ Infinity speed_multiplier = 0.4 [items.scarf_of_invisibility] #Affects how many seconds the invisibility effect should apply before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 [items.shock_pendant] #Affects how many times the pendant's effect can be applied before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Chance for the pendant to strike an attacker when the wearer is attacked #Range: 0.0 ~ 1.0 strike_chance = 0.25 [items.snorkel] #Affects how many seconds the player can stay underwater using the snorkel before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 [items.steadfast_spikes] #Affects how many times the player can be hit while wearing steadfast spikes before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 [items.superstitious_hat] #Affects how many enemies can be killed using the superstitious hat #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Looting bonus applied by the superstitious hat #Range: > 0 looting_bonus = 1 [items.thorn_pendant] #Affects how many times the pendant's effect can be applied before breaking #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Chance for the pendant to strike an attacker when the wearer is attacked #Range: 0.0 ~ 1.0 strike_chance = 0.5 #Minimum damage dealt by thorn pendant #Damage dealt is a random number between min_damage and max_damage #Range: > 0 min_damage = 2 #Maximum damage dealt by thorn pendant #Range: > 0 max_damage = 6 [items.umbrella] #Affects how many attacks can be blocked using the umbrella #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Whether umbrellas can be used as a shield is_shield = true [items.universal_attractor] #Affects how many items can be picked up using the universal attractor #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The range (in blocks) of the universal attractor #Range: > 0 range = 5 #Affects how fast items are moved towards the player #Range: 0.0 ~ Infinity motionMultiplier = 0.6 #The cooldown (in ticks) after throwing an item #Range: > 0 cooldown = 200 [items.vampiric_glove] #Affects how many enemies can be hit using the vampiric glove #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #The ratio of dealt damage absorbed by the wearer #Range: 0.0 ~ Infinity absorption_ratio = 0.2 #The maximum amount of health that can be healed in a single hit #Range: > 0 max_health_absorbed = 6 [items.villager_hat] #Affects how many trades can be completed using the villager hat #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Affects how much prices are reduced by the villager hat #Range: > 0 reputation_bonus = 100 [items.whoopee_cushion] #Affects how many farts can be farted using the whoopee cushion #Setting this to 0 will make this item unbreakable #Range: 0 ~ 32767 durability = 0 #Affects the amount of farts farted by players wearing the whoopee cushion #Range: 0.0 ~ 1.0 flatulence = 0.125